Recoded IsClientPlayer, renamed to IsClientValid, replaced

GetMaxClients() with maxclients
Ignore diff for zhp.inc and spawnprotect.inc
This commit is contained in:
Greyscale 2009-04-16 03:57:46 +02:00
parent f39570205e
commit 872e41e6d2
14 changed files with 394 additions and 385 deletions

View File

@ -127,7 +127,6 @@ public OnLibraryAdded(const String:name[])
public OnMapStart()
{
maxclients = GetMaxClients();
MapChangeCleanup();
LoadModelData();
@ -226,13 +225,14 @@ MapChangeCleanup()
AmbienceStopAll();
AntiStickReset();
for (new client = 1; client <= maxclients; client++)
// x = client index.
for (new x = 1; x <= MaxClients; x++)
{
for (new x = 0; x < MAXTIMERS; x++)
for (new y = 0; y < MAXTIMERS; y++)
{
if (tHandles[client][x] != INVALID_HANDLE)
if (tHandles[x][y] != INVALID_HANDLE)
{
tHandles[client][x] = INVALID_HANDLE;
tHandles[x][y] = INVALID_HANDLE;
}
}
}
@ -250,7 +250,7 @@ ZREnd()
new maxplayers = GetMaxClients();
for (new x = 1; x <= maxplayers; x++)
{
if (!IsClientConnected(x) || !IsClientInGame(x))
if (!IsClientInGame(x))
{
continue;
}

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@ -97,9 +97,10 @@ AmbienceStop(client)
AmbienceStopAll()
{
for (new client = 1; client < maxclients; client++)
// x = client index.
for (new x = 1; x < MaxClients; x++)
{
AmbienceStop(client);
AmbienceStop(x);
}
}
@ -111,9 +112,10 @@ AmbienceRestart(client)
AmbienceRestartAll()
{
for (new client = 1; client < maxclients; client++)
// x = client index.
for (new x = 1; x < MaxClients; x++)
{
AmbienceRestart(client);
AmbienceRestart(x);
}
}

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@ -324,48 +324,50 @@ id damage interval x_min y_min z_min x_max y_max z_max
UpdatePlayerLocations()
{
new client;
for (client = 1; client <= maxclients; client++)
// x = client index.
for (new x = 1; x <= MaxClients; x++)
{
if (IsClientConnected(client) && IsClientInGame(client))
// If client isn't in-game, then stop.
if (!IsClientInGame(x))
{
GetClientAbsOrigin(client, player_loc[client]);
return;
}
GetClientAbsOrigin(x, player_loc[x]);
}
}
HurtPlayersInVolume(volume_index)
{
new client;
new client_health;
decl String:client_name[64];
decl String:buffer[192];
new anticamp_echo = GetConVarBool(gCvars[CVAR_ANTICAMP_ECHO]);
for (client = 1; client <= maxclients; client++)
// x = client index.
for (new x = 1; x <= MaxClients; x++)
{
if (IsClientConnected(client) &&
IsClientInGame(client) &&
IsPlayerAlive(client) &&
IsPlayerHuman(client))
if (IsClientInGame(x) &&
IsPlayerAlive(x) &&
IsPlayerHuman(x))
{
if (IsPlayerInVolume(client, volume_index))
if (IsPlayerInVolume(x, volume_index))
{
ZR_PrintToChat(client, "Unfair camping");
client_health = GetClientHealth(client) - volumes[volume_index][volume_damage];
ZR_PrintToChat(x, "Unfair camping");
client_health = GetClientHealth(x) - volumes[volume_index][volume_damage];
if (client_health > 0)
{
SetEntityHealth(client, client_health);
SetEntityHealth(x, client_health);
}
else
{
ForcePlayerSuicide(client);
ForcePlayerSuicide(x);
GetClientName(client, client_name, sizeof(client_name));
SetGlobalTransTarget(client);
GetClientName(x, client_name, sizeof(client_name));
SetGlobalTransTarget(x);
Format(buffer, sizeof(buffer), "%T", "Unfair camper slayed", LANG_SERVER, client_name, volume_index);
if (LogFlagCheck(LOG_GAME_EVENTS, LOG_MODULE_ANTICAMP)) ZR_LogMessageFormatted(client, "anticamp", "kill", "%s", true, buffer);
if (LogFlagCheck(LOG_GAME_EVENTS, LOG_MODULE_ANTICAMP)) ZR_LogMessageFormatted(x, "anticamp", "kill", "%s", true, buffer);
if (anticamp_echo)
{
FormatTextString(buffer, sizeof(buffer));

