Removed antistick force cvar, removed more tHandle defines, moved respawn to its own module, moved market menu send function to markethandler.inc, fixed some run-on timers in zhp and spawn protect
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@ -21,8 +21,7 @@ ShowOverlays(Float:time, ZTeam:winner)
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GetConVarString(gCvars[CVAR_OVERLAYS_ZOMBIE], overlay, sizeof(overlay));
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}
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new maxplayers = GetMaxClients();
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for (new x = 1; x <= maxplayers; x++)
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for (new x = 1; x <= MaxClients; x++)
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{
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if (IsClientInGame(x))
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{
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@ -36,8 +35,7 @@ ShowOverlays(Float:time, ZTeam:winner)
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public Action:KillOverlays(Handle:timer)
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{
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new maxplayers = GetMaxClients();
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for (new x = 1; x <= maxplayers; x++)
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for (new x = 1; x <= MaxClients; x++)
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{
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if (IsClientInGame(x))
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{
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