Recoded damage module, moved around translations, removed old one, removed old classmenu code, moved BalanceTeams to roundend.inc

This commit is contained in:
Greyscale 2009-04-19 19:54:21 +02:00
parent ed66030245
commit 858cfe4079
14 changed files with 459 additions and 411 deletions

View File

@ -28,55 +28,12 @@
"en" "You have randomly been assigned to the @green\"{1}\" @defaultclass."
"ru" "Вам был случайным образом установлен класс \"{1}\"."
}
"Random class is enabled"
{
"en" "Class selection is locked. A random class will be assigned to you every round."
"ru" "Выбор класса отключен. Каждый раунд вам будет установлен случайнй класс."
}
"Feature is disabled"
{
"en" "This feature has been disabled by the server host."
"ru" "Данная функция отключена."
}
"Must be admin"
{
"en" "Can only be used by admins."
"ru" "Может быть использовано только, когда жив."
}
"Must be alive"
{
"en" "Can only be used when alive."
"ru" "Может быть использовано только, когда жив."
}
"Must be dead"
{
"en" "Can only be used when dead."
"ru" "Может быть использовано только, когда мертв."
}
"Must be zombie"
{
"en" "Can only be used while zombie."
"ru" "Может быть использовано только, когда зомби."
}
"!zmenu reminder"
{
"en" "Type !zmenu in chat to view all ZR commands."
"ru" "Напишите !zmenu в чате для просмотра всех команд."
}
"Class select"
{
"#format" "{1:s}"
"en" "Switched zombie class to \"{1}\""
"ru" "Класс зомби переключен на \"{1}\""
}
"!ztele amount"
{
@ -143,12 +100,59 @@
// Generic
// ===========================
// General
"Console restricted"
{
"en" "Command not usable from console."
"ru" "Команда не используется для консоли."
}
"Feature is disabled"
{
"en" "This feature has been disabled by the server host."
"ru" "Данная функция отключена."
}
"Must be admin"
{
"en" "Can only be used by admins."
"ru" "Может быть использовано только, когда жив."
}
"Must be alive"
{
"en" "Can only be used when alive."
"ru" "Может быть использовано только, когда жив."
}
"Must be dead"
{
"en" "Can only be used when dead."
"ru" "Может быть использовано только, когда мертв."
}
"Must be zombie"
{
"en" "Can only be used while zombie."
"ru" "Может быть использовано только, когда зомби."
}
// Menu
"Menu empty"
{
"en" "(Empty)"
}
// ===========================
// (Core) Damage
// ===========================
"Damage suicide intercept"
{
"en" "Suicide attempt intercepted."
}
// ===========================
// Weapons
@ -344,13 +348,6 @@
"en" "HP: {1}"
"ru" "Здоровье: {1}"
}
"Suicide text"
{
"en" "Nice try n00b!"
"ru" "Неплохая попытка n00b!"
}
"Unfair camping"
{
@ -466,11 +463,6 @@
{
"en" "Toggle Admin Mode"
}
"!zclass not found"
{
"en" "No classes found."
}
// ===========================
// ZAdmin Menu
@ -645,12 +637,6 @@
"ru" "-----------| Zombie:Reloaded Загружен |----------"
}
"Console restricted"
{
"en" "Command not usable from console."
"ru" "Команда не используется для консоли."
}
"Models loaded"
{
"en" "--- Models Loaded ---"

