Fixed bug 23. Added a mother zombie check before respawning as zombie on suicide by world damage.
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@ -901,7 +901,7 @@ RespawnPlayer(client)
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return;
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}
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if (GetConVarBool(gCvars[CVAR_SUICIDE_WORLD_DAMAGE]) && gKilledByWorld[client])
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if (zombieSpawned && GetConVarBool(gCvars[CVAR_SUICIDE_WORLD_DAMAGE]) && gKilledByWorld[client])
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{
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Zombify(client, 0);
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gKilledByWorld[client] = false;
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