Moved ZHP to its own module, plugin now uses InfectPlayer.
This commit is contained in:
parent
37dfea2f8c
commit
75e654992c
@ -1,7 +1,7 @@
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"Phrases"
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{
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// ===========================
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// Chat Messages
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// General
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// ===========================
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"Round objective"
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@ -77,19 +77,6 @@
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"en" "Switched zombie class to \"{1}\""
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"ru" "Класс зомби переключен на \"{1}\""
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}
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"Spawn protection begin"
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{
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"#format" "{1:d}"
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"en" "Zombies are present, you have {1} seconds to find a safe place before you lose immunity."
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"ru" "Зомби на свободе, у вас {1} секунд, чтобы найти безопасное место, пока не потеряли иммунитет."
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}
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"Spawn protection end"
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{
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"en" "You are now susceptible to zombie infection."
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"ru" "Теперь вы восприимчивы к зомби инфекции."
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}
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"!ztele amount"
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{
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@ -152,18 +139,6 @@
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"en" "Teleport successful."
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}
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"!zhp enabled"
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{
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"en" "HP display enabled, your real HP will be displayed persistently after infection."
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"ru" "Отображение здоровья включено, ваше реальное здоровье будет показано после инфицирования."
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}
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"!zhp disabled"
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{
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"en" "HP display disabled."
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"ru" "Отображение здоровья включено."
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}
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// ===========================
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// Generic
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// ===========================
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@ -317,6 +292,60 @@
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"en" "Unrestrict All Group Weapons"
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}
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// ===========================
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// Spawn Protect
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// ===========================
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// General
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"Spawn protection begin"
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{
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"#format" "{1:d}"
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"en" "Zombies are present, you have {1} seconds to find a safe place before you lose immunity."
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"ru" "Зомби на свободе, у вас {1} секунд, чтобы найти безопасное место, пока не потеряли иммунитет."
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}
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"Spawn protection end"
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{
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"en" "You are now susceptible to zombie infection."
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"ru" "Теперь вы восприимчивы к зомби инфекции."
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}
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// HUD
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"Spawn Protect"
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{
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"#format" "{1:d}"
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"en" "Zombie protection ends in: {1} seconds."
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}
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// ===========================
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// ZHP
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// ===========================
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// General
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"ZHP enable"
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{
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"en" "HP display enabled, your real HP will be displayed after infection."
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}
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"ZHP disable"
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{
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"en" "HP display disabled."
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"ru" "Отображение здоровья включено."
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}
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// HUD
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"Display HP"
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{
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"#format" "{1:d}"
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"en" "HP: {1}"
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"ru" "Здоровье: {1}"
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}
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"Suicide text"
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{
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"en" "Nice try n00b!"
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@ -403,36 +432,36 @@
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"en" "Rebuy"
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"ru" "Купить снова"
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}
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// ===========================
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// Class menu
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// ===========================
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"!zclass title"
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{
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"en" "Class Selection:"
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}
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"!zclass zombie"
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{
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"en" "Select Zombie Class"
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}
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"!zclass human"
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{
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"en" "Select Human Class"
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}
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"!zclass admin"
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{
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"en" "Select Admin Class"
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}
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"!zclass admin mode enabled"
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{
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"en" "Admin mode is enabled!"
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}
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"!zclass admin mode toggle"
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{
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"en" "Toggle Admin Mode"
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@ -589,23 +618,6 @@
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"en" "Toggle Logging Flags:"
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}
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// ===========================
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// HudHints
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// ===========================
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"Display HP"
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{
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"#format" "{1:d}"
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"en" "HP: {1}"
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"ru" "Здоровье: {1}"
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}
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"Spawn Protect"
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{
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"#format" "{1:d}"
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"en" "Zombie protection ends in: {1} seconds."
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}
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// ===========================
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// Server Messages
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// ===========================
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@ -45,6 +45,9 @@
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// Spawn protect
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#include "zr/spawnprotect"
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// ZHP
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#include "zr/zhp"
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#include "zr/zadmin"
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#include "zr/damagecontrol"
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#include "zr/commands"
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@ -173,12 +176,12 @@ public OnClientPutInServer(client)
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bZVision[client] = !IsFakeClient(client);
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new bool:zhp = GetConVarBool(gCvars[CVAR_ZHP_DEFAULT]);
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dispHP[client] = zhp;
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// Forward event to modules.