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@ -38,6 +38,9 @@
// Round end (core)
#include "zr/roundend"
// Damage (core)
#include "zr/damage"
// Class system (module)
#include "zr/playerclasses/playerclasses"
@ -75,7 +78,6 @@
#include "zr/zhp"
#include "zr/zadmin"
#include "zr/damagecontrol"
#include "zr/commands"
#include "zr/event"
@ -119,7 +121,8 @@ public OnPluginStart()
// Weapons
WeaponsInit();
InitDmgControl();
// Damage
DamageInit();
// ======================================================================
@ -205,7 +208,8 @@ public OnClientPutInServer(client)
bMotherInfectImmune[client] = false;
// Forward event to modules.
RoundEndGetClientDXLevel(client);
RoundEndClientInit(client);
DamageClientInit(client);
ClassClientInit(client);
SEffectsClientInit(client);
WeaponsClientInit(client);
@ -213,8 +217,6 @@ public OnClientPutInServer(client)
RespawnClientInit(client);
ZHPClientInit(client);
ClientHookAttack(client);
for (new x = 0; x < MAXTIMERS; x++)
{
tHandles[client][x] = INVALID_HANDLE;
@ -223,11 +225,10 @@ public OnClientPutInServer(client)
public OnClientDisconnect(client)
{
ClientUnHookAttack(client);
PlayerLeft(client);
// Forward event to modules.
DamageOnClientDisconnect(client);
ClassOnClientDisconnect(client);
WeaponsOnClientDisconnect(client);
ZTeleResetClient(client);

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@ -319,7 +319,7 @@ public Action:Command_LogFlags(client, argc)
StrCat(message, sizeof(message), "LOG_MODULE_WEAPONRESTICT (65536) - weaponrestrict.inc\n");
StrCat(message, sizeof(message), "LOG_MODULE_COMMANDS (131072) - commands.inc\n");
StrCat(message, sizeof(message), "LOG_MODULE_ANTICAMP (262144) - anticamp.inc\n");
StrCat(message, sizeof(message), "LOG_MODULE_DAMAGECONTROL (524288) - damagecontrol.inc\n");
StrCat(message, sizeof(message), "LOG_MODULE_DAMAGE (524288) - damage.inc\n");
StrCat(message, sizeof(message), "LOG_MODULE_OFFSETS (524288) - offsets.inc");
ReplyToCommand(client, message);

View File

@ -56,7 +56,7 @@ enum ZRSettings
Handle:CVAR_RESPAWN_DELAY,
Handle:CVAR_SUICIDE_ZOMBIE,
Handle:CVAR_SUICIDE_HUMAN,
Handle:CVAR_SUICIDE_ECHO,
Handle:CVAR_SUICIDE_CMDS,
Handle:CVAR_SUICIDE_WORLD_DAMAGE,
Handle:CVAR_SPAWN_MIN,
Handle:CVAR_SPAWN_MAX,
@ -144,9 +144,10 @@ CreateCvars()
gCvars[CVAR_RESPAWN] = CreateConVar("zr_respawn", "0", "When player is killed, player will respawn");
gCvars[CVAR_RESPAWN_ZOMBIE] = CreateConVar("zr_respawn_zombie", "1", "Respawn player as zombie (0: Respawn as human)");
gCvars[CVAR_RESPAWN_DELAY] = CreateConVar("zr_respawn_delay", "1", "How long to wait after death to respawn, in seconds");
gCvars[CVAR_SUICIDE_ZOMBIE] = CreateConVar("zr_suicide_zombie", "1", "Stops zombies from suiciding");
gCvars[CVAR_SUICIDE_HUMAN] = CreateConVar("zr_suicide_human", "1", "Stops humans from suiciding");
gCvars[CVAR_SUICIDE_ECHO] = CreateConVar("zr_suicide_echo", "0", "Log suicide attempts to admin chat.");
gCvars[CVAR_SUICIDE_ZOMBIE] = CreateConVar("zr_suicide_zombie", "1", "Intercept human suicide attempts.");
gCvars[CVAR_SUICIDE_HUMAN] = CreateConVar("zr_suicide_human", "1", "Intercept zombie suicide attempts.");
gCvars[CVAR_SUICIDE_CMDS] = CreateConVar("zr_suicide_cmds", "kill, spectate, jointeam", "List of suicide commands to intercept. (Delimited by \", \"");
/** Note: CVAR_SUICIDE_WORLD_DAMAGE should be renamed as it is not part of the suicide intercept function*/
gCvars[CVAR_SUICIDE_WORLD_DAMAGE] = CreateConVar("zr_suicide_world_damage", "1", "Respawn zombies as zombies if they were killed by the world, like elevators, doors and lasers. (0: Disable)");
gCvars[CVAR_SPAWN_MIN] = CreateConVar("zr_spawn_min", "30", "Minimum time a player is picked to be zombie after the round starts, in seconds");
gCvars[CVAR_SPAWN_MAX] = CreateConVar("zr_spawn_max", "50", "Maximum time a player is picked to be zombie after the round starts, in seconds");

