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//
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// Zombie:Reloaded Class configuration
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//
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// Check Class Configuration (3.7) in the manual for detailed info.
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// See Class Configuration (3.7) in the manual for detailed info.
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//
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// ============================================================================
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//
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@ -512,21 +512,44 @@ If not explicit specified in the module documentation, use pre configuration.
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3.5 MODEL CONFIGURATION
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--------------------------
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Note: Work in progress. Some flags explained in this section doesn't exist yet.
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The model configuration file is a list of models used on the server. Each line
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contains the path including the model name, but not file extensions, like this:
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contains the path including the model name, but not the file extension.
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The models listed in this file are also precached when the server starts.
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Custom models used, but not listed in this file will cause a "model not
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precached" error on the server, so remember to list them in this file.
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In addition certain flags can be added to mark the model as special, such as
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only for admins/donators, hidden from random selection or only for mother
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zombies.
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Each line is separated into two fields with ";". The last field is optional and
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if no flag is specified it's treated as a regular public model.
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Model line syntax:
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<model path>[; flag]
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Available flags:
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"adminonly" - Model can only be used by admins.
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"donator" - Model can only be used by donators.
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"hidden" - Model is not included in random selections.
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"motherzombie" - Model can only be used on mother zombies.
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Example usages:
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models/player/zh/zh_charple001
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models/player/zh/zh_corpse002; adminonly
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models/player/zh/zh_zombie003; hidden
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models/player/ics/hellknight_red/t_guerilla; motherzombie
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Put the list of models in:
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addons/sourcemod/configs/zr/models.txt
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The models listed in this file are precached when the server starts. Models
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used, but not listed in this file will cause a "model not precached" error on
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the server.
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Note that it cannot end with "/".
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3.6 DOWNLOAD LIST
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--------------------
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@ -2025,7 +2048,7 @@ advantage. Some servers may not allow all of these tricks.
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4.7.2 JUMPING THROUGH NON-SOLID PROPS
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Realistig physics in multiplayer games is a expensive task for the server and
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Realistic physics in multiplayer games is a expensive task for the server and
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it appears to be laggy for players. The solution to this is simplified physics
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on props (that is simplified collision detection).
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