Updated HTML-manual. Changed default setting on some cvars.
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@ -433,8 +433,8 @@ zr_veffects_lightstyle_value "b"
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// Sky
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// Change map skybox.
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// Default: "1"
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zr_veffects_sky "1"
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// Default: "0"
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zr_veffects_sky "0"
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// Skybox file, relative to "materials/skybox" folder, to change map skybox to. [Dependency: zr_veffects_sky]
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// Default: "sky_borealis01up.vmt"
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@ -444,7 +444,7 @@ zr_veffects_sky_path "sky_borealis01up.vmt"
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// Disable sun rendering on map.
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// Default: "1"
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zr_veffects_sun_disable "1"
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zr_veffects_sun_disable "0"
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// Fog (UNSUPPORTED) SourceMod currently doesn't support this feature.
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@ -18,6 +18,9 @@ h3
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{
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font-family: "Verdana", "Arial", "Times";
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font-size: medium;
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border-bottom-style: dotted;
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border-bottom-color: #C0C0C0;
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border-bottom-width: 2px;
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}
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h4
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1059
docs/zr_manual.htm
1059
docs/zr_manual.htm
File diff suppressed because it is too large
Load Diff
@ -1281,7 +1281,7 @@ main configuration file, or on a per-map basis with map configuration files.
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3.9 HIT GROUP CONFIGURATION
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------------------------------
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A hit group configuration makes it possible to disable damage or adjust knock
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Hit group configuration makes it possible to disable damage or adjust knock
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back per hit group. This is useful for fine tuning game balance.
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The hit group configuration file is a file in Valve's key/value format with
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@ -1402,7 +1402,7 @@ These are the console variables for the infection module:
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zr_infect_sound "npc/fast_zombie/fz_scream1.wav"
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---------------------------------------------------------------------------
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Sound played when infected. The file path is relative to the "sounds"
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Sound played when infected. The file path is relative to the "sound"
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folder. Leave blank ("") to disable infection sound.
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zr_infect_explosion 1
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@ -372,11 +372,11 @@ CvarsCreate()
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g_hCvarsList[CVAR_VEFFECTS_LIGHTSTYLE_VALUE] = CreateConVar("zr_veffects_lightstyle_value", "b", "Lightstyle value. ['a' = Darkest | 'z' = Brightest | Dependency: zr_veffects_lightstyle]");
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// Sky
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g_hCvarsList[CVAR_VEFFECTS_SKY] = CreateConVar("zr_veffects_sky", "1", "Change map skybox.");
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g_hCvarsList[CVAR_VEFFECTS_SKY] = CreateConVar("zr_veffects_sky", "0", "Change map skybox.");
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g_hCvarsList[CVAR_VEFFECTS_SKY_PATH] = CreateConVar("zr_veffects_sky_path", "sky_borealis01up.vmt", "Skybox file, relative to \"materials/skybox\" folder, to change map skybox to. [Dependency: zr_veffects_sky]");
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// Sun
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g_hCvarsList[CVAR_VEFFECTS_SUN_DISABLE] = CreateConVar("zr_veffects_sun_disable", "1", "Disable sun rendering on map.");
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g_hCvarsList[CVAR_VEFFECTS_SUN_DISABLE] = CreateConVar("zr_veffects_sun_disable", "0", "Disable sun rendering on map.");
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// Fog
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g_hCvarsList[CVAR_VEFFECTS_FOG] = CreateConVar("zr_veffects_fog", "0", "(UNSUPPORTED) Enable fog rendering on the map.");
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