304
src/zr/damage.inc Normal file
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@ -0,0 +1,304 @@
/*
* ============================================================================
*
* Zombie:Reloaded
*
* File: damage.inc
* Description: (Core) Modify damage stuff here.
*
* ============================================================================
*/
/**
* @section Damage type flags.
*/
#define DMG_GENERIC 0 // generic damage was done
#define DMG_BULLET (1 << 1) // shot
#define DMG_SLASH (1 << 2) // cut, clawed, stabbed
#define DMG_BURN (1 << 3) // heat burned
#define DMG_FALL (1 << 5) // fell too far
#define DMG_BLAST (1 << 6) // explosive blast damage
#define DMG_DROWN (1 << 14) // Drowning
/**
* @endsection
*/
/**
* @section Suicide intercept defines.
*/
#define DAMAGE_SUICIDE_MAX_CMDS 5
#define DAMAGE_SUICIDE_MAX_LENGTH 16
/**
* @endsection
*/
/**
* List of damage-related hooks.
*/
enum DamageHooks
{
Hook_TraceAttack,
Hook_OnTakeDamage,
}
new g_iDamageHooks[MAXPLAYERS + 1][DamageHooks];
/**
* Damage module init function.
*/
DamageInit()
{
// Create command callbacks (intercepts) for listed suicide commands.
decl String:suicidecmds[64];
GetConVarString(gCvars[CVAR_SUICIDE_CMDS], suicidecmds, sizeof(suicidecmds));
// Create array to store cmds
new String:arrayCmds[DAMAGE_SUICIDE_MAX_CMDS][DAMAGE_SUICIDE_MAX_LENGTH];
// Explode string into array indexes.
new cmdcount = ExplodeString(suicidecmds, ", ", arrayCmds, DAMAGE_SUICIDE_MAX_CMDS, DAMAGE_SUICIDE_MAX_LENGTH);
// x = array index.
// arrayCmds[x] = suicide command.
for (new x = 0; x <= cmdcount - 1; x++)
{
// Prepare intercept for this command.
RegConsoleCmd(arrayCmds[x], DamageSuicideIntercept);
}
}
/**
* Client is joining the server.
*
* @param client The client index.
*/
DamageClientInit(client)
{
g_iDamageHooks[client][Hook_TraceAttack] = Hacks_Hook(client, HACKS_HTYPE_TRACEATTACK, DamageTraceAttack, false);
g_iDamageHooks[client][Hook_OnTakeDamage] = Hacks_Hook(client, HACKS_HTYPE_ONTAKEDAMAGE, DamageOnTakeDamage, false);
}
/**
* Client is leaving the server.
*
* @param client The client index.
*/
DamageOnClientDisconnect(client)
{
Hacks_Unhook(g_iDamageHooks[client][Hook_TraceAttack]);
Hacks_Unhook(g_iDamageHooks[client][Hook_OnTakeDamage]);
}
/**
* Hook: TraceAttack
* Called right before the bullet enters a client.
*
* @param client The client index.
* @param inflictor Entity index of damage-causing entity.
* @param attacker The client doing the damage.
* @param damage The amount of damage that will be inflicted.
* @param hitbox The hitbox index.
* @param hitgroup The hitgroup index.
* @return Hacks_Continue allows shot to be made.
* 0 stops the bullet from impacting.
*/
public DamageTraceAttack(client, inflictor, attacker, damage, hitbox, hitgroup)
{
// Disabled
// new bool:enabled = GetConVarBool(gCvars[CVAR_ENABLE]);
// If attacker isn't valid, then stop.
if (!ZRIsValidClient(attacker))
{
return Hacks_Continue;
}
// Get zombie flag for each client.
new bool:clientzombie = IsPlayerZombie(client);
new bool:attackerzombie = IsPlayerZombie(attacker);
// If the flags are the same on both clients, then stop.
if (clientzombie == attackerzombie)
{
return 0;
}
// Players are on differen't teams.
return Hacks_Continue;
}
/**
* Hook: OnTakeDamage
* Called right before damage is done.
*
* @param client The client index.
* @param inflictor Entity index of damage-causing entity.
* @param attacker The client doing the damage.
* @param damage The amount of damage that will be inflicted.
* @param damagetype The type of damage done (see damage flag defines)
* @param ammotype Type of ammo attacker shot at client.