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WeaponsClientInit(client);
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ClassClientInit(client);
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WeaponsClientInit(client);
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SpawnProtectClientInit(client);
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ZHPClientInit(client);
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if (!IsFakeClient(client)) AmbienceStart(client);
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ClientHookAttack(client);
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@ -199,8 +202,8 @@ public OnClientDisconnect(client)
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PlayerLeft(client);
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// Forward event to modules.
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WeaponsOnClientDisconnect(client);
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ClassOnClientDisconnect(client);
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WeaponsOnClientDisconnect(client);
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ZTeleResetClient(client);
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AmbienceStop(client);
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@ -70,7 +70,7 @@ public Action:Command_Infect(client, argc)
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for (new x = 0; x < tcount; x++)
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{
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Zombify(targets[x], 0);
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InfectPlayer(targets[x]);
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if (LogFlagCheck(LOG_GAME_EVENTS, LOG_MODULE_COMMANDS))
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{
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GetClientName(targets[x], target_name, sizeof(target_name));
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@ -232,7 +232,7 @@ public Action:PlayerHurt(Handle:event, const String:name[], bool:dontBroadcast)
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// Check if spawn protection is disabled and the weapon is a knife.
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if (!pProtect[index] && StrEqual(weapon, "knife"))
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{
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Zombify(index, attacker);
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InfectPlayer(index, attacker);
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}
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}
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}
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@ -265,7 +265,7 @@ public Action:PlayerHurt(Handle:event, const String:name[], bool:dontBroadcast)
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// Forward event to modules.
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ClassAlphaUpdate(index);
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UpdateHPDisplay(index);
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ZHPOnPlayerHurt(index);
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}
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public Action:PlayerDeath(Handle:event, const String:name[], bool:dontBroadcast)
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@ -300,7 +300,8 @@ public Action:PlayerDeath(Handle:event, const String:name[], bool:dontBroadcast)
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SetEntityHealth(attacker, health + healthgain);
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UpdateHPDisplay(attacker);
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// Forward event to modules.
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ZHPOnHealthInfectGain(attacker);
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}
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}
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else
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@ -99,7 +99,10 @@ public MainMenuHandle(Handle:menu_main, MenuAction:action, client, slot)
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}
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case 6:
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{
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ZHP(client);
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// Toggle ZHP.
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ZHPToggle(client);
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// Resend menu.
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MainMenu(client);
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}
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}
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@ -65,7 +65,8 @@ public Action:SayCommand(client, argc)
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else if (StrEqual(args, "!zhp", false))
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{
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ZHP(client);
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// Toggle ZHP.
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ZHPToggle(client);
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}
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else if (StrContains(args, "teleport", false) != -1
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|| StrContains(args, "stuck", false) != -1
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@ -165,27 +166,4 @@ ZSpawn(client)
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RespawnPlayer(client);
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AddPlayerToList(client);
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}
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ZHP(client)
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{
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new bool:zhp = GetConVarBool(gCvars[CVAR_ZHP]);
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if (!zhp)
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{
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ZR_PrintToChat(client, "Feature is disabled");
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return;
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}
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if (dispHP[client])
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{
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ZR_PrintToChat(client, "!zhp disabled");
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}
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else
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{
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ZR_PrintToChat(client, "!zhp enabled");
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UpdateHPDisplay(client);
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}
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dispHP[client] = !dispHP[client];
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}
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@ -1,145 +1,146 @@
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/*
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* ============================================================================
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*
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* Zombie:Reloaded
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*
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* File: spawnprotect.inc
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* Description: Protects late-joining players from zombies for x seconds.
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*
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* ============================================================================
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*/
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/**
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* Array for storing spawn protect timer handles per client.
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*/
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new Handle:tSpawnProtect[MAXPLAYERS + 1];
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/**
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* Array for flagging client to be protected.