View File

@ -250,7 +250,7 @@ public Action:Command_GetClassKnockback(client, argc)
public Action:Command_AdminMenu(client, argc)
{
if (IsClientPlayer(client))
if (ZRIsValidClient(client))
{
ZRAdminMenu(client);
}
@ -264,7 +264,7 @@ public Action:Command_AdminMenu(client, argc)
public Action:Command_KnockbackMMenu(client, argc)
{
if (IsClientPlayer(client))
if (ZRIsValidClient(client))
{
// Disabled, under construction.
// ZRKnockbackMMenu(client);
@ -279,7 +279,7 @@ public Action:Command_KnockbackMMenu(client, argc)
public Action:Command_TeleMenu(client, argc)
{
if (IsClientPlayer(client))
if (ZRIsValidClient(client))
{
ZRZTeleMenu(client);
}

View File

@ -24,11 +24,8 @@ new gHooks[MAXPLAYERS + 1][ZRHooks];
InitDmgControl()
{
/* It's case sensitive! */
RegConsoleCmd("kill", Attempt_Suicide);
RegConsoleCmd("KILL", Attempt_Suicide);
RegConsoleCmd("jointeam", Attempt_Suicide);
RegConsoleCmd("JOINTEAM", Attempt_Suicide);
RegConsoleCmd("spectate", Attempt_Suicide);
}
@ -48,7 +45,7 @@ public TraceAttack(client, inflictor, attacker, damage, hitbox, hitgroup)
{
new bool:enabled = GetConVarBool(gCvars[CVAR_ENABLE]);
if (!attacker || !IsClientPlayer(attacker) || !IsClientInGame(attacker) || !enabled)
if (!attacker || !ZRIsValidClient(attacker) || !IsClientInGame(attacker) || !enabled)
{
return Hacks_Continue;
}
@ -99,7 +96,7 @@ public OnTakeDamage(client, inflictor, attacker, damage, damagetype, ammotype)
if (damagetype & DMG_BLAST)
{
if (!IsPlayerHuman(client) || !IsClientPlayer(attacker) || !IsClientInGame(attacker))
if (!IsPlayerHuman(client) || !ZRIsValidClient(attacker) || !IsClientInGame(attacker))
{
return Hacks_Continue;
}
@ -109,12 +106,12 @@ public OnTakeDamage(client, inflictor, attacker, damage, damagetype, ammotype)
if (damagetype & DMG_BULLET)
{
if (!client || !IsClientPlayer(client) || !IsClientInGame(client))
if (!client || !ZRIsValidClient(client) || !IsClientInGame(client))
{
return Hacks_Continue;
}
if (!attacker || !IsClientPlayer(attacker) || !IsClientInGame(attacker))
if (!attacker || !ZRIsValidClient(attacker) || !IsClientInGame(attacker))
{
return Hacks_Continue;
}

View File

@ -220,11 +220,8 @@ public Action:PlayerHurt(Handle:event, const String:name[], bool:dontBroadcast)
decl String:weapon[32];
GetEventString(event, "weapon", weapon, sizeof(weapon));
// Forward event to modules.
KnockbackPlayerHurt(index, attacker, weapon, hitgroup, dmg_health);
// Check if the attacker is a player.
if (attacker != 0)
if (ZRIsValidClient(attacker))
{
// Check if a zombie attacks a human.
if (IsPlayerHuman(index) && IsPlayerZombie(attacker))
@ -265,6 +262,7 @@ public Action:PlayerHurt(Handle:event, const String:name[], bool:dontBroadcast)
// Forward event to modules.
ClassAlphaUpdate(index);
KnockbackPlayerHurt(index, attacker, weapon, hitgroup, dmg_health);
ZHPOnPlayerHurt(index);
}
@ -285,13 +283,13 @@ public Action:PlayerDeath(Handle:event, const String:name[], bool:dontBroadcast)
if (StrEqual(weapon, "zombie_claws_of_death", false))
{
// Add a death count to the players score.
if (index)
if (ZRIsValidClient(index))
{
AddPlayerDeath(index, 1);
}
// Give a point to the attacker.
if (attacker)
if (ZRIsValidClient(attacker))
{
AddPlayerScore(attacker, 1);
@ -317,14 +315,14 @@ public Action:PlayerDeath(Handle:event, const String:name[], bool:dontBroadcast)
EmitSoundToAll(sound, index);
// Give kill bonus.
if (attacker)
if (ZRIsValidClient(attacker))
{
new bonus = ClassGetKillBonus(attacker);
AddPlayerScore(attacker, bonus);
}
// Check if the player was killed by world damage.
if (!IsClientPlayer(attacker))
if (!ZRIsValidClient(attacker))
{
gKilledByWorld[index] = true;
}

