add zr_weapons_zmarket_freespawn to adjust free rebuys before first zombie spawns
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@ -78,6 +78,7 @@ enum CvarsList
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Handle:CVAR_WEAPONS_ZMARKET,
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Handle:CVAR_WEAPONS_ZMARKET_BUYZONE,
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Handle:CVAR_WEAPONS_ZMARKET_NOREFILL,
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Handle:CVAR_WEAPONS_ZMARKET_FREESPAWN,
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Handle:CVAR_WEAPONS_ZMARKET_REBUY,
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Handle:CVAR_WEAPONS_ZMARKET_REBUY_AUTO,
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Handle:CVAR_WEAPONS_ZMARKET_REBUY_PRIMARY,
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@ -312,6 +313,7 @@ CvarsCreate()
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g_hCvarsList[CVAR_WEAPONS_ZMARKET] = CreateConVar("zr_weapons_zmarket", "1", "Allow player to buy from a list of weapons in the weapons config.");
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g_hCvarsList[CVAR_WEAPONS_ZMARKET_BUYZONE] = CreateConVar("zr_weapons_zmarket_buyzone", "1", "Requires player to be inside a buyzone to use ZMarket. [Dependency: zr_weapons_zmarket]");
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g_hCvarsList[CVAR_WEAPONS_ZMARKET_NOREFILL] = CreateConVar("zr_weapons_zmarket_norefill", "1", "Dont allow users to rebuy weapons to refill their clip. [Dependency: zr_weapons_zmarket]");
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g_hCvarsList[CVAR_WEAPONS_ZMARKET_FREESPAWN] = CreateConVar("zr_weapons_zmarket_freespawn", "1", "Purchases are free before the first zombie spawns. [Dependency: zr_weapons_zmarket]");
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g_hCvarsList[CVAR_WEAPONS_ZMARKET_REBUY] = CreateConVar("zr_weapons_zmarket_rebuy", "1", "Allow players to rebuy their previous weapons. [Dependency: zr_weapons_zmarket]");
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g_hCvarsList[CVAR_WEAPONS_ZMARKET_REBUY_AUTO] = CreateConVar("zr_weapons_zmarket_rebuy_auto", "1", "Automatically equip default or loadout weapons. [Dependency: zr_weapons_zmarket&zr_weapons_zmarket_rebuy]");
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g_hCvarsList[CVAR_WEAPONS_ZMARKET_REBUY_PRIMARY] = CreateConVar("zr_weapons_zmarket_rebuy_primary","P90", "Default primary weapon. [Dependency: zr_weapons_zmarket&zr_weapons_zmarket_rebuy]");
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@ -941,7 +941,8 @@ public ZMarketMenuTypeWeaponsHandle(Handle:menu_zmarket_typeweapons, MenuAction:
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stock bool:ZMarketEquip(client, const String:weapon[], bool:rebuy = false)
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{
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// if zombie hasn't spawned yet we're always rebuying:
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if(!InfectHasZombieSpawned())
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new bool:zmarketfreespawn = GetConVarBool(g_hCvarsList[CVAR_WEAPONS_ZMARKET_FREESPAWN]);
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if(zmarketfreespawn && !InfectHasZombieSpawned())
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rebuy = true;
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// Get weapon index.
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