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*/
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new bool:pSpawnProtect[MAXPLAYERS + 1];
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/**
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* Array for storing time left for spawn protection per client.
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*/
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new pSpawnProtectTime[MAXPLAYERS + 1];
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/**
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* Client is joining the server.
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*
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* @param client The client index.
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*/
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SpawnProtectClientInit(client)
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{
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tSpawnProtect[client] = INVALID_HANDLE;
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}
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/**
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* Player is spawning into the game.
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*
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* @param client The client index.
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*/
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SpawnProtectPlayerSpawn(client)
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{
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// Disable spawn protection on client.
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pSpawnProtect[client] = false;
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// If zombie hasn't spawned, then stop.
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if (!zombieSpawned)
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{
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return;
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}
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// If protect cvar is invalid or 0, then stop.
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new protect = GetConVarInt(gCvars[CVAR_PROTECT]);
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if (protect <= 0)
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{
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return;
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}
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// Get respawn team.
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decl String:respawnteam[32];
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GetConVarString(gCvars[CVAR_RESPAWN_TEAM], respawnteam, sizeof(respawnteam));
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// If the respawn team is not set to zombie, and either cvar zr_suicide_world_damage or the client
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// wasn't killed by world is false, then continue to protect client.
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if (!StrEqual(respawnteam, "zombie", false) && !(GetConVarBool(gCvars[CVAR_SUICIDE_WORLD_DAMAGE]) && gKilledByWorld[client]))
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{
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// Set spawn protect flag on client.
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pSpawnProtect[client] = true;
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// Set improved attributes
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// (Move to cvar?)
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SetPlayerAlpha(client, 0);
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SetPlayerSpeed(client, 600.0);
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// Set time left to zr_protect's value.
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pSpawnProtectTime[client] = protect;
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// Tell client they are being protected.
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ZR_PrintToChat(client, "Spawn protection begin", protect);
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// Send time left in a hud message.
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ZR_HudHint(client, "Spawn Protect", pSpawnProtectTime[client]);
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// If timer is currently running, kill it.
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if (tSpawnProtect[client] != INVALID_HANDLE)
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{
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KillTimer(tSpawnProtect[client]);
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}
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// Start repeating timer.
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tSpawnProtect[client] = CreateTimer(1.0, SpawnProtectTimer, client, TIMER_FLAG_NO_MAPCHANGE|TIMER_REPEAT);
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}
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}
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/**
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* Timer callback function, countdown for spawn protection.
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*
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* @param timer The timer handle.
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* @param client The client index.
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*/
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public Action:SpawnProtectTimer(Handle:timer, any:client)
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{
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// If client leaves, then stop timer.
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if (!IsClientInGame(client))
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{
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return Plugin_Stop;
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}
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// If client has become a zombie, then stop timer.
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if (!IsPlayerHuman(client))
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{
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return Plugin_Stop;
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}
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// Decrement time left.
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pSpawnProtectTime[client]--;
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// Print time left to client.
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ZR_HudHint(client, "Spawn Protect", pSpawnProtectTime[client]);
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// Time has expired.
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if (pSpawnProtectTime[client] <= 0)
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{
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// Remove protect flag.
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pSpawnProtect[client] = false;
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// Tell client spawn protection is over.
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ZR_HudHint(client, "Spawn protection end");
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// Fix attributes.
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// TODO: Set class attributes.
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SetPlayerAlpha(client, 255);
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SetPlayerSpeed(client, 300.0);
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// Clear timer handle.
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tSpawnProtect[client] = INVALID_HANDLE;
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// Stop timer.
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return Plugin_Stop;
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}
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// Allow timer to continue repeating.
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return Plugin_Continue;
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/*
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* ============================================================================
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*
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* Zombie:Reloaded
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*
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* File: spawnprotect.inc
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* Description: Protects late-joining players from zombies for x seconds.
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*
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* ============================================================================
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*/
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/**
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* Array for storing spawn protect timer handles per client.
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*/
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new Handle:tSpawnProtect[MAXPLAYERS + 1];
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/**
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* Array for flagging client to be protected.
