Fixed another error from infect module.
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f403485b38
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615bc3e860
@ -128,6 +128,12 @@ InfectClientInit(client)
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*/
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InfectOnClientDisconnect(client)
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{
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// If client is still connecting, then stop.
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if (!IsClientInGame(client))
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{
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return;
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}
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// If zombie hasn't spawned, then stop.
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if (!g_bZombieSpawned)
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{
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