Added napalm.inc

This commit is contained in:
Greyscale 2009-04-17 10:22:02 +02:00
parent 4d35037e41
commit 5b172aa93f
1 changed files with 100 additions and 0 deletions

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src/zr/napalm.inc Normal file
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/*
* ============================================================================
*
* Zombie:Reloaded
*
* File: napalm.inc
* Description: Grenades burn zombies when damaged by them.
*
* ============================================================================
*/
/**
* The fuse length of an hegrenade.
*/
#define GRENADE_FUSE_TIME 3.0
/**
* Client has been hurt.
*
* @param client The client index.
* @param weapon The weapon name.
*/
NapalmOnClientHurt(client, const String:weapon[])
{
// If player isn't a zombie, then stop.
if (!IsPlayerZombie(client))
{
return;
}
// If napalm time is invalid or 0, then stop.
new Float:napalm_time = ClassGetNapalmTime(client);
if (napalm_time <= 0.0)
{
return;
}
// If weapon is a grenade, then ignite player.
if (StrEqual(weapon, "hegrenade", false))
{
// Put any existing fire out.
ExtinguishEntity(client);
// Re-ignite to start burn-time over.
IgniteEntity(client, napalm_time);
}
}
/**
* Weapon has been fired.
*
* @param weapon The weapon name.
*/
NapalmOnWeaponFire(const String:weapon[])
{
// If ignite grenade is disabled, then stop.
new bool:ignitegrenade = GetConVarBool(gCvars[CVAR_NAPALM_IGNITEGRENADE]);
if (!ignitegrenade)
{
return;
}
// If weapon isn't a grenade, then stop.
if (!StrEqual(weapon, "hegrenade", false))
{
return;
}
// Wait .1 seconds.
CreateTimer(0.1, NapalmIgniteGrenade);
}
/**
* Timer callback, ignite's all hegrenade projectiles.
*
* @param timer The timer handle.
*/
public Action:NapalmIgniteGrenade(Handle:timer)
{
decl String:classname[64];
// Get max entities.
new maxentities = GetMaxEntities();
// x = entity index.
for (new x = 0; x <= maxentities; x++)
{
// If entity is invalid, then stop.
if(!IsValidEdict(x))
{
continue;
}
GetEdictClassname(x, classname, sizeof(classname));
if(StrEqual(classname, "hegrenade_projectile"))
{
IgniteEntity(x, GRENADE_FUSE_TIME);
}
}
}