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*/
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new bool:pSpawnProtect[MAXPLAYERS + 1];
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/**
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* Array for storing time left for spawn protection per client.
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*/
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new pSpawnProtectTime[MAXPLAYERS + 1];
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/**
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* Client is joining the server.
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*
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* @param client The client index.
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*/
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SpawnProtectClientInit(client)
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{
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// Reset timer handle.
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tSpawnProtect[client] = INVALID_HANDLE;
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}
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/**
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* Player is spawning into the game.
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*
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* @param client The client index.
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*/
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SpawnProtectPlayerSpawn(client)
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{
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// Disable spawn protection on client.
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pSpawnProtect[client] = false;
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// If zombie hasn't spawned, then stop.
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if (!zombieSpawned)
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{
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return;
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}
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// If protect cvar is invalid or 0, then stop.
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new protect = GetConVarInt(gCvars[CVAR_PROTECT]);
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if (protect <= 0)
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{
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return;
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}
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// Get respawn team.
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decl String:respawnteam[32];
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GetConVarString(gCvars[CVAR_RESPAWN_TEAM], respawnteam, sizeof(respawnteam));
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// If the respawn team is not set to zombie, and either cvar zr_suicide_world_damage or the client
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// wasn't killed by world is false, then continue to protect client.
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if (!StrEqual(respawnteam, "zombie", false) && !(GetConVarBool(gCvars[CVAR_SUICIDE_WORLD_DAMAGE]) && gKilledByWorld[client]))
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{
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// Set spawn protect flag on client.
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pSpawnProtect[client] = true;
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// Set improved attributes
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// (Move to cvar?)
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SetPlayerAlpha(client, 0);
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SetPlayerSpeed(client, 600.0);
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// Set time left to zr_protect's value.
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pSpawnProtectTime[client] = protect;
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// Tell client they are being protected.
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ZR_PrintToChat(client, "Spawn protection begin", protect);
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// Send time left in a hud message.
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ZR_HudHint(client, "Spawn Protect", pSpawnProtectTime[client]);
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// If timer is currently running, kill it.
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if (tSpawnProtect[client] != INVALID_HANDLE)
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{
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KillTimer(tSpawnProtect[client]);
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}
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// Start repeating timer.
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tSpawnProtect[client] = CreateTimer(1.0, SpawnProtectTimer, client, TIMER_FLAG_NO_MAPCHANGE|TIMER_REPEAT);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Timer callback function, countdown for spawn protection.
|
||||
*
|
||||
* @param timer The timer handle.
|
||||
* @param client The client index.
|
||||
*/
|
||||
public Action:SpawnProtectTimer(Handle:timer, any:client)
|
||||
{
|
||||
// If client leaves, then stop timer.
|
||||
if (!IsClientInGame(client))
|
||||
{
|
||||
return Plugin_Stop;
|
||||
}
|
||||
|
||||
// If client has become a zombie, then stop timer.
|
||||
if (!IsPlayerHuman(client))
|
||||
{
|
||||
return Plugin_Stop;
|
||||
}
|
||||
|
||||
// Decrement time left.
|
||||
pSpawnProtectTime[client]--;
|
||||
|
||||
// Print time left to client.
|
||||
ZR_HudHint(client, "Spawn Protect", pSpawnProtectTime[client]);
|
||||
|
||||
// Time has expired.
|
||||
if (pSpawnProtectTime[client] <= 0)
|
||||
{
|
||||
// Remove protect flag.
|
||||
pSpawnProtect[client] = false;
|
||||
|
||||
// Tell client spawn protection is over.
|
||||
ZR_HudHint(client, "Spawn protection end");
|
||||
|
||||
// Fix attributes.
|
||||
// TODO: Set class attributes.
|
||||
SetPlayerAlpha(client, 255);
|
||||
SetPlayerSpeed(client, 300.0);
|
||||
|
||||
// Clear timer handle.
|
||||
tSpawnProtect[client] = INVALID_HANDLE;
|
||||
|
||||
// Stop timer.
|
||||
return Plugin_Stop;
|
||||
}
|
||||
|
||||
// Allow timer to continue repeating.
