Added cvar to control suicide blocking for zombies and humans seperately
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2a24a8a204
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@ -51,7 +51,8 @@ enum ZRSettings
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Handle:CVAR_RESPAWN,
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Handle:CVAR_RESPAWN_TEAM,
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Handle:CVAR_RESPAWN_DELAY,
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Handle:CVAR_SUICIDE,
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Handle:CVAR_SUICIDE_ZOMBIE,
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Handle:CVAR_SUICIDE_HUMAN,
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Handle:CVAR_SUICIDE_ECHO,
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Handle:CVAR_SUICIDE_WORLD_DAMAGE,
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Handle:CVAR_SPAWN_MIN,
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@ -137,7 +138,8 @@ CreateCvars()
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gCvars[CVAR_RESPAWN] = CreateConVar("zr_respawn", "0", "When player is killed, player will respawn");
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gCvars[CVAR_RESPAWN_TEAM] = CreateConVar("zr_respawn_team", "zombie", "Which team to respawn player as (Choices: zombie, human)");
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gCvars[CVAR_RESPAWN_DELAY] = CreateConVar("zr_respawn_delay", "1", "How long to wait after death to respawn, in seconds");
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gCvars[CVAR_SUICIDE] = CreateConVar("zr_suicide", "1", "Stops players from suiciding");
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gCvars[CVAR_SUICIDE_ZOMBIE] = CreateConVar("zr_suicide_zombie", "1", "Stops zombies from suiciding");
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gCvars[CVAR_SUICIDE_HUMAN] = CreateConVar("zr_suicide_human", "1", "Stops humans from suiciding");
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gCvars[CVAR_SUICIDE_ECHO] = CreateConVar("zr_suicide_echo", "0", "Log suicide attempts to admin chat.");
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gCvars[CVAR_SUICIDE_WORLD_DAMAGE] = CreateConVar("zr_suicide_world_damage", "1", "Respawn zombies as zombies if they were killed by the world, like elevators, doors and lasers. (0: Disable)");
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gCvars[CVAR_SPAWN_MIN] = CreateConVar("zr_spawn_min", "30", "Minimum time a player is picked to be zombie after the round starts, in seconds");
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@ -1,196 +1,188 @@
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/**
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* ====================
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* Zombie:Reloaded
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* File: damagecontrol.inc
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* Author: Greyscale
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* ====================
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*/
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#define DMG_GENERIC 0 // generic damage was done
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#define DMG_BULLET (1 << 1) // shot
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#define DMG_SLASH (1 << 2) // cut, clawed, stabbed
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#define DMG_BURN (1 << 3) // heat burned
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#define DMG_FALL (1 << 5) // fell too far
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#define DMG_BLAST (1 << 6) // explosive blast damage
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#define DMG_DROWN (1 << 14) // Drowning
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enum ZRHooks
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{
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Hook_TraceAttack,
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Hook_OnTakeDamage
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}
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new gHooks[MAXPLAYERS+1][ZRHooks];
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InitDmgControl()
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{
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/* It's case sensitive! */
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RegConsoleCmd("kill", Attempt_Suicide);
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RegConsoleCmd("KILL", Attempt_Suicide);
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RegConsoleCmd("jointeam", Attempt_Suicide);
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RegConsoleCmd("JOINTEAM", Attempt_Suicide);
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RegConsoleCmd("spectate", Attempt_Suicide);
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}
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ClientHookAttack(client)
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{
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gHooks[client][Hook_TraceAttack] = Hacks_Hook(client, HACKS_HTYPE_TRACEATTACK, TraceAttack, false);
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gHooks[client][Hook_OnTakeDamage] = Hacks_Hook(client, HACKS_HTYPE_ONTAKEDAMAGE, OnTakeDamage, false);
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}
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ClientUnHookAttack(client)
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{
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Hacks_Unhook(gHooks[client][Hook_TraceAttack]);
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Hacks_Unhook(gHooks[client][Hook_OnTakeDamage]);
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}
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public TraceAttack(client, inflictor, attacker, damage, hitbox, hitgroup)
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{
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new bool:enabled = GetConVarBool(gCvars[CVAR_ENABLE]);
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if (!attacker || !IsClientPlayer(attacker) || !IsClientInGame(attacker) || !enabled)
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{
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return Hacks_Continue;
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}
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if (IsPlayerZombie(client) && IsPlayerZombie(attacker))
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{
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return 0;
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}
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if (IsPlayerHuman(client) && IsPlayerHuman(attacker))
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{
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return 0;
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}
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return Hacks_Continue;
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}
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public OnTakeDamage(client, inflictor, attacker, damage, damagetype, ammotype)
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{
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new bool:enabled = GetConVarBool(gCvars[CVAR_ENABLE]);
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if (!enabled)
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{
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return Hacks_Continue;
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}
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decl String:classname[64];
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GetEdictClassname(inflictor, classname, sizeof(classname));
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if (StrContains(classname, "trigger") > -1)
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{
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return Hacks_Continue;
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}
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if (damagetype & DMG_FALL)
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{
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if (!IsPlayerZombie(client))
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{
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return Hacks_Continue;
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}
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new bool:blockfalldamage = GetClassNoFallDamage(pClass[client]);
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if (!blockfalldamage)
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{
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return Hacks_Continue;
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}
