Added array existence check in weapons module. This might fix bug 166.
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@ -482,6 +482,12 @@ stock WeaponsNameToIndex(const String:weapon[])
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*/
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stock WeaponsEntityToDisplay(const String:entityname[], String:display[], displaymaxlen, noprefix = false)
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{
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// Check if weapon data is loaded.
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if (arrayWeapons == INVALID_HANDLE)
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{
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return -1;
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}
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decl String:weaponentity[WEAPONS_MAX_LENGTH];
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// Initialize string to null.
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