Removed mention of ZRTools in the comments.
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@ -121,8 +121,8 @@ DamageOnClientInfected(client, bool:motherinfect)
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* @param damage The amount of damage inflicted.
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* @param hitbox The hitbox index.
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* @param hitgroup The hitgroup index.
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* @return Return ZRTools_Handled to stop bullet from hitting client.
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* ZRTools_Continue to allow bullet to hit client.
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* @return Return Plugin_Handled to stop bullet from hitting client.
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* Plugin_Continue to allow bullet to hit client.
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*/
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public Action:DamageTraceAttack(client, &attacker, &inflictor, &Float:damage, &damagetype, &ammotype, hitbox, hitgroup)
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{
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@ -213,8 +213,8 @@ public Action:DamageTraceAttack(client, &attacker, &inflictor, &Float:damage, &d
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* @param damage The amount of damage inflicted.
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* @param damagetype The type of damage inflicted.
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* @param ammotype The ammo type of the attacker's weapon.
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* @return Return ZRTools_Handled to stop the damage to client.
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* ZRTools_Continue to allow damage to client.
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* @return Return Plugin_Handled to stop the damage to client.
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* Plugin_Continue to allow damage to client.
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*/
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public Action:DamageOnTakeDamage(client, &attacker, &inflictor, &Float:damage, &damagetype)
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{
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@ -65,8 +65,8 @@ NapalmOnOffsetsFound()
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*
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* @param client The client index.
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* @param damagetype The type of damage inflicted.
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* @return Return ZRTools_Handled to stop the damage to client.
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* ZRTools_Continue to allow damage to client.
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* @return Return Plugin_Handled to stop the damage to client.
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* Plugin_Continue to allow damage to client.
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* Return -1 to not return anything and let the damage module continue as usual.
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*/
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NapalmOnTakeDamage(client, damagetype)
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@ -583,8 +583,8 @@ stock bool:RestrictIsTypeUniform(bool:restricted, index)
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* Hook callback, called when a player is trying to pick up a weapon.
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* @param client The client index.
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* @param weapon The weapon index.
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* @return Return ZRTools_Handled to stop weapon pickup.
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* ZRTools_Continue to allow weapon pickup.
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* @return Return Plugin_Handled to stop weapon pickup.
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* Plugin_Continue to allow weapon pickup.
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*/
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public Action:RestrictCanUse(client, weapon)
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{
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