|
||||
return Plugin_Continue;
|
||||
}
|
@ -397,7 +397,7 @@ public ZRInfectHandle(Handle:menu_infect, MenuAction:action, client, slot)
|
||||
{
|
||||
decl String:name[64];
|
||||
GetClientName(target, name, sizeof(name));
|
||||
Zombify(target, 0);
|
||||
InfectPlayer(target);
|
||||
ShowActivity2(client, "[ZR] ", "Infected %s", name);
|
||||
ZRInfectMenu(client);
|
||||
}
|
||||
|
@ -138,7 +138,7 @@ public Action:MotherZombie(Handle:timer)
|
||||
randclient = RandomPlayerFromList();
|
||||
} while (!IsPlayerAlive(randclient) || gBlockMotherInfect[randclient]);
|
||||
|
||||
Zombify_Mother(randclient);
|
||||
InfectPlayer(randclient, _, true);
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -151,7 +151,7 @@ public Action:MotherZombie(Handle:timer)
|
||||
randclient = RandomPlayerFromList();
|
||||
} while (IsPlayerZombie(randclient) || !IsPlayerAlive(randclient) || gBlockMotherInfect[randclient]);
|
||||
|
||||
Zombify_Mother(randclient);
|
||||
InfectPlayer(randclient, _, true);
|
||||
}
|
||||
}
|
||||
|
||||
@ -160,7 +160,7 @@ public Action:MotherZombie(Handle:timer)
|
||||
zombieSpawned = true;
|
||||
}
|
||||
|
||||
Zombify_Mother(client)
|
||||
/*Zombify_Mother(client)
|
||||
{
|
||||
gZombie[client] = true;
|
||||
motherZombie[client] = true;
|
||||
@ -193,21 +193,7 @@ Zombify_Mother(client)
|
||||
}
|
||||
tHandles[client][TMOAN] = CreateTimer(interval, ZombieMoanTimer, client, TIMER_REPEAT);
|
||||
}
|
||||
|
||||
if (tHandles[client][TZHP] != INVALID_HANDLE)
|
||||
{
|
||||
KillTimer(tHandles[client][TZHP]);
|
||||
tHandles[client][TZHP] = INVALID_HANDLE;
|
||||
}
|
||||
|
||||
new bool:zhp = GetConVarBool(gCvars[CVAR_ZHP]);
|
||||
if (zhp)
|
||||
{
|
||||
UpdateHPDisplay(client);
|
||||
|
||||
tHandles[client][TZHP] = CreateTimer(5.0, ZHPTimer, client, TIMER_REPEAT);
|
||||
}
|
||||
}
|
||||
}*/
|
||||
|
||||
/**
|
||||
* Zombifies a player. Execute events, sets attributes and flags that indicate
|
||||
@ -217,7 +203,7 @@ Zombify_Mother(client)
|
||||
* @param attacker Optional. The attacker who did the infect.
|
||||
* @param motherinfect Optional. Indicates a mother zombie infect.
|
||||
*/
|
||||
Zombify(client, attacker = -1, bool:motherinfect = false)
|
||||
InfectPlayer(client, attacker = -1, bool:motherinfect = false)
|
||||
{
|
||||
// Check if the attacker was specified.
|
||||
if (attacker > 0)
|
||||
@ -262,23 +248,9 @@ Zombify(client, attacker = -1, bool:motherinfect = false)
|
||||
tHandles[client][TMOAN] = CreateTimer(interval, ZombieMoanTimer, client, TIMER_REPEAT);
|
||||
}
|
||||
|
||||
// Kill HP display timer.
|
||||
if (tHandles[client][TZHP] != INVALID_HANDLE)
|
||||
{
|
||||
KillTimer(tHandles[client][TZHP]);
|
||||
tHandles[client][TZHP] = INVALID_HANDLE;
|
||||
}
|
||||
|
||||
// Start HP display if enabled.