* @return Hacks_Continue allows shot to be made.
* 0 stops the bullet from doing damage.
*/
public DamageOnTakeDamage(client, inflictor, attacker, damage, damagetype, ammotype)
{
// Disabled.
/**
new bool:enabled = GetConVarBool(gCvars[CVAR_ENABLE]);
if (!enabled)
{
return Hacks_Continue;
}*/
// Get classname of the inflictor.
decl String:classname[64];
GetEdictClassname(inflictor, classname, sizeof(classname));
// If entity is a trigger, then allow damage. (Map is damaging client)
if (StrContains(classname, "trigger") > -1)
{
return Hacks_Continue;
}
switch(damagetype)
{
// Client fell too far.
case DMG_FALL:
{
// If client isn't a zombie, then allow damage.
if (!IsPlayerZombie(client))
{
return Hacks_Continue;
}
// If class has "nofalldamage" disabled, then allow damage.
new bool:blockfalldamage = ClassGetNoFallDamage(client);
if (!blockfalldamage)
{
return Hacks_Continue;
}
// Stop damage.
return 0;
}
// Client is being damaged by a blast.
case DMG_BLAST:
{
// If attacker isn't valid, then allow damage.
if (!ZRIsValidClient(attacker))
{
return Hacks_Continue;
}
// If client is a zombie, then allow damage.
if (IsPlayerZombie(client))
{
return Hacks_Continue;
}
// Stop damage.
return 0;
}
// Client is being shot.
case DMG_BULLET:
{
// If attacker isn't valid, then allow damage.
if (!ZRIsValidClient(attacker))
{
return Hacks_Continue;
}
// Get zombie flag for each client.
new bool:clientzombie = IsPlayerZombie(client);
new bool:attackerzombie = IsPlayerZombie(attacker);
// If client and attacker are on the same team, then let CS:S handle the rest.
if (clientzombie == attackerzombie)
{
return Hacks_Continue;
}
// We know that clientzombie is the opposite of attacker zombie.
// If the client is a zombie, then allow damage.
if (clientzombie)
{
return Hacks_Continue;
}
// Client is about to be infected, re-add HP so they aren't killed by knife.
new health = GetClientHealth(client);
SetEntityHealth(client, health + damage);
// Allow damage.
return Hacks_Continue;
}
}
// Allow damage.
return Hacks_Continue;
}
/**
* Command callback (kill, jointeam, spectate)
* Block command if plugin thinks they are trying to commit suicide.
*
* @param client The client index.
* @param argc The number of arguments in command string.
*/
public Action:DamageSuicideIntercept(client, argc)
{
// Disabled.
/**
new bool:enabled = GetConVarBool(gCvars[CVAR_ENABLE]);
if (!enabled)
{
return Plugin_Continue;
}*/
// If zombie hasn't spawned, then stop.
if (!g_bZombieSpawned)
{
return Plugin_Continue;
}
// If client is invalid, then stop. (Stop console.)
if (!ZRIsValidClient(client))
{
return Plugin_Continue;
}
// If client is dead, then stop.
if (!IsPlayerAlive(client))
{
return Plugin_Continue;
}
// Get zombie flag on client.
new bool:clientzombie = IsPlayerZombie(client);
// Get cvar values for suicide interception.
new bool:suicidezombie = GetConVarBool(gCvars[CVAR_SUICIDE_ZOMBIE]);
new bool:suicidehuman = GetConVarBool(gCvars[CVAR_SUICIDE_HUMAN]);
// Determine whether to block suicide based off of the client's zombie flag and cvar values.
new bool:blocksuicide = clientzombie ? suicidezombie : suicidehuman;
// If cvar for this team is disabled, then stop.
if (!blocksuicide)
{
return Plugin_Continue;
}
// Tell client their command has been intercepted.
ZR_ReplyToCommand(client, "Damage suicide intercept");
// Log attempt.
if (LogFlagCheck(LOG_GAME_EVENTS, LOG_MODULE_DAMAGE))
{
ZR_LogMessageFormatted(client, "Damage", "Suicide Intercept", "Player %N attempted suicide.", LOG_FORMAT_TYPE_FULL, client);
}
// Block command.
return Plugin_Handled;
}

