Merged heads.

This commit is contained in:
richard
2009-07-16 10:06:39 +02:00
70 changed files with 4839 additions and 806 deletions

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@ -10,6 +10,7 @@
// ----------------------------------------------------------------------------
// Defaults:
// ----------------------------------------------------------------------------
materials/models/player/zh/Zombie_Classic_sheet.vmt
materials/models/player/zh/corpse1.vmt
materials/models/player/zh/Charple1_sheet.vmt

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@ -12,7 +12,7 @@
// Attribute: Values: Description:
// ----------------------------------------------------------------------------
// index number The hitgroup index.
// damage yes/no Allow damage to be done on this hitgroup for zombies.
// damage on/off Allow damage to be done on this hitgroup for zombies.
// knockback decimal The knockback multiplier for this hitgroup.
"hitgroups" // Counter-Strike: Source hitgroups
@ -23,7 +23,7 @@
"index" "0"
// Damage
"damage" "yes"
"damage" "on"
// Knockback
"knockback" "1.0"
@ -35,7 +35,7 @@
"index" "1"
// Damage
"damage" "yes"
"damage" "on"
// Knockback
"knockback" "2.0"
@ -47,7 +47,7 @@
"index" "2"
// Damage
"damage" "yes"
"damage" "on"
// Knockback
"knockback" "1.3"
@ -59,7 +59,7 @@
"index" "3"
// Damage
"damage" "yes"
"damage" "on"
// Knockback
"knockback" "1.2"
@ -71,7 +71,7 @@
"index" "4"
// Damage
"damage" "yes"
"damage" "on"
// Knockback
"knockback" "1.0"
@ -83,7 +83,7 @@
"index" "5"
// Damage
"damage" "yes"
"damage" "on"
// Knockback
"knockback" "1.0"
@ -95,7 +95,7 @@
"index" "6"
// Damage
"damage" "yes"
"damage" "on"
// Knockback
"knockback" "0.9"
@ -107,7 +107,7 @@
"index" "7"
// Damage
"damage" "yes"
"damage" "on"
// Knockback
"knockback" "0.9"
@ -119,7 +119,7 @@
"index" "8"
// Damage
"damage" "yes"
"damage" "on"
// Knockback
"knockback" "1.0"

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@ -6,12 +6,25 @@
// Check the weapon configuration section in the manual for detailed info.
//
// ============================================================================
// Format:
// ----------------------------------------------------------------------------
// the/path/to/the/model ;public/hidden/adminonly/etc
// * ;public - The model will be treated as a model that any client has access to.
// * ;hidden - The model can only be accessed through explicit use of a player class.
// E.g. If a class uses the "random" setting for model, then any non-public
// models will not be chosen.
// ============================================================================
// * Each uncommented line will be used as a model path for clients to download,
// and classes to utilize.
// * If no ;<string> is specified, the model will be assumed as public.
// ----------------------------------------------------------------------------
// Defaults:
// ----------------------------------------------------------------------------
models/player/zh/zh_charple001
models/player/zh/zh_zombie003
models/player/zh/zh_corpse002
models/player/ics/hellknight_red/t_guerilla
models/player/zh/zh_charple001 ;public
models/player/zh/zh_zombie003 ;public
models/player/zh/zh_corpse002 ;public
models/player/ics/hellknight_red/t_guerilla ;public
// models/player/adminmodels/1337model ;adminonly // None of these models will be randomly chosen.
// models/player/donatormodels/donatormodel ;donator
// models/player/hiddenmodels/myhiddenmodel ;non-public

