Started implementing modified alltalk.

This commit is contained in:
Greyscale 2009-08-21 11:54:08 -07:00
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/*
* ============================================================================
*
* Zombie:Reloaded
*
* File: voice.inc
* Type: Module
* Description: Alter listening/speaking states of humans/zombies.
*
* Copyright (C) 2009 Greyscale, Richard Helgeby
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ============================================================================
*/
/**
* Allow all clients to listen and speak with each other.
*/
stock VoiceAllTalk()
{
// x = Receiver index.
// y = Sender index.
for (new x = 1; x <= MaxClients; x++)
{
// If receiver isn't in-game, then stop.
if (!IsClientInGame(x))
{
continue;
}
for (new y = 1; y <= MaxClients; y++)
{
// If sender isn't in-game, then stop.
if (!IsClientInGame(y))
{
continue;
}
// No need to alter listening/speaking flags between one client.
if (x == y)
{
continue;
}
// Receiver (x) can now hear the sender (y).
SetClientListening(x, y, true);
}
}
}