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@ -1,185 +0,0 @@
/**
* ====================
* Zombie:Reloaded
* File: damagecontrol.inc
* Author: Greyscale
* ====================
*/
#define DMG_GENERIC 0 // generic damage was done
#define DMG_BULLET (1 << 1) // shot
#define DMG_SLASH (1 << 2) // cut, clawed, stabbed
#define DMG_BURN (1 << 3) // heat burned
#define DMG_FALL (1 << 5) // fell too far
#define DMG_BLAST (1 << 6) // explosive blast damage
#define DMG_DROWN (1 << 14) // Drowning
enum ZRHooks
{
Hook_TraceAttack,
Hook_OnTakeDamage
}
new gHooks[MAXPLAYERS + 1][ZRHooks];
InitDmgControl()
{
RegConsoleCmd("kill", Attempt_Suicide);
RegConsoleCmd("jointeam", Attempt_Suicide);
RegConsoleCmd("spectate", Attempt_Suicide);
}
ClientHookAttack(client)
{
gHooks[client][Hook_TraceAttack] = Hacks_Hook(client, HACKS_HTYPE_TRACEATTACK, TraceAttack, false);
gHooks[client][Hook_OnTakeDamage] = Hacks_Hook(client, HACKS_HTYPE_ONTAKEDAMAGE, OnTakeDamage, false);
}
ClientUnHookAttack(client)
{
Hacks_Unhook(gHooks[client][Hook_TraceAttack]);
Hacks_Unhook(gHooks[client][Hook_OnTakeDamage]);
}
public TraceAttack(client, inflictor, attacker, damage, hitbox, hitgroup)
{
new bool:enabled = GetConVarBool(gCvars[CVAR_ENABLE]);
if (!attacker || !ZRIsValidClient(attacker) || !IsClientInGame(attacker) || !enabled)
{
return Hacks_Continue;
}
if (IsPlayerZombie(client) && IsPlayerZombie(attacker))
{
return 0;
}
if (IsPlayerHuman(client) && IsPlayerHuman(attacker))
{
return 0;
}
return Hacks_Continue;
}
public OnTakeDamage(client, inflictor, attacker, damage, damagetype, ammotype)
{
new bool:enabled = GetConVarBool(gCvars[CVAR_ENABLE]);
if (!enabled)
{
return Hacks_Continue;
}
decl String:classname[64];
GetEdictClassname(inflictor, classname, sizeof(classname));
if (StrContains(classname, "trigger") > -1)
{
return Hacks_Continue;
}
if (damagetype & DMG_FALL)
{
if (!IsPlayerZombie(client))
{
return Hacks_Continue;
}
new bool:blockfalldamage = ClassGetNoFallDamage(client);
if (!blockfalldamage)
{
return Hacks_Continue;
}
return 0;
}
if (damagetype & DMG_BLAST)
{
if (!IsPlayerHuman(client) || !ZRIsValidClient(attacker) || !IsClientInGame(attacker))
{
return Hacks_Continue;
}
return 0;
}
if (damagetype & DMG_BULLET)
{
if (!client || !ZRIsValidClient(client) || !IsClientInGame(client))
{
return Hacks_Continue;
}
if (!attacker || !ZRIsValidClient(attacker) || !IsClientInGame(attacker))
{
return Hacks_Continue;
}
if (IsPlayerZombie(client) && IsPlayerHuman(attacker))
{
return Hacks_Continue;
}
if (IsPlayerHuman(client) && IsPlayerZombie(attacker))
{
new health = GetClientHealth(client);
SetEntityHealth(client, health + damage);
return Hacks_Continue;
}
return 0;
}
return Hacks_Continue;
}
public Action:Attempt_Suicide(client, argc)
{
if (!client)
{
return Plugin_Continue;
}
new bool:enabled = GetConVarBool(gCvars[CVAR_ENABLE]);
if (!enabled)
{
return Plugin_Continue;
}
new bool:suicide = IsPlayerZombie(client) ? GetConVarBool(gCvars[CVAR_SUICIDE_ZOMBIE]) : GetConVarBool(gCvars[CVAR_SUICIDE_HUMAN]);
if (!suicide)
{
return Plugin_Continue;
}
decl String:cmd[16];
GetCmdArg(0, cmd, sizeof(cmd));
if (!IsPlayerAlive(client))
{
return Plugin_Continue;
}
ZR_ReplyToCommand(client, "Suicide text");
ZR_PrintToChat(client, "Suicide text");
decl String:clientname[64];
decl String:buffer[192];
GetClientName(client, clientname, sizeof(clientname));
if (LogFlagCheck(LOG_GAME_EVENTS, LOG_MODULE_DAMAGECONTROL))
{
ZR_LogMessageFormatted(client, "damage control", "suicide", "Player \"%s\" attempted suicide.", true, clientname);
}
if (GetConVarBool(gCvars[CVAR_SUICIDE_ECHO]))
{
Format(buffer, sizeof(buffer), "Player '%s' attempted suicide.", clientname);
ZR_PrintToAdminChat(buffer);
}
return Plugin_Handled;
}

