Started implementing modified alltalk.
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							| @@ -0,0 +1,61 @@ | ||||
| /* | ||||
|  * ============================================================================ | ||||
|  * | ||||
|  *  Zombie:Reloaded | ||||
|  * | ||||
|  *  File:          voice.inc | ||||
|  *  Type:          Module | ||||
|  *  Description:   Alter listening/speaking states of humans/zombies. | ||||
|  * | ||||
|  *  Copyright (C) 2009  Greyscale, Richard Helgeby | ||||
|  * | ||||
|  *  This program is free software: you can redistribute it and/or modify | ||||
|  *  it under the terms of the GNU General Public License as published by | ||||
|  *  the Free Software Foundation, either version 3 of the License, or | ||||
|  *  (at your option) any later version. | ||||
|  * | ||||
|  *  This program is distributed in the hope that it will be useful, | ||||
|  *  but WITHOUT ANY WARRANTY; without even the implied warranty of | ||||
|  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | ||||
|  *  GNU General Public License for more details. | ||||
|  * | ||||
|  *  You should have received a copy of the GNU General Public License | ||||
|  *  along with this program.  If not, see <http://www.gnu.org/licenses/>. | ||||
|  * | ||||
|  * ============================================================================ | ||||
|  */ | ||||
|  | ||||
| /** | ||||
|  * Allow all clients to listen and speak with each other. | ||||
|  */ | ||||
| stock VoiceAllTalk() | ||||
| { | ||||
|     // x = Receiver index. | ||||
|     // y = Sender index. | ||||
|     for (new x = 1; x <= MaxClients; x++) | ||||
|     { | ||||
|         // If receiver isn't in-game, then stop. | ||||
|         if (!IsClientInGame(x)) | ||||
|         { | ||||
|             continue; | ||||
|         } | ||||
|          | ||||
|         for (new y = 1; y <= MaxClients; y++) | ||||
|         { | ||||
|             // If sender isn't in-game, then stop. | ||||
|             if (!IsClientInGame(y)) | ||||
|             { | ||||
|                 continue; | ||||
|             } | ||||
|              | ||||
|             // No need to alter listening/speaking flags between one client. | ||||
|             if (x == y) | ||||
|             { | ||||
|                 continue; | ||||
|             } | ||||
|              | ||||
|             // Receiver (x) can now hear the sender (y). | ||||
|             SetClientListening(x, y, true); | ||||
|         } | ||||
|     } | ||||
| } | ||||
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