Renamed zr_shield command to zshield so it's more chat command friendly.
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@ -39,7 +39,7 @@
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// "infect" - Humans are immune to infections until HP go below a threshold. Threshold at zero enable stabbing to death.
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// "infect" - Humans are immune to infections until HP go below a threshold. Threshold at zero enable stabbing to death.
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// "damage" - Zombies are immune to damage from humans/grenades, but still vulnerable to knock back.
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// "damage" - Zombies are immune to damage from humans/grenades, but still vulnerable to knock back.
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// "delay" - Delay infection for a certain number of seconds.
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// "delay" - Delay infection for a certain number of seconds.
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// "shield" - Shield against infections (humans) or knock back (zombies) for a certain amount of seconds (similar to TF2's übercharge).
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// "shield" - Shield against infections (humans) or knock back (zombies) for a certain amount of seconds (similar to TF2's übercharge). Deploy with "zshield" command.
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// immunity_amount number Immunity data value (humans only). Depends on the immunity mode above:
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// immunity_amount number Immunity data value (humans only). Depends on the immunity mode above:
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// "infect" - HP threshold. Infection will be allowed when HP go below this value. Zero will enable stabbing to death.
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// "infect" - HP threshold. Infection will be allowed when HP go below this value. Zero will enable stabbing to death.
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// "delay" - Number of seconds the infection is delayed since first hit by a zombie.
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// "delay" - Number of seconds the infection is delayed since first hit by a zombie.
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@ -1297,7 +1297,7 @@ the admin-only flag in the <span class="code">flags</span> attribute.</p>
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<tr>
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<tr>
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<td class="valueoption">shield</td>
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<td class="valueoption">shield</td>
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<td>This is a temporary immunity mode which is activated by the player with
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<td>This is a temporary immunity mode which is activated by the player with
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the <code>zr_shield</code> command. It will give a shield against infections (humans) or
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the <code>zshield</code> command. It will give a shield against infections (humans) or
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knock back (zombies) for a certain amount of seconds (immunity_amount value).
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knock back (zombies) for a certain amount of seconds (immunity_amount value).
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<br/><br/>
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<br/><br/>
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It also has a cooldown delay before the shield can be deployed again.
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It also has a cooldown delay before the shield can be deployed again.
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@ -67,7 +67,7 @@ new bool:PlayerImmunityThresholdPassed[MAXPLAYERS + 1] = {false, ...};
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*/
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*/
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ImmunityOnCommandsCreate()
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ImmunityOnCommandsCreate()
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{
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{
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RegConsoleCmd("zr_shield", Command_DeployShield, "Deploy the shield, if available.");
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RegConsoleCmd(SAYHOOKS_KEYWORD_ZSHIELD, Command_DeployShield, "Deploy the shield, if available.");
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}
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}
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/*____________________________________________________________________________*/
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/*____________________________________________________________________________*/
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@ -50,6 +50,7 @@
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#define SAYHOOKS_KEYWORD_ZTELE "ztele"
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#define SAYHOOKS_KEYWORD_ZTELE "ztele"
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#define SAYHOOKS_KEYWORD_ZHP "zhp"
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#define SAYHOOKS_KEYWORD_ZHP "zhp"
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#define SAYHOOKS_KEYWORD_ZMARKET "zmarket"
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#define SAYHOOKS_KEYWORD_ZMARKET "zmarket"
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#define SAYHOOKS_KEYWORD_ZSHIELD "zshield"
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/**
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/**
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* @endsection
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* @endsection
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*/
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*/
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