View File

@ -9,7 +9,7 @@
MainMenu(client)
{
new Handle:menu_main = CreateMenu(MainMenuHandle);
new itemdraw = (IsClientAdmin(client)) ? ITEMDRAW_DEFAULT : ITEMDRAW_DISABLED;
new itemdraw = (ZRIsClientAdmin(client)) ? ITEMDRAW_DEFAULT : ITEMDRAW_DISABLED;
SetGlobalTransTarget(client);

View File

@ -48,7 +48,7 @@ Admin mode is enabled!
ClassMenuMain(client)
{
new Handle:menu = CreateMenu(ClassMenuMainHandle);
new itemdraw = (IsClientAdmin(client)) ? ITEMDRAW_DEFAULT : ITEMDRAW_DISABLED;
new itemdraw = (ZRIsClientAdmin(client)) ? ITEMDRAW_DEFAULT : ITEMDRAW_DISABLED;
SetGlobalTransTarget(client);
SetMenuTitle(menu, "%t\n", "!zclass title");
@ -83,7 +83,7 @@ ClassMenuMain(client)
Format(humanselect, sizeof(humanselect), "%t\n %s", "!zclass human", humanclass);
AddMenuItem(menu, "", humanselect);
if (IsClientAdmin(client))
if (ZRIsClientAdmin(client))
{
// List admin class options.
ClassGetName(ClassSelected[client][ZR_CLASS_TEAM_ADMINS], adminclass, sizeof(adminclass), ZR_CLASS_CACHE_MODIFIED);
@ -134,7 +134,7 @@ public ClassMenuMainHandle(Handle:menu, MenuAction:action, client, slot)
}
case 3:
{
ClassMenuToggleAdmin(client);
// ClassMenuToggleAdmin(client);
}
}
}
@ -273,5 +273,4 @@ public ClassMenuSelectHandle(Handle:menu, MenuAction:action, client, slot)
ClassMenuToggleAdmin(client)
{
}

View File

@ -457,7 +457,7 @@ bool:ClassReloadDataCache()
bool:ClassReloadPlayerCache(client, classindex, cachetype = ZR_CLASS_CACHE_MODIFIED)
{
// Validate indexes.
if (!ClassValidateIndex(classindex) || !IsClientPlayer(client))
if (!ClassValidateIndex(classindex) || !ZRIsValidClient(client))
{
return false;
}