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@ -1,9 +1,8 @@
// ============================================================================
//
// ZOMBIE:RELOADED
// Class configuration
// Zombie:Reloaded Class configuration
//
// Check the class configuration section in the manual for detailed info.
// See Class Configuration (3.7) in the manual for detailed info.
//
// ============================================================================
//
@ -52,7 +51,7 @@
// Zombie classes
//
// ------------------------------------------
"classic"
"zombie_classic"
{
// General
"enabled" "1"
@ -95,7 +94,7 @@
"jump_distance" "1.2"
}
"fast"
"zombie_fast"
{
// General
"enabled" "1"
@ -138,7 +137,7 @@
"jump_distance" "1.2"
}
"mutated"
"zombie_mutated"
{
// General
"enabled" "1"
@ -181,7 +180,7 @@
"jump_distance" "1.3"
}
"heavy"
"zombie_heavy"
{
// General
"enabled" "1"
@ -224,6 +223,92 @@
"jump_distance" "0.9"
}
"mother_zombie"
{
// General
"enabled" "1"
"team" "0"
"team_default" "0"
"flags" "2"
"name" "Mother zombie"
"description" "+HP regen | +Speed | +Jump | -Knockback"
// Model
"model_path" "models/player/zh/zh_charple001.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"
// Hud
"overlay_path" "overlays/zr/zvision"
"nvgs" "0"
"fov" "110"
// Effects
"has_napalm" "0"
"napalm_time" "5.0"
// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "1"
"health" "2500"
"health_regen_interval" "0.25"
"health_regen_amount" "10"
"health_infect_gain" "700"
"kill_bonus" "1"
"speed" "400"
"knockback" "2.8"
"jump_height" "1.2"
"jump_distance" "1.3"
}
"mother_zombie_admin"
{
// General
"enabled" "1"
"team" "0"
"team_default" "0"
"flags" "3"
"name" "Admin mother zombie"
"description" "+HP regen | +Speed | +Jump | -Knockback"
// Model
"model_path" "models/player/zh/zh_charple001.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"
// Hud
"overlay_path" "overlays/zr/zvision"
"nvgs" "0"
"fov" "110"
// Effects
"has_napalm" "0"
"napalm_time" "3.0"
// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "1"
"health" "3500"
"health_regen_interval" "0.25"
"health_regen_amount" "10"
"health_infect_gain" "700"
"kill_bonus" "1"
"speed" "425"
"knockback" "2.8"
"jump_height" "1.2"
"jump_distance" "1.3"
}
// ------------------------------------------
//
// Human classes
@ -273,6 +358,92 @@
"jump_distance" "1.0"
}
"human_vip"
{
// General
"enabled" "1"
"team" "1"
"team_default" "0"
"flags" "0"
"name" "VIP Human"
"description" "Human class for important players"
// Model
"model_path" "default"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"
// Hud
"overlay_path" ""
"nvgs" "0"
"fov" "90"
// Effects
"has_napalm" "1"
"napalm_time" "0.0"
// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "0"
"health" "200"
"health_regen_interval" "1.0"
"health_regen_amount" "10"
"health_infect_gain" "0"
"kill_bonus" "2"
"speed" "320"
"knockback" "0"
"jump_height" "1.1"
"jump_distance" "1.1"
}
"human_admin"
{
// General
"enabled" "1"
"team" "1"
"team_default" "0"
"flags" "1"
"name" "Admin Human"
"description" "Human class for admins"
// Model
"model_path" "default"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"
// Hud
"overlay_path" ""
"nvgs" "0"
"fov" "90"
// Effects
"has_napalm" "1"
"napalm_time" "0.0"
// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "1"
"health" "200"
"health_regen_interval" "1.0"
"health_regen_amount" "10"
"health_infect_gain" "0"
"kill_bonus" "2"
"speed" "320"
"knockback" "0"
"jump_height" "1.1"
"jump_distance" "1.1"
}
"human_speedy"
{
// General

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@ -736,6 +736,7 @@
// General
"weapontype" "All, Equipment"
"weaponslot" "5"
// Restrict (core)

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@ -9,25 +9,36 @@
"Offsets"
{
"EyeAngles"
{
"windows" "206"
"linux" "207"
}
"TraceAttack"
{
"windows" "58"
"linux" "59"
}
"OnTakeDamage"
{
"windows" "60"
"linux" "61"
}
"StartTouch"
{
"windows" "88"
"linux" "89"
}
"Touch"
{
"windows" "89"
"linux" "90"
}
"EndTouch"
{
"windows" "90"
"linux" "91"
}
"Weapon_CanUse"
{
"windows" "216"

