Fixed napalm extinguish feature. Untested, but read that it should work.
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@ -83,8 +83,14 @@ NapalmOnTakeDamage(client, damagetype)
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if (NapalmGetClientWaterLevel(client) >= douse)
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{
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// Put the fire out.
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ExtinguishEntity(client);
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//ExtinguishEntity(client); <-- Don't use this. Takes off the FL_ONFIRE flag, but flame doesn't get extinguished.
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// This works.
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new ent = GetEntPropEnt(client, Prop_Data, "m_hEffectEntity");
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if (IsValidEdict(ent))
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SetEntPropFloat(ent, Prop_Data, "m_flLifetime", 0.0);
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// Stop the last bit of inflicted burn damage.
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#if defined USE_SDKHOOKS
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return _:Plugin_Handled;
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