Fixed a small bug in ZSpawn where if you connect, and then click cancel it thinks you have already played in the game.
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		| @@ -248,6 +248,7 @@ stock bool:ZRIsClientAdmin(client, AdminFlag:flag = Admin_Generic) | ||||
|     { | ||||
|         return false; | ||||
|     } | ||||
|      | ||||
|     // If client doesn't have the Admin_Generic flag, then stop. | ||||
|     if (!GetAdminFlag(GetUserAdmin(client), flag)) | ||||
|     { | ||||
|   | ||||
| @@ -72,6 +72,12 @@ ZSpawnOnMapStart() | ||||
|  */ | ||||
| ZSpawnOnClientDisconnect(client) | ||||
| { | ||||
|     // So people who are connecting that click "cancel" aren't added to the list. | ||||
|     if (!IsClientInGame(client)) | ||||
|     { | ||||
|         return; | ||||
|     } | ||||
|      | ||||
|     // Check if client is a bot. | ||||
|     if (IsFakeClient(client)) | ||||
|     { | ||||
|   | ||||
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