Added cvar to control suicide blocking for zombies and humans seperately

This commit is contained in:
Greyscale 2009-03-31 02:56:30 +02:00
parent 2a24a8a204
commit 7817981473
2 changed files with 191 additions and 197 deletions

View File

@ -51,7 +51,8 @@ enum ZRSettings
Handle:CVAR_RESPAWN,
Handle:CVAR_RESPAWN_TEAM,
Handle:CVAR_RESPAWN_DELAY,
Handle:CVAR_SUICIDE,
Handle:CVAR_SUICIDE_ZOMBIE,
Handle:CVAR_SUICIDE_HUMAN,
Handle:CVAR_SUICIDE_ECHO,
Handle:CVAR_SUICIDE_WORLD_DAMAGE,
Handle:CVAR_SPAWN_MIN,
@ -137,7 +138,8 @@ CreateCvars()
gCvars[CVAR_RESPAWN] = CreateConVar("zr_respawn", "0", "When player is killed, player will respawn");
gCvars[CVAR_RESPAWN_TEAM] = CreateConVar("zr_respawn_team", "zombie", "Which team to respawn player as (Choices: zombie, human)");
gCvars[CVAR_RESPAWN_DELAY] = CreateConVar("zr_respawn_delay", "1", "How long to wait after death to respawn, in seconds");
gCvars[CVAR_SUICIDE] = CreateConVar("zr_suicide", "1", "Stops players from suiciding");
gCvars[CVAR_SUICIDE_ZOMBIE] = CreateConVar("zr_suicide_zombie", "1", "Stops zombies from suiciding");
gCvars[CVAR_SUICIDE_HUMAN] = CreateConVar("zr_suicide_human", "1", "Stops humans from suiciding");
gCvars[CVAR_SUICIDE_ECHO] = CreateConVar("zr_suicide_echo", "0", "Log suicide attempts to admin chat.");
gCvars[CVAR_SUICIDE_WORLD_DAMAGE] = CreateConVar("zr_suicide_world_damage", "1", "Respawn zombies as zombies if they were killed by the world, like elevators, doors and lasers. (0: Disable)");
gCvars[CVAR_SPAWN_MIN] = CreateConVar("zr_spawn_min", "30", "Minimum time a player is picked to be zombie after the round starts, in seconds");

View File

@ -151,7 +151,9 @@ public Action:Attempt_Suicide(client, argc)
return Plugin_Continue;
}
new bool:suicide = GetConVarBool(gCvars[CVAR_SUICIDE]);
new bool:suicide = IsPlayerZombie(client) ? GetConVarBool(gCvars[CVAR_SUICIDE_ZOMBIE]) : GetConVarBool(gCvars[CVAR_SUICIDE_HUMAN]);
if (!suicide)
{
return Plugin_Continue;
@ -160,16 +162,6 @@ public Action:Attempt_Suicide(client, argc)
decl String:cmd[16];
GetCmdArg(0, cmd, sizeof(cmd));
if (!IsPlayerZombie(client) && StrEqual(cmd, "spectate", false))
{
return Plugin_Continue;
}
if (!IsPlayerZombie(client) && !GetConVarBool(gCvars[CVAR_RESPAWN]))
{
return Plugin_Continue;
}
if (!IsPlayerAlive(client))
{
return Plugin_Continue;