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return 0;
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}
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if (damagetype & DMG_BLAST)
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{
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if (!IsPlayerHuman(client) || !IsClientPlayer(attacker) || !IsClientInGame(attacker))
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{
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return Hacks_Continue;
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}
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return 0;
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}
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if (damagetype & DMG_BULLET)
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{
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if (!client || !IsClientPlayer(client) || !IsClientInGame(client))
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{
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return Hacks_Continue;
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}
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if (!attacker || !IsClientPlayer(attacker) || !IsClientInGame(attacker))
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{
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return Hacks_Continue;
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}
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if (IsPlayerZombie(client) && IsPlayerHuman(attacker))
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{
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return Hacks_Continue;
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}
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if (IsPlayerHuman(client) && IsPlayerZombie(attacker))
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{
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new health = GetClientHealth(client);
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SetEntityHealth(client, health + damage);
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return Hacks_Continue;
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}
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return 0;
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}
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return Hacks_Continue;
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}
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public Action:Attempt_Suicide(client, argc)
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{
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if (!client)
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{
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return Plugin_Continue;
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}
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new bool:enabled = GetConVarBool(gCvars[CVAR_ENABLE]);
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if (!enabled)
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{
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return Plugin_Continue;
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}
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new bool:suicide = GetConVarBool(gCvars[CVAR_SUICIDE]);
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if (!suicide)
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{
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return Plugin_Continue;
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}
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decl String:cmd[16];
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GetCmdArg(0, cmd, sizeof(cmd));
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if (!IsPlayerZombie(client) && StrEqual(cmd, "spectate", false))
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{
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return Plugin_Continue;
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}
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if (!IsPlayerZombie(client) && !GetConVarBool(gCvars[CVAR_RESPAWN]))
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{
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return Plugin_Continue;
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}
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if (!IsPlayerAlive(client))
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{
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return Plugin_Continue;
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}
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ZR_ReplyToCommand(client, "Suicide text");
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ZR_PrintToChat(client, "Suicide text");
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decl String:clientname[64];
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decl String:buffer[192];
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GetClientName(client, clientname, sizeof(clientname));
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if (LogFlagCheck(LOG_GAME_EVENTS, LOG_MODULE_DAMAGECONTROL))
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{
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ZR_LogMessageFormatted(client, "damage control", "suicide", "Player \"%s\" attempted suicide.", true, clientname);
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}
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if (GetConVarBool(gCvars[CVAR_SUICIDE_ECHO]))
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{
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Format(buffer, sizeof(buffer), "Player '%s' attempted suicide.", clientname);
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ZR_PrintToAdminChat(buffer);
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}
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return Plugin_Handled;
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/**
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* ====================
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* Zombie:Reloaded
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* File: damagecontrol.inc
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* Author: Greyscale
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* ====================
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*/
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#define DMG_GENERIC 0 // generic damage was done
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#define DMG_BULLET (1 << 1) // shot
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#define DMG_SLASH (1 << 2) // cut, clawed, stabbed
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#define DMG_BURN (1 << 3) // heat burned
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#define DMG_FALL (1 << 5) // fell too far
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#define DMG_BLAST (1 << 6) // explosive blast damage
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#define DMG_DROWN (1 << 14) // Drowning
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enum ZRHooks
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{
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Hook_TraceAttack,
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Hook_OnTakeDamage
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}
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new gHooks[MAXPLAYERS+1][ZRHooks];
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InitDmgControl()
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{
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/* It's case sensitive! */
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RegConsoleCmd("kill", Attempt_Suicide);
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RegConsoleCmd("KILL", Attempt_Suicide);
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RegConsoleCmd("jointeam", Attempt_Suicide);
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RegConsoleCmd("JOINTEAM", Attempt_Suicide);
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RegConsoleCmd("spectate", Attempt_Suicide);
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}
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ClientHookAttack(client)
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{
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gHooks[client][Hook_TraceAttack] = Hacks_Hook(client, HACKS_HTYPE_TRACEATTACK, TraceAttack, false);
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gHooks[client][Hook_OnTakeDamage] = Hacks_Hook(client, HACKS_HTYPE_ONTAKEDAMAGE, OnTakeDamage, false);
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}
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ClientUnHookAttack(client)
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{
