Merged heads.

This commit is contained in:
richard
2009-07-16 10:06:39 +02:00
70 changed files with 4839 additions and 806 deletions

View File

@ -143,7 +143,7 @@
"Config command reload all stats begin"
{
"en" "Reloading all Zombie:Reloaded config files...\n ------------------------------------------------"
"en" "Reloading all Zombie:Reloaded config files...\n------------------------------------------------"
}
"Config command reload all stats successful"
@ -432,37 +432,37 @@
"Menu main zclass"
{
"#format" "{1:s}"
"en" "ZClass - Configure your class settings. (Command: {1})"
"en" "ZClass - Configure class settings. (Command: {1})"
}
"Menu main zcookies"
{
"#format" "{1:s}"
"en" "ZCookies - Toggle your personal ZR settings here. (Command: {1})"
"en" "ZCookies - Toggle personal ZR settings here. (Command: {1})"
}
"Menu main zspawn"
{
"#format" "{1:s}"
"en" "ZSpawn - Join late? Use this to spawn. (Command: {1})"
"en" "ZSpawn - Join late? Spawn with this. (Command: {1})"
}
"Menu main ztele"
{
"#format" "{1:s}"
"en" "ZTele - Teleport back to your spawn location. (Command: {1})"
"en" "ZTele - Stuck? Teleport back to spawn. (Command: {1})"
}
"Menu main zhp"
{
"#format" "{1:s}"
"en" "ZHP - Toggle real HP display when infected. (Command: {1})"
"en" "ZHP - Shows real HP as zombie. (Command: {1})"
}
"Menu main zmarket"
{
"#format" "{1:s}"
"en" "ZMarket - Need a weapon? Buy them here. (Command: {1})"
"en" "ZMarket - Customize loadouts here. (Command: {1})"
}
// ===========================
@ -634,7 +634,7 @@
"Weapons menu restrict types unrestrict all"
{
"#format" "{1:s}"
"en" "Unrestrict weapon type {1}\n "
"en" "Unrestrict weapon type {1}"
}
"Weapons menu restrict zmarket title"
@ -683,7 +683,7 @@
"Weapons menu zmarket loadout title"
{
"en" "ZMarket\nMy Current Loadout:\nRebuy refers to these weapons"
"en" "ZMarket\nMy Current Loadout:\nSelect weapon slot to clear.\nNote: Rebuy refers to these weapons."
}
"Weapons menu zmarket loadout primary"
@ -716,6 +716,12 @@
"en" "Explosive: {1}"
}
"Weapons menu zmarket loadout nvgs"
{
"#format" "{1:s}"
"en" "NVGs: {1}"
}
"Weapons menu zmarket loadout empty"
{
"en" "(None)"
@ -747,6 +753,25 @@
// Hitgroups (core)
// ===========================
// Menu
"Hitgroups menu hitgroups title"
{
"en" "Hitgroup Management\nCommands: zr_hitgroup(_enable_all/_headshots_only)\nSelect a Hitgroup to Toggle:"
}
"Hitgroups menu hitgroups enable all"
{
"en" "Enable All Hitgroups"
}
"Hitgroups menu hitgroups headshots only"
{
"en" "Headshots Only"
}
// Commands
"Hitgroups command syntax"
{
"en" "Toggles or sets if a zombie's hitgroup can be damaged. Usage: zr_hitgroup <hitgroup alias> [1/0]"
@ -790,6 +815,85 @@
"en" "Zombies may now only be damaged by headshots."
}
// ===========================
// ZAdmin (core)
// ===========================
"ZAdmin main title"
{
"en" "ZAdmin\nSelect Category:"
}
"ZAdmin main class multipliers"
{
"en" "Class Multipliers"
}
"ZAdmin main weapons"
{
"en" "Weapon Management"
}
"ZAdmin main hitgroups"
{
"en" "Hitgroup Management"
}
"ZAdmin main zombie"
{
"en" "Zombie Management"
}
"ZAdmin main force zspawn"
{
"en" "Force ZSpawn"
}
"ZAdmin main force ztele"
{
"en" "Force ZTele"
}
// ===========================
// AntiStick (module)
// ===========================
// Commands
"AntiStick command set width syntax"
{
"en" "Sets the width of a model's hull. (See zr_antistick_list_models) Usage: zr_antistick_set_width <model/player> <width>"
}
"AntiStick command list models list"
{
"en" "Showing all players' model data...\n------------------------------------------------"
}
"AntiStick command list models name"
{
"#format" "{1:s},{2:s},{3:f}"
"en" "Player Name: {1} | Model Name: {2} | Model Hull Width: {3}"
}
"AntiStick command set width successful"
{
"#format" "{1:s},{2:f}"
"en" "Model hull width for model \"{1}\" has been changed to \"{2}.\""
}
"AntiStick command set width invalid model"
{
"#format" "{1:s}"
"en" "Invalid model/player specified: \"{1}\""
}
"AntiStick command set width invalid width"
{
"#format" "{1:f}"
"en" "Invalid model hull width specified: \"{1}\""
}
// ===========================
// Spawn Protect (module)
// ===========================
@ -848,6 +952,8 @@
// ZSpawn (module)
// ===========================
// General
"ZSpawn double spawn"
{
"en" "ZSpawn can only be used if you joined late during a round in progress."
@ -859,6 +965,33 @@
"en" "The timelimit ({1} seconds), to use ZSpawn, has already expired."
}
// Menu
"ZSpawn clients title"
{
"en" "Force ZSpawn (zr_zspawn_force)\nSelect a Player:"
}
// Commands
"ZSpawn command force syntax"
{
"en" "Force ZSpawn on a client. Usage: zr_zspawn_force <client> ['0' = Spawn as human | '1' = Spawn as zombie]"
}
"ZSpawn command force successful"
{
"#format" "{1:s}"
"en" "Player {1} was successfully spawned."
}
"ZSpawn command force unsuccessful"
{
"#format" "{1:s}"
"en" "Player {1} couldn't be spawned."
}
// ===========================
// ZTele (module)
// ===========================
@ -906,6 +1039,33 @@
"en" "Teleported back to spawn. (Count: {1}/{2})"
}
// Menu
"ZTele clients title"
{
"en" "Force ZTele (zr_ztele_force)\nSelect a Player:"
}
// Commands
"ZTele command force syntax"
{
"en" "Force ZTele on a client. Usage: zr_ztele_force <client>"
}
"ZTele command force successful"
{
"#format" "{1:s}"
"en" "Player {1} was successfully teleported."
}
"ZTele command force unsuccessful"
{
"#format" "{1:s}"
"en" "Player {1} couldn't be teleported."
}
// ===========================
// ZHP (module)
// ===========================
@ -946,28 +1106,4 @@
"#format" "{1:s},{2:d}"
"en" "Player \"{1}\" has been slayed for camping in a restricted area (ID: {2})."
}
// ===========================
// ZAdmin Menu
// ===========================
"ZAdmin main title"
{
"en" "ZAdmin\n Select Category:"
}
"ZAdmin main class multipliers"
{
"en" "Class Multipliers"
}
"ZAdmin main weapons"
{
"en" "Weapon Management"
}
"ZAdmin main zombie"
{
"en" "Zombie Management"
}
}