Did all cvar descriptions, made spawn protect detect when client needs to be protected more accurately, bunnyhop protect put into a cvar.

This commit is contained in:
Greyscale
2009-05-15 07:25:07 +02:00
parent 055e89d64a
commit 6d09157719
10 changed files with 234 additions and 658 deletions

View File

@ -185,6 +185,23 @@ public Action:EventPlayerSpawn(Handle:event, const String:name[], bool:dontBroad
ZHPOnClientSpawn(index);
TranslationPrintToChat(index, "General zmenu reminder");
// Fire post player_spawn event.
CreateTimer(0.0, EventPlayerSpawnPost, index);
}
/**
* Event callback (player_spawn)
* Client is spawning into the game. *Post
*
* @param event The event handle.
* @param name Name of the event.
* @dontBroadcast If true, event is broadcasted to all clients, false if not.
*/
public Action:EventPlayerSpawnPost(Handle:timer, any:index)
{
// Forward event to modules.
SpawnProtectOnClientSpawnPost(index);
}
/**