View File

@ -1,146 +1,146 @@
/*
* ============================================================================
*
* Zombie:Reloaded
*
* File: spawnprotect.inc
* Description: Protects late-joining players from zombies for x seconds.
*
* ============================================================================
*/
/**
* Array for storing spawn protect timer handles per client.
*/
new Handle:tSpawnProtect[MAXPLAYERS + 1];
/**
* Array for flagging client to be protected.
*/
new bool:pSpawnProtect[MAXPLAYERS + 1];
/**
* Array for storing time left for spawn protection per client.
*/
new pSpawnProtectTime[MAXPLAYERS + 1];
/**
* Client is joining the server.
*
* @param client The client index.
*/
SpawnProtectClientInit(client)
{
// Reset timer handle.
tSpawnProtect[client] = INVALID_HANDLE;
}
/**
* Player is spawning into the game.
*
* @param client The client index.
*/
SpawnProtectPlayerSpawn(client)
{
// Disable spawn protection on client.
pSpawnProtect[client] = false;
// If zombie hasn't spawned, then stop.
if (!zombieSpawned)
{
return;
}
// If protect cvar is invalid or 0, then stop.
new protect = GetConVarInt(gCvars[CVAR_PROTECT]);
if (protect <= 0)
{
return;
}
// Get respawn team.
decl String:respawnteam[32];
GetConVarString(gCvars[CVAR_RESPAWN_TEAM], respawnteam, sizeof(respawnteam));
// If the respawn team is not set to zombie, and either cvar zr_suicide_world_damage or the client
// wasn't killed by world is false, then continue to protect client.
if (!StrEqual(respawnteam, "zombie", false) && !(GetConVarBool(gCvars[CVAR_SUICIDE_WORLD_DAMAGE]) && gKilledByWorld[client]))
{
// Set spawn protect flag on client.
pSpawnProtect[client] = true;
// Set improved attributes
// (Move to cvar?)
SetPlayerAlpha(client, 0);
SetPlayerSpeed(client, 600.0);
// Set time left to zr_protect's value.
pSpawnProtectTime[client] = protect;
// Tell client they are being protected.
ZR_PrintToChat(client, "Spawn protection begin", protect);
// Send time left in a hud message.
ZR_HudHint(client, "Spawn Protect", pSpawnProtectTime[client]);
// If timer is currently running, kill it.
if (tSpawnProtect[client] != INVALID_HANDLE)
{
KillTimer(tSpawnProtect[client]);
}
// Start repeating timer.
tSpawnProtect[client] = CreateTimer(1.0, SpawnProtectTimer, client, TIMER_FLAG_NO_MAPCHANGE|TIMER_REPEAT);
}
}
/**
* Timer callback function, countdown for spawn protection.
*
* @param timer The timer handle.
* @param client The client index.
*/
public Action:SpawnProtectTimer(Handle:timer, any:client)
{
// If client leaves, then stop timer.
if (!IsClientInGame(client))
{
return Plugin_Stop;
}
// If client has become a zombie, then stop timer.
if (!IsPlayerHuman(client))
{
return Plugin_Stop;
}
// Decrement time left.
pSpawnProtectTime[client]--;
// Print time left to client.
ZR_HudHint(client, "Spawn Protect", pSpawnProtectTime[client]);
// Time has expired.
if (pSpawnProtectTime[client] <= 0)
{
// Remove protect flag.
pSpawnProtect[client] = false;
// Tell client spawn protection is over.
ZR_HudHint(client, "Spawn protection end");
// Fix attributes.
// TODO: Set class attributes.
SetPlayerAlpha(client, 255);
SetPlayerSpeed(client, 300.0);
// Clear timer handle.
tSpawnProtect[client] = INVALID_HANDLE;
// Stop timer.
return Plugin_Stop;
}
// Allow timer to continue repeating.
return Plugin_Continue;
/*
* ============================================================================
*
* Zombie:Reloaded
*
* File: spawnprotect.inc
* Description: Protects late-joining players from zombies for x seconds.
*
* ============================================================================
*/
/**
* Array for storing spawn protect timer handles per client.
*/
new Handle:tSpawnProtect[MAXPLAYERS + 1];
/**
* Array for flagging client to be protected.
*/
new bool:pSpawnProtect[MAXPLAYERS + 1];
/**
* Array for storing time left for spawn protection per client.
*/
new pSpawnProtectTime[MAXPLAYERS + 1];
/**
* Client is joining the server.
*
* @param client The client index.
*/
SpawnProtectClientInit(client)
{
// Reset timer handle.
tSpawnProtect[client] = INVALID_HANDLE;
}
/**
* Player is spawning into the game.
*
* @param client The client index.
*/
SpawnProtectPlayerSpawn(client)
{
// Disable spawn protection on client.
pSpawnProtect[client] = false;
// If zombie hasn't spawned, then stop.
if (!zombieSpawned)
{
return;
}
// If protect cvar is invalid or 0, then stop.
new protect = GetConVarInt(gCvars[CVAR_PROTECT]);
if (protect <= 0)
{
return;
}
// Get respawn team.
decl String:respawnteam[32];
GetConVarString(gCvars[CVAR_RESPAWN_TEAM], respawnteam, sizeof(respawnteam));
// If the respawn team is not set to zombie, and either cvar zr_suicide_world_damage or the client
// wasn't killed by world is false, then continue to protect client.
if (!StrEqual(respawnteam, "zombie", false) && !(GetConVarBool(gCvars[CVAR_SUICIDE_WORLD_DAMAGE]) && gKilledByWorld[client]))
{
// Set spawn protect flag on client.
pSpawnProtect[client] = true;
// Set improved attributes
// (Move to cvar?)
SetPlayerAlpha(client, 0);
SetPlayerSpeed(client, 600.0);
// Set time left to zr_protect's value.
pSpawnProtectTime[client] = protect;
// Tell client they are being protected.
ZR_PrintToChat(client, "Spawn protection begin", protect);
// Send time left in a hud message.
ZR_HudHint(client, "Spawn Protect", pSpawnProtectTime[client]);
// If timer is currently running, kill it.
if (tSpawnProtect[client] != INVALID_HANDLE)
{
KillTimer(tSpawnProtect[client]);
}
// Start repeating timer.
tSpawnProtect[client] = CreateTimer(1.0, SpawnProtectTimer, client, TIMER_FLAG_NO_MAPCHANGE|TIMER_REPEAT);
}
}
/**
* Timer callback function, countdown for spawn protection.
*
* @param timer The timer handle.
* @param client The client index.
*/
public Action:SpawnProtectTimer(Handle:timer, any:client)
{
// If client leaves, then stop timer.
if (!IsClientInGame(client))
{
return Plugin_Stop;
}
// If client has become a zombie, then stop timer.
if (!IsPlayerHuman(client))
{
return Plugin_Stop;
}
// Decrement time left.
pSpawnProtectTime[client]--;
// Print time left to client.
ZR_HudHint(client, "Spawn Protect", pSpawnProtectTime[client]);
// Time has expired.
if (pSpawnProtectTime[client] <= 0)
{
// Remove protect flag.
pSpawnProtect[client] = false;
// Tell client spawn protection is over.
ZR_HudHint(client, "Spawn protection end");
// Fix attributes.
// TODO: Set class attributes.
SetPlayerAlpha(client, 255);
SetPlayerSpeed(client, 300.0);
// Clear timer handle.
tSpawnProtect[client] = INVALID_HANDLE;
// Stop timer.
return Plugin_Stop;
}
// Allow timer to continue repeating.
return Plugin_Continue;
}