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Hacks_Unhook(gHooks[client][Hook_TraceAttack]);
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Hacks_Unhook(gHooks[client][Hook_OnTakeDamage]);
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}
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public TraceAttack(client, inflictor, attacker, damage, hitbox, hitgroup)
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{
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new bool:enabled = GetConVarBool(gCvars[CVAR_ENABLE]);
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if (!attacker || !IsClientPlayer(attacker) || !IsClientInGame(attacker) || !enabled)
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{
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return Hacks_Continue;
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}
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if (IsPlayerZombie(client) && IsPlayerZombie(attacker))
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{
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return 0;
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}
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if (IsPlayerHuman(client) && IsPlayerHuman(attacker))
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{
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return 0;
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}
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return Hacks_Continue;
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}
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public OnTakeDamage(client, inflictor, attacker, damage, damagetype, ammotype)
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{
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new bool:enabled = GetConVarBool(gCvars[CVAR_ENABLE]);
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if (!enabled)
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{
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return Hacks_Continue;
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}
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decl String:classname[64];
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GetEdictClassname(inflictor, classname, sizeof(classname));
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if (StrContains(classname, "trigger") > -1)
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{
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return Hacks_Continue;
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}
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if (damagetype & DMG_FALL)
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{
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if (!IsPlayerZombie(client))
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{
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return Hacks_Continue;
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}
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new bool:blockfalldamage = GetClassNoFallDamage(pClass[client]);
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if (!blockfalldamage)
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{
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return Hacks_Continue;
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}
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return 0;
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}
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if (damagetype & DMG_BLAST)
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{
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if (!IsPlayerHuman(client) || !IsClientPlayer(attacker) || !IsClientInGame(attacker))
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{
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return Hacks_Continue;
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}
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return 0;
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}
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if (damagetype & DMG_BULLET)
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{
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if (!client || !IsClientPlayer(client) || !IsClientInGame(client))
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{
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return Hacks_Continue;
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}
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if (!attacker || !IsClientPlayer(attacker) || !IsClientInGame(attacker))
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{
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return Hacks_Continue;
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}
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if (IsPlayerZombie(client) && IsPlayerHuman(attacker))
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{
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return Hacks_Continue;
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}
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if (IsPlayerHuman(client) && IsPlayerZombie(attacker))
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{
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new health = GetClientHealth(client);
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SetEntityHealth(client, health + damage);
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return Hacks_Continue;
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}
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return 0;
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}
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return Hacks_Continue;
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}
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public Action:Attempt_Suicide(client, argc)
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{
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if (!client)
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{
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return Plugin_Continue;
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}
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new bool:enabled = GetConVarBool(gCvars[CVAR_ENABLE]);
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if (!enabled)
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{
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return Plugin_Continue;
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}
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new bool:suicide = IsPlayerZombie(client) ? GetConVarBool(gCvars[CVAR_SUICIDE_ZOMBIE]) : GetConVarBool(gCvars[CVAR_SUICIDE_HUMAN]);
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if (!suicide)
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{
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return Plugin_Continue;
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}
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decl String:cmd[16];
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GetCmdArg(0, cmd, sizeof(cmd));
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if (!IsPlayerAlive(client))
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{
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return Plugin_Continue;
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}
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ZR_ReplyToCommand(client, "Suicide text");
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ZR_PrintToChat(client, "Suicide text");
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decl String:clientname[64];
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decl String:buffer[192];
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GetClientName(client, clientname, sizeof(clientname));
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if (LogFlagCheck(LOG_GAME_EVENTS, LOG_MODULE_DAMAGECONTROL))
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{
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ZR_LogMessageFormatted(client, "damage control", "suicide", "Player \"%s\" attempted suicide.", true, clientname);
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}
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if (GetConVarBool(gCvars[CVAR_SUICIDE_ECHO]))
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{
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Format(buffer, sizeof(buffer), "Player '%s' attempted suicide.", clientname);
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ZR_PrintToAdminChat(buffer);
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}
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return Plugin_Handled;
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}
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