Made zr_ztele_humans cvar for allowing or disallowing humans to use the teleporter. Defaults to allow.
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@ -1,3 +1,6 @@
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2008.11.24 - 2.5.1.14 - Richard
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* Made zr_ztele_humans cvar for allowing or disallowing humans to use the teleporter. Defaults to allow.
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2008.11.17 - 2.5.1.13 - Richard
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* Made a switch for printing suicide attempts to admin chat.
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* Added suicide response to client chat too, not just the console.
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@ -15,7 +15,7 @@
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#undef REQUIRE_PLUGIN
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#include <market>
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#define VERSION "2.5.1.13"
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#define VERSION "2.5.1.14"
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#include "zr/zombiereloaded"
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#include "zr/global"
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@ -60,6 +60,7 @@ enum ZRSettings
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Handle:CVAR_ZSPAWN,
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Handle:CVAR_ZTELE,
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Handle:CVAR_ZTELE_LIMIT,
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Handle:CVAR_ZTELE_HUMANS,
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Handle:CVAR_ZSTUCK,
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Handle:CVAR_ZHP,
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Handle:CVAR_ZHP_DEFAULT,
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@ -132,6 +133,7 @@ CreateCvars()
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gCvars[CVAR_ZSPAWN] = CreateConVar("zr_zspawn", "1", "Allow players to spawn if they just joined the game (0: Disable)");
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gCvars[CVAR_ZTELE] = CreateConVar("zr_ztele", "1", "Allows zombies who get stuck to teleport back to spawn (0: Disable)");
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gCvars[CVAR_ZTELE_LIMIT] = CreateConVar("zr_ztele_limit", "1", "Max amount of teleports per round when zr_ztele is 1 (0: Unlimited)");
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gCvars[CVAR_ZTELE_HUMANS] = CreateConVar("zr_ztele_humans", "1", "Allow humans to use the teleporter (0: Disabled)");
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gCvars[CVAR_ZSTUCK] = CreateConVar("zr_zstuck", "1", "Allow players that are stuck together to get unstuck (0: Disable)");
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gCvars[CVAR_ZHP] = CreateConVar("zr_zhp", "1", "Allows clients to enable/disable zombie health display (1: On, 0: Off)");
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gCvars[CVAR_ZHP_DEFAULT] = CreateConVar("zr_zhp_default", "1", "The default value of zombie health display to new clients (1: On, 0: Off)");
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@ -227,7 +227,8 @@ ZTele(client)
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return;
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}
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if (!IsPlayerZombie(client) && zombieSpawned)
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new bool:tele_humans = GetConVarBool(gCvars[CVAR_ZTELE_HUMANS]);
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if (!IsPlayerZombie(client) && !tele_humans && zombieSpawned)
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{
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ZR_PrintToChat(client, "!ztele humans restricted");
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