View File

@ -23,7 +23,7 @@ stock ZR_PrintToChat(client, any:...)
{
decl String:phrase[192];
if (client)
if (ZRIsValidClient(client))
{
SetGlobalTransTarget(client);
@ -204,11 +204,13 @@ stock ZR_PrintToAdminChat(String:message[])
{
decl String:buffer[256];
Format(buffer, sizeof(buffer), "[ZR] %s", message);
for (new client = 1; client < maxclients; client++)
// x = client index.
for (new x = 1; x < MaxClients; x++)
{
if (IsClientConnected(client) && IsClientInGame(client) && GetAdminFlag(GetUserAdmin(client), Admin_Generic))
if (IsClientInGame(x) && ZRIsClientAdmin(x))
{
PrintToChat(client, buffer);
PrintToChat(x, buffer);
}
}
}

View File

@ -11,7 +11,7 @@ new curMenuClass[MAXPLAYERS + 1];
bool:ZRAdminMenu(client)
{
if (!IsClientAdmin(client))
if (!ZRIsClientAdmin(client))
{
ZR_PrintToChat(client, "Must be admin");
return false;
@ -417,7 +417,8 @@ public ZRInfectHandle(Handle:menu_infect, MenuAction:action, client, slot)
ZRSpawnAll(client)
{
for (new x = 1; x < maxclients; x++)
// x = client index.
for (new x = 1; x < MaxClients; x++)
{
if (IsClientInGame(x))
{

