Merged heads.

This commit is contained in:
Greyscale 2009-07-15 17:59:05 -07:00
commit e48b480029
2 changed files with 32 additions and 9 deletions

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@ -2,7 +2,7 @@
//
// Zombie:Reloaded Class configuration
//
// Check Class Configuration (3.7) in the manual for detailed info.
// See Class Configuration (3.7) in the manual for detailed info.
//
// ============================================================================
//

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@ -512,21 +512,44 @@ If not explicit specified in the module documentation, use pre configuration.
3.5 MODEL CONFIGURATION
--------------------------
Note: Work in progress. Some flags explained in this section doesn't exist yet.
The model configuration file is a list of models used on the server. Each line
contains the path including the model name, but not file extensions, like this:
contains the path including the model name, but not the file extension.
The models listed in this file are also precached when the server starts.
Custom models used, but not listed in this file will cause a "model not
precached" error on the server, so remember to list them in this file.
In addition certain flags can be added to mark the model as special, such as
only for admins/donators, hidden from random selection or only for mother
zombies.
Each line is separated into two fields with ";". The last field is optional and
if no flag is specified it's treated as a regular public model.
Model line syntax:
<model path>[; flag]
Available flags:
"adminonly" - Model can only be used by admins.
"donator" - Model can only be used by donators.
"hidden" - Model is not included in random selections.
"motherzombie" - Model can only be used on mother zombies.
Example usages:
models/player/zh/zh_charple001
models/player/zh/zh_corpse002; adminonly
models/player/zh/zh_zombie003; hidden
models/player/ics/hellknight_red/t_guerilla; motherzombie
Put the list of models in:
addons/sourcemod/configs/zr/models.txt
The models listed in this file are precached when the server starts. Models
used, but not listed in this file will cause a "model not precached" error on
the server.
Note that it cannot end with "/".
3.6 DOWNLOAD LIST
--------------------
@ -2025,7 +2048,7 @@ advantage. Some servers may not allow all of these tricks.
4.7.2 JUMPING THROUGH NON-SOLID PROPS
Realistig physics in multiplayer games is a expensive task for the server and
Realistic physics in multiplayer games is a expensive task for the server and
it appears to be laggy for players. The solution to this is simplified physics
on props (that is simplified collision detection).