|
||||
new bool:zhp = GetConVarBool(gCvars[CVAR_ZHP]);
|
||||
if (zhp)
|
||||
{
|
||||
UpdateHPDisplay(client);
|
||||
tHandles[client][TZHP] = CreateTimer(5.0, ZHPTimer, client, TIMER_REPEAT);
|
||||
}
|
||||
|
||||
// Forward event to modules.
|
||||
ClassOnClientInfected(client);
|
||||
ClassOnClientInfected(client, motherinfect);
|
||||
ZHPOnClientInfected(client);
|
||||
AbortTeleport(client);
|
||||
|
||||
// Apply effects.
|
||||
@ -425,7 +397,7 @@ PlayerLeft(client)
|
||||
}
|
||||
|
||||
new randclient = GetArrayCell(aClients, GetRandomInt(0, size-1));
|
||||
Zombify_Mother(randclient);
|
||||
InfectPlayer(randclient, _, true);
|
||||
|
||||
ZR_PrintToChat(randclient, "Zombie replacement");
|
||||
|
||||
@ -582,42 +554,6 @@ public Action:ZombieMoanTimer(Handle:timer, any:index)
|
||||
return Plugin_Continue;
|
||||
}
|
||||
|
||||
UpdateHPDisplay(client)
|
||||
{
|
||||
new bool:zhp = GetConVarBool(gCvars[CVAR_ZHP]);
|
||||
if (!zhp)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!IsPlayerZombie(client) || !dispHP[client])
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
new health = GetClientHealth(client);
|
||||
if (health < 0)
|
||||
{
|
||||
health = 0;
|
||||
}
|
||||
|
||||
ZR_HudHint(client, "Display HP", health);
|
||||
}
|
||||
|
||||
public Action:ZHPTimer(Handle:timer, any:index)
|
||||
{
|
||||
if (!IsClientInGame(index))
|
||||
{
|
||||
tHandles[index][TZHP] = INVALID_HANDLE;
|
||||
|
||||
return Plugin_Stop;
|
||||
}
|
||||
|
||||
UpdateHPDisplay(index);
|
||||
|
||||
return Plugin_Continue;
|
||||
}
|
||||
|
||||
RespawnPlayer(client)
|
||||
{
|
||||
if (!IsClientInGame(client))
|
||||
@ -637,13 +573,13 @@ RespawnPlayer(client)
|
||||
|
||||
if (StrEqual(team, "zombie", false))
|
||||
{
|
||||
Zombify(client, 0);
|
||||
InfectPlayer(client);
|
||||
return;
|
||||
}
|
||||
|
||||
if (GetConVarBool(gCvars[CVAR_SUICIDE_WORLD_DAMAGE]) && gKilledByWorld[client])
|
||||
{
|
||||
Zombify(client, 0);
|
||||
InfectPlayer(client);
|
||||
gKilledByWorld[client] = false;
|
||||
}
|
||||
}
|
||||
|
@ -73,7 +73,6 @@ new bool:gBlockMotherInfect[MAXPLAYERS + 1];
|
||||
new bool:bZVision[MAXPLAYERS + 1];
|
||||
//new bool:bZVisionOn[MAXPLAYERS + 1];
|
||||
//new String:ZVisionOverlay[MAXPLAYERS + 1][PLATFORM_MAX_PATH];
|
||||
new bool:dispHP[MAXPLAYERS + 1];
|
||||
new bool:pProtect[MAXPLAYERS + 1];
|
||||
new bool:gKilledByWorld[MAXPLAYERS + 1] = {false, ...};
|
||||
|
||||
@ -95,14 +94,13 @@ new Handle:tInfect = INVALID_HANDLE;
|
||||
|
||||
new Handle:pList = INVALID_HANDLE;
|
||||
|
||||
#define MAXTIMERS 6
|
||||
#define MAXTIMERS 5
|
||||
|
||||
#define TMOAN 0
|
||||
#define TREGEN 1
|
||||
#define TTELE 2
|
||||
#define TZHP 3
|
||||
#define TRESPAWN 4
|
||||
#define TZVISION 5
|
||||
#define TRESPAWN 3
|
||||
#define TZVISION 4
|
||||
|
||||
new Handle:tHandles[MAXPLAYERS + 1][MAXTIMERS];
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user