View File

@ -1,175 +1,175 @@
/*
* ============================================================================
*
* Zombie:Reloaded
*
* File: zhp.inc
* Description: Displays
* Author: Greyscale, Richard Helgeby
*
* ============================================================================
*/
/**
* Array for storing ZHP timer handles per client.
*/
new Handle:tZHP[MAXPLAYERS + 1];
/**
* Array for flagging client to display HP
*/
new bool:pZHP[MAXPLAYERS + 1];
/**
* Client is joining the server.
*
* @param client The client index.
*/
ZHPClientInit(client)
{
// Get default client setting from cvar.
new bool:zhp = GetConVarBool(gCvars[CVAR_ZHP_DEFAULT]);
// Set flag to default value.
pZHP[client] = zhp;
// Reset timer handle.
tZHP[client] = INVALID_HANDLE;
}
/**
* Toggle ZHP on a client.
*
* @param client The client index.
*/
ZHPToggle(client)
{
// If ZHP is disabled, then stop.
new bool:zhp = GetConVarBool(gCvars[CVAR_ZHP]);
if (!zhp)
{
// Tell client feature is disabled.
ZR_PrintToChat(client, "Feature is disabled");
// Stop.
return;
}
// If ZHP is enabled, then tell client it's being disabled.
if (pZHP[client])
{
ZR_PrintToChat(client, "ZHP disable");
}
// If ZHP is disabled, then tell client it's being enabled.
else
{
ZR_PrintToChat(client, "ZHP enable");
// Update HP display.
ZHPUpdateHUD(client);
}
// Toggle ZHP flag.
pZHP[client] = !pZHP[client];
}
/**
* Player has been infected.
*
* @param client The client index.
*/
ZHPOnClientInfected(client)
{
// If ZHP is disabled, then stop.
new bool:zhp = GetConVarBool(gCvars[CVAR_ZHP]);
if (!zhp)
{
return;
}
// Update HP display.
ZHPUpdateHUD(client);
// If timer is currently running, kill it.
if (tZHP[client] != INVALID_HANDLE)
{
KillTimer(tZHP[client]);
}
// Start repeating timer to update display.
tZHP[client] = CreateTimer(5.0, ZHPTimer, client, TIMER_FLAG_NO_MAPCHANGE|TIMER_REPEAT);
}
/**
* Player has been hurt.
*
* @param client The client index.
*/
ZHPOnPlayerHurt(client)
{
// Update HP display.
ZHPUpdateHUD(client);
}
/**
* Zombie has gained health for infecting a player.
*
* @param client The client index.
*/
ZHPOnHealthInfectGain(client)
{
// Update HP display.
ZHPUpdateHUD(client);
}
/**
* Update HP display for a player.
*
* @param client The client index.
*/
ZHPUpdateHUD(client)
{
// If ZHP is disabled, then stop.
new bool:zhp = GetConVarBool(gCvars[CVAR_ZHP]);
if (!zhp)
{
return;
}
// If player is a zombie, or has ZHP disabled, then stop.
if (!IsPlayerZombie(client) || !pZHP[client])
{
return;
}
// Get health, and if below 0 then set back to 0. (for display purposes)
new health = GetClientHealth(client);
if (health < 0)
{
health = 0;
}
// Display HP
ZR_HudHint(client, "Display HP", health);
}
/**
* Timer callback. Repetitively calls ZHPUpdateHUD() until stopped.
*
* @param timer The timer handle.
* @param client The client index.
*/
public Action:ZHPTimer(Handle:timer, any:client)
{
// If client leaves, then stop timer.
if (!IsClientInGame(client))
{
return Plugin_Stop;
}
// Update HP display.
ZHPUpdateHUD(client);
// Allow timer to continue.
return Plugin_Continue;
/*
* ============================================================================
*
* Zombie:Reloaded
*
* File: zhp.inc
* Description: Displays HP to zombies.
* Author: Greyscale, Richard Helgeby
*
* ============================================================================
*/
/**
* Array for storing ZHP timer handles per client.
*/
new Handle:tZHP[MAXPLAYERS + 1];
/**
* Array for flagging client to display HP
*/
new bool:pZHP[MAXPLAYERS + 1];
/**
* Client is joining the server.
*
* @param client The client index.
*/
ZHPClientInit(client)
{
// Get default client setting from cvar.
new bool:zhp = GetConVarBool(gCvars[CVAR_ZHP_DEFAULT]);
// Set flag to default value.
pZHP[client] = zhp;
// Reset timer handle.
tZHP[client] = INVALID_HANDLE;
}
/**
* Toggle ZHP on a client.
*
* @param client The client index.
*/
ZHPToggle(client)
{
// If ZHP is disabled, then stop.
new bool:zhp = GetConVarBool(gCvars[CVAR_ZHP]);
if (!zhp)
{
// Tell client feature is disabled.
ZR_PrintToChat(client, "Feature is disabled");
// Stop.
return;
}
// If ZHP is enabled, then tell client it's being disabled.
if (pZHP[client])
{
ZR_PrintToChat(client, "ZHP disable");
}
// If ZHP is disabled, then tell client it's being enabled.
else
{
ZR_PrintToChat(client, "ZHP enable");
// Update HP display.
ZHPUpdateHUD(client);
}
// Toggle ZHP flag.
pZHP[client] = !pZHP[client];
}
/**
* Player has been infected.
*
* @param client The client index.
*/
ZHPOnClientInfected(client)
{
// If ZHP is disabled, then stop.
new bool:zhp = GetConVarBool(gCvars[CVAR_ZHP]);
if (!zhp)
{
return;
}
// Update HP display.
ZHPUpdateHUD(client);
// If timer is currently running, kill it.
if (tZHP[client] != INVALID_HANDLE)
{
KillTimer(tZHP[client]);
}
// Start repeating timer to update display.
tZHP[client] = CreateTimer(5.0, ZHPTimer, client, TIMER_FLAG_NO_MAPCHANGE|TIMER_REPEAT);
}
/**
* Player has been hurt.
*
* @param client The client index.
*/
ZHPOnPlayerHurt(client)
{
// Update HP display.
ZHPUpdateHUD(client);
}
/**
* Zombie has gained health for infecting a player.
*
* @param client The client index.
*/
ZHPOnHealthInfectGain(client)
{
// Update HP display.
ZHPUpdateHUD(client);
}
/**
* Update HP display for a player.
*
* @param client The client index.
*/
ZHPUpdateHUD(client)
{
// If ZHP is disabled, then stop.
new bool:zhp = GetConVarBool(gCvars[CVAR_ZHP]);
if (!zhp)
{
return;
}
// If player is a zombie, or has ZHP disabled, then stop.
if (!IsPlayerZombie(client) || !pZHP[client])
{
return;
}
// Get health, and if below 0 then set back to 0. (for display purposes)
new health = GetClientHealth(client);
if (health < 0)
{
health = 0;
}
// Display HP
ZR_HudHint(client, "Display HP", health);
}
/**
* Timer callback. Repetitively calls ZHPUpdateHUD() until stopped.
*
* @param timer The timer handle.
* @param client The client index.
*/
public Action:ZHPTimer(Handle:timer, any:client)
{
// If client leaves, then stop timer.
if (!IsClientInGame(client))
{
return Plugin_Stop;
}
// Update HP display.
ZHPUpdateHUD(client);
// Allow timer to continue.
return Plugin_Continue;
}

