Fixed another error from infect module.
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		| @@ -128,6 +128,12 @@ InfectClientInit(client) | ||||
|  */ | ||||
| InfectOnClientDisconnect(client) | ||||
| { | ||||
|     // If client is still connecting, then stop. | ||||
|     if (!IsClientInGame(client)) | ||||
|     { | ||||
|         return; | ||||
|     } | ||||
|      | ||||
|     // If zombie hasn't spawned, then stop. | ||||
|     if (!g_bZombieSpawned) | ||||
|     { | ||||
|   | ||||
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