Updated docs with common issues and minior fixes.

This commit is contained in:
richard 2009-11-20 17:34:05 +01:00
parent 934dc138d6
commit 709b5d3bab

View File

@ -16,7 +16,7 @@
<p class="headerinfo">Targets plugin version 3.0.0 Beta 2, (not released)<br />
Written by Richard Helgeby</p>
<p class="headerinfo">Manual last modified: 2009.11.17</p>
<p class="headerinfo">Manual last modified: 2009.11.20</p>
<h2>Index</h2>
@ -281,9 +281,9 @@ plugin is compatible with all existing Zombie Mod maps.</p>
<p>ZRTools extension (bundled). Provides some extra functions needed by Zombie:Reloaded.
See <a href="#2.2">Plugin Installation (2.2)</a>.</p>
<p>- Or, depending on version -</p>
<p>- Or, depending on Zombie:Reloaded release -</p>
<p><a href="http://forums.alliedmods.net/showthread.php?t=106748">SDK Hooks Extension</a>
(version 1.1 or newer). Provides some extra functions needed by Zombie:Reloaded.</p>
(version 1.1 or newer).</p>
</li>
</ol>
@ -865,6 +865,8 @@ listed in this file.</p>
<td class="indent" colspan="2">
<p>Name of SourceMod group to use for model authentication if access is "group". If
access is anything else than "group" this setting is ignored and can be blank ("").</p>
<p>Only players that is a member of this group can use this model. Root admins can't
use this model if they're not a member.</p>
</td>
</tr>
</table></blockquote>
@ -1948,13 +1950,25 @@ map configuration files it must be in a pre configuration file.</p>
</tr>
<tr>
<td class="commandheader">weapontype</td>
<td class="commandheader">weaponentity</td>
<td class="commandheader">text</td>
<td class="commandheader">Separate items by ", "</td>
<td class="commandheader">Name of a valid weapon entity</td>
</tr>
<tr>
<td class="indent" colspan="3">
<p>A list of weapon groups and the weapon type.</p>
<p>Name of the weapon entity. See <a href="#3.8.2">Weapon List (3.8.2)</a> for a list of valid
weapon names.</p>
</td>
</tr>
<tr>
<td class="commandheader">weapontype</td>
<td class="commandheader">text</td>
<td class="commandheader">Separate items with ", "</td>
</tr>
<tr>
<td class="indent" colspan="3">
<p>The weapon type and a optional list of custom weapon groups.</p>
<p>Pre-defined options:</p>
<ul>
<li class="code">All</li>
@ -1978,7 +1992,8 @@ map configuration files it must be in a pre configuration file.</p>
</tr>
<tr>
<td class="indent" colspan="3">
<p>The slot index the weapon resides in. Don't change this!</p>
<p>The slot index the weapon resides in. It's just here to avoid hard coding indexes.
Don't change this in the default configuration!</p>
<p>Options:</p>
<table>
<tr><td class="valueoption">0</td><td>Primary weapon slot</td></tr>
@ -2763,7 +2778,7 @@ group damage. See <a href="#3.9">Hit Group Configuration (3.9)</a> on how to con
<h3><a name="3.12" />3.12 Overlay Settings</h3>
<p>Overlays are pictures displayed on players' screen on certain events. However, these <strong>overlays
require DirectX 9 or higher</strong> to work. Players with lower DirectX version won't see these overlays.</p>
require DirectX 9 or newer</strong> to work. Players with lower DirectX version won't see these overlays.</p>
<p>Since these overlays doesn't last forever, they must be redisplayed at a certain interval. A
refresh once per second seems to be enough.</p>
@ -4892,14 +4907,83 @@ back to a default action.</p>
</tr>
</table></blockquote>
<h3><a name="5.4" />5.4 Common Problems</h3>
<h4>Unable to load extension "zrtools.ext.so": Could not find interface: IPlayerManager</h4>
<p>ZR Tools in beta 1 was compiled based on a development snapshot of SourceMod so it requred
a newer version of SourceMod than the latest stable release at that time. It's now compiled based
on SourceMod 1.2.</p>
<p><strong>Solution:</strong> Update SourceMod.</p>
<h4>"ERROR" models or pink (checkerboard) models</h4>
<p>Big "ERROR" models on zombies/humans is usually caused by missing files. Common causes
are:</p>
<ul>
<li>Model files missing in download list</li>
<li>Model files missing on server</li>
<li>Typo in model list</li>
<li>Typo in class configuration ("model_path" attribute)</li>
<li>Missing or incorrect whitelist settings on pure servers</li>
</ul>
<h4>Model not precached</h4>
<p>This is usually caused by classes that specify models that isn't added to the model list.</p>
<p>The model list is limited and models after that limit is ignored. Check error logs for warnings
about full model list.</p>
<h4>Freeze/lag on infection</h4>
<p>When a human get infected the server freeze for a short amount of time. This might be caused
by too detailed models, or a cache problem.</p>
<p><strong>Solution:</strong> Try "sv_forcepreload 1" in the server's configuration file.
"cl_forcepreload 1" on the client might help too, but servers can't set that console variable
on clients.</p>
<h4>Bouncing props</h4>
<p>This is bug in the Source engine and we can't do anything about it, but avoid stuff that is
known to trigger this bug.</p>
<p>Anti-Stick might trigger this bug in some cases, but it also might depend on the map.</p>
<p>More info: <a href="http://forums.alliedmods.net/showthread.php?t=106081">Engine Bug:
"Physical Mayhem" Discussion</a></p>
<h4>Compatibility problems with Duke Hacks</h4>
<p>This is not confirmed, but ZR Tools and Duke Hacks might not work well together on the same
server. Try disable plugins that use Duke Hacks if wierd problems show up.</p>
<h4>Deleting/removing all main plugin configuration files solved random crashes</h4>
<p>We got reports about random crashes and one discovered that deleting main plugin configuration
files so they are regenerated stopped random crashes. This might work because some configs might
have invalid values that could crash some plugins.</p>
<p>Instead of deleting configuration files, they can be moved outside the mods root folder so
they're not loaded. Don't move all files at once, move one by one so it's possible to figure out
what plugin that is causing random crashes.</p>
<h3><a name="5.5" />5.5 Known Issues</h3>
<ul>
<li>Conflicts with WCS Races plugin and other plugins who change player model/skin and speed.</li>
<li>Zombie:Reloaded conflicts with plugins that change player model/skin and speed.</li>
<li>Do not run es_tools, it's not compatible with SourceMod.</li>
<li>Anti-Stick seems to work fine on some servers, but cause bouncing props on others. This may
be map dependent.</li>
</ul>
@ -4932,12 +5016,13 @@ href="http://forums.alliedmods.net/forumdisplay.php?f=132">Zombie:Reloaded forum
<p>A few guidelines while posing issues or questions:</p>
<ul>
<li>Check if you use the newest official release of Zombie:Reloaded.</li>
<li>Use a single thread per topic. It's much easier to browse a few pages of threads than
browsing 1000 posts. Make new threads - or post in existing threads if someone have the same
issue. If you're unsure about this, just make new threads.</li>
<li>Tell us what version you use. If you use a old version the problem might be solved in a
newer version.</li>
<li>Use a short thread title that describes your problem (keywords is enough).</li>
<li>Use a short thread title that describes your problem (some keywords is enough).</li>
<li>If you found a bug, start the thread title with [BUG] or similar.</li>
<li>If your problem were solved you could share the solution in your thread. Also add [SOLVED]
or similar in the thread title.</li>