View File

@ -87,8 +87,6 @@ new Handle:ztele_startup_timer = INVALID_HANDLE;
new Handle:ztele_countdown_timer[MAXPLAYERS + 1] = {INVALID_HANDLE, ...};
new Handle:ztele_cooldown_timer[MAXPLAYERS + 1] = {INVALID_HANDLE, ...};
new maxclients;
new Handle:tRound = INVALID_HANDLE;
new Handle:tInfect = INVALID_HANDLE;
@ -233,14 +231,22 @@ bool:IsPlayerInList(client)
return false;
}
bool:IsClientPlayer(client)
/**
* Check if a client index is a valid player.
*
* @param client The client index.
* @param console True to include console (index 0), false if not.
*/
bool:ZRIsValidClient(client, bool:console = false)
{
if (!IsFakeClient(client) && client > 0 && client <= maxclients)
// If index is greater than max number of clients, then return false.
if (client > MaxClients)
{
return true;
return false;
}
return false;
// If console is true, return if client is >= 0, if not, then return client > 0.
return console ? (client >= 0) : (client > 0);
}
/**
@ -249,12 +255,14 @@ bool:IsClientPlayer(client)
* @param client The client index.
* @return True if generic admin, false otherwise.
*/
bool:IsClientAdmin(client)
bool:ZRIsClientAdmin(client)
{
if (IsClientPlayer(client) && GetAdminFlag(GetUserAdmin(client), Admin_Generic))
// Check to make sure client is valid and has the Admin_Generic SourceMod admin flag.
if (ZRIsValidClient(client) && GetAdminFlag(GetUserAdmin(client), Admin_Generic))
{
return true;
}
// Client is not an admin.
return false;
}