This commit is contained in:
Greyscale 2009-08-30 11:47:28 -07:00
commit 7914345e1c
3 changed files with 52 additions and 0 deletions

44
build.sh Normal file
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@ -0,0 +1,44 @@
#!/bin/sh
RELEASEDIR=release
BUILDDIR=build
ZIPFILE=$(hg id -b)-$(hg id -n).zip
PLUGINFILES=cstrike
DOCS=docs
PLUGINFILE=zombiereloaded.smx
PLUGINDIR=cstrike/addons/sourcemod/plugins
# Clean release directory if specified and exit.
if [ "$1" = "clean" ]
then
rm -r $RELEASEDIR
echo "Cleaned release directory."
exit 0
fi
# Make release directory.
mkdir -p $RELEASEDIR
# Check if the plugin is built.
if [ ! -e $BUILDDIR/$PLUGINFILE ]
then
echo "Cannot build release package, plugin is not built. Missing file '$BUILDDIR/$PLUGINFILE'."
exit 1
fi
# Copy files.
echo "Copying files..."
cp -r "$PLUGINFILES" "$RELEASEDIR"
cp -r "$DOCS" "$RELEASEDIR"
mkdir -p $RELEASEDIR/$PLUGINDIR
cp -r $BUILDDIR/$PLUGINFILE $RELEASEDIR/$PLUGINDIR/$PLUGINFILE
cp -r license.txt $RELEASEDIR/$DOCS/license.txt
# Make release package.
echo "Compressing files..."
cd $RELEASEDIR
zip -r $ZIPFILE *
echo "Release package available at $RELEASEDIR/$ZIPFILE."

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@ -537,6 +537,11 @@
"no" "Våpenet @green{1}@default har en kjøpegrense på @green{2}@default enheter. Vent til neste runde eller gjenoppliving." "no" "Våpenet @green{1}@default har en kjøpegrense på @green{2}@default enheter. Vent til neste runde eller gjenoppliving."
} }
"Weapons zmarket grenade max"
{
"no" "Du kan bare holde {1} granat(er) av denne typen."
}
"Weapons zmarket auto-rebuy toggle on" "Weapons zmarket auto-rebuy toggle on"
{ {
"no" "Autokjøp er aktivert, dine valg vil automatisk bli kjøpt hver runde eller hver gjenoppliving." "no" "Autokjøp er aktivert, dine valg vil automatisk bli kjøpt hver runde eller hver gjenoppliving."

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@ -369,6 +369,9 @@ VolAnticampApplyAction(client, dataIndex, volumeIndex)
// Validate amount. // Validate amount.
if (amount > 0.0) if (amount > 0.0)
{ {
// Extinguish player first.
ExtinguishEntity(client);
// Ignite player for "amount" seconds. // Ignite player for "amount" seconds.
IgniteEntity(client, amount); IgniteEntity(client, amount);