Removed antistick force cvar, removed more tHandle defines, moved respawn to its own module, moved market menu send function to markethandler.inc, fixed some run-on timers in zhp and spawn protect
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@ -70,11 +70,7 @@ new bool:zombieSpawned;
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new bool:motherZombie[MAXPLAYERS + 1];
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new bool:gZombie[MAXPLAYERS + 1];
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new bool:gBlockMotherInfect[MAXPLAYERS + 1];
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new bool:bZVision[MAXPLAYERS + 1];
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//new bool:bZVisionOn[MAXPLAYERS + 1];
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//new String:ZVisionOverlay[MAXPLAYERS + 1][PLATFORM_MAX_PATH];
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new bool:pProtect[MAXPLAYERS + 1];
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new bool:gKilledByWorld[MAXPLAYERS + 1] = {false, ...};
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new bool:gKilledByWorld[MAXPLAYERS + 1];
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new Float:spawnLoc[MAXPLAYERS + 1][3];
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new Float:bufferLoc[MAXPLAYERS + 1][3];
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@ -92,13 +88,10 @@ new Handle:tInfect = INVALID_HANDLE;
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new Handle:pList = INVALID_HANDLE;
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#define MAXTIMERS 5
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#define MAXTIMERS 2
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#define TMOAN 0
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#define TREGEN 1
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#define TTELE 2
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#define TRESPAWN 3
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#define TZVISION 4
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#define TTELE 1
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new Handle:tHandles[MAXPLAYERS + 1][MAXTIMERS];
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@ -178,8 +171,7 @@ RefreshList()
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pList = CreateArray();
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new maxplayers = GetMaxClients();
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for (new x = 1; x <= maxplayers; x++)
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for (new x = 1; x <= MaxClients; x++)
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{
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if (IsClientInGame(x) && IsPlayerAlive(x))
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{
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