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@ -143,7 +143,7 @@
"Config command reload all stats begin"
{
"en" "Reloading all Zombie:Reloaded config files...\n ------------------------------------------------"
"en" "Reloading all Zombie:Reloaded config files...\n------------------------------------------------"
}
"Config command reload all stats successful"
@ -432,37 +432,37 @@
"Menu main zclass"
{
"#format" "{1:s}"
"en" "ZClass - Configure your class settings. (Command: {1})"
"en" "ZClass - Configure class settings. (Command: {1})"
}
"Menu main zcookies"
{
"#format" "{1:s}"
"en" "ZCookies - Toggle your personal ZR settings here. (Command: {1})"
"en" "ZCookies - Toggle personal ZR settings here. (Command: {1})"
}
"Menu main zspawn"
{
"#format" "{1:s}"
"en" "ZSpawn - Join late? Use this to spawn. (Command: {1})"
"en" "ZSpawn - Join late? Spawn with this. (Command: {1})"
}
"Menu main ztele"
{
"#format" "{1:s}"
"en" "ZTele - Teleport back to your spawn location. (Command: {1})"
"en" "ZTele - Stuck? Teleport back to spawn. (Command: {1})"
}
"Menu main zhp"
{
"#format" "{1:s}"
"en" "ZHP - Toggle real HP display when infected. (Command: {1})"
"en" "ZHP - Shows real HP as zombie. (Command: {1})"
}
"Menu main zmarket"
{
"#format" "{1:s}"
"en" "ZMarket - Need a weapon? Buy them here. (Command: {1})"
"en" "ZMarket - Customize loadouts here. (Command: {1})"
}
// ===========================
@ -634,7 +634,7 @@
"Weapons menu restrict types unrestrict all"
{
"#format" "{1:s}"
"en" "Unrestrict weapon type {1}\n "
"en" "Unrestrict weapon type {1}"
}
"Weapons menu restrict zmarket title"
@ -683,7 +683,7 @@
"Weapons menu zmarket loadout title"
{
"en" "ZMarket\nMy Current Loadout:\nRebuy refers to these weapons"
"en" "ZMarket\nMy Current Loadout:\nSelect weapon slot to clear.\nNote: Rebuy refers to these weapons."
}
"Weapons menu zmarket loadout primary"
@ -716,6 +716,12 @@
"en" "Explosive: {1}"
}
"Weapons menu zmarket loadout nvgs"
{
"#format" "{1:s}"
"en" "NVGs: {1}"
}
"Weapons menu zmarket loadout empty"
{
"en" "(None)"
@ -747,6 +753,25 @@
// Hitgroups (core)
// ===========================
// Menu
"Hitgroups menu hitgroups title"
{
"en" "Hitgroup Management\nCommands: zr_hitgroup(_enable_all/_headshots_only)\nSelect a Hitgroup to Toggle:"
}
"Hitgroups menu hitgroups enable all"
{
"en" "Enable All Hitgroups"
}
"Hitgroups menu hitgroups headshots only"
{
"en" "Headshots Only"
}
// Commands
"Hitgroups command syntax"
{
"en" "Toggles or sets if a zombie's hitgroup can be damaged. Usage: zr_hitgroup <hitgroup alias> [1/0]"
@ -790,6 +815,85 @@
"en" "Zombies may now only be damaged by headshots."
}
// ===========================
// ZAdmin (core)
// ===========================
"ZAdmin main title"
{
"en" "ZAdmin\nSelect Category:"
}
"ZAdmin main class multipliers"
{
"en" "Class Multipliers"
}
"ZAdmin main weapons"
{
"en" "Weapon Management"
}
"ZAdmin main hitgroups"
{
"en" "Hitgroup Management"
}
"ZAdmin main zombie"
{
"en" "Zombie Management"
}
"ZAdmin main force zspawn"
{
"en" "Force ZSpawn"
}
"ZAdmin main force ztele"
{
"en" "Force ZTele"
}
// ===========================
// AntiStick (module)
// ===========================
// Commands
"AntiStick command set width syntax"
{
"en" "Sets the width of a model's hull. (See zr_antistick_list_models) Usage: zr_antistick_set_width <model/player> <width>"
}
"AntiStick command list models list"
{
"en" "Showing all players' model data...\n------------------------------------------------"
}
"AntiStick command list models name"
{
"#format" "{1:s},{2:s},{3:f}"
"en" "Player Name: {1} | Model Name: {2} | Model Hull Width: {3}"
}
"AntiStick command set width successful"
{
"#format" "{1:s},{2:f}"
"en" "Model hull width for model \"{1}\" has been changed to \"{2}.\""
}
"AntiStick command set width invalid model"
{
"#format" "{1:s}"
"en" "Invalid model/player specified: \"{1}\""
}
"AntiStick command set width invalid width"
{
"#format" "{1:f}"
"en" "Invalid model hull width specified: \"{1}\""
}
// ===========================
// Spawn Protect (module)
// ===========================
@ -848,6 +952,8 @@
// ZSpawn (module)
// ===========================
// General
"ZSpawn double spawn"
{
"en" "ZSpawn can only be used if you joined late during a round in progress."
@ -859,6 +965,33 @@
"en" "The timelimit ({1} seconds), to use ZSpawn, has already expired."
}
// Menu
"ZSpawn clients title"
{
"en" "Force ZSpawn (zr_zspawn_force)\nSelect a Player:"
}
// Commands
"ZSpawn command force syntax"
{
"en" "Force ZSpawn on a client. Usage: zr_zspawn_force <client> ['0' = Spawn as human | '1' = Spawn as zombie]"
}
"ZSpawn command force successful"
{
"#format" "{1:s}"
"en" "Player {1} was successfully spawned."
}
"ZSpawn command force unsuccessful"
{
"#format" "{1:s}"
"en" "Player {1} couldn't be spawned."
}
// ===========================
// ZTele (module)
// ===========================
@ -906,6 +1039,33 @@
"en" "Teleported back to spawn. (Count: {1}/{2})"
}
// Menu
"ZTele clients title"
{
"en" "Force ZTele (zr_ztele_force)\nSelect a Player:"
}
// Commands
"ZTele command force syntax"
{
"en" "Force ZTele on a client. Usage: zr_ztele_force <client>"
}
"ZTele command force successful"
{
"#format" "{1:s}"
"en" "Player {1} was successfully teleported."
}
"ZTele command force unsuccessful"
{
"#format" "{1:s}"
"en" "Player {1} couldn't be teleported."
}
// ===========================
// ZHP (module)
// ===========================
@ -946,28 +1106,4 @@
"#format" "{1:s},{2:d}"
"en" "Player \"{1}\" has been slayed for camping in a restricted area (ID: {2})."
}
// ===========================
// ZAdmin Menu
// ===========================
"ZAdmin main title"
{
"en" "ZAdmin\n Select Category:"
}
"ZAdmin main class multipliers"
{
"en" "Class Multipliers"
}
"ZAdmin main weapons"
{
"en" "Weapon Management"
}
"ZAdmin main zombie"
{
"en" "Zombie Management"
}
}