Fixed a small bug in ZSpawn where if you connect, and then click cancel it thinks you have already played in the game.
This commit is contained in:
parent
6173ad0dbf
commit
7f73e77d08
@ -248,6 +248,7 @@ stock bool:ZRIsClientAdmin(client, AdminFlag:flag = Admin_Generic)
|
|||||||
{
|
{
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
// If client doesn't have the Admin_Generic flag, then stop.
|
// If client doesn't have the Admin_Generic flag, then stop.
|
||||||
if (!GetAdminFlag(GetUserAdmin(client), flag))
|
if (!GetAdminFlag(GetUserAdmin(client), flag))
|
||||||
{
|
{
|
||||||
|
@ -72,6 +72,12 @@ ZSpawnOnMapStart()
|
|||||||
*/
|
*/
|
||||||
ZSpawnOnClientDisconnect(client)
|
ZSpawnOnClientDisconnect(client)
|
||||||
{
|
{
|
||||||
|
// So people who are connecting that click "cancel" aren't added to the list.
|
||||||
|
if (!IsClientInGame(client))
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
// Check if client is a bot.
|
// Check if client is a bot.
|
||||||
if (IsFakeClient(client))
|
if (IsFakeClient(client))
|
||||||
{
|
{
|
||||||
|
Loading…
Reference in New Issue
Block a user