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@ -54,9 +54,6 @@ public Action:RoundStart(Handle:event, const String:name[], bool:dontBroadcast)
bZombie[x] = false;
}
// Balance teams, and respawn all players.
BalanceTeams(true);
ZR_PrintToChat(0, "Round objective");
// Forward event to sub-modules.
@ -107,9 +104,6 @@ public Action:RoundEnd(Handle:event, const String:name[], bool:dontBroadcast)
bZombie[x] = false;
}
// Balance teams.
BalanceTeams();
// Forward event to modules.
RoundEndOnRoundEnd(reason);
ZTeleReset();

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@ -5,7 +5,6 @@
*
* File: hitgroup.inc
* Description: API for loading hitgroup specific settings.
* Author: Greyscale, Richard Helgeby
*
* ============================================================================
*/

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@ -97,80 +97,4 @@ public MainMenuHandle(Handle:menu_main, MenuAction:action, client, slot)
{
CloseHandle(menu_main);
}
}
/**ClassMenu(client)
{
new Handle:menu_classes = CreateMenu(ClassMenuHandle);
decl String:menu_description[256];
decl String:display[288]; // 32 + 256
SetGlobalTransTarget(client);
SetMenuTitle(menu_classes, "%t\n ", "!zclass title");
for (new x = 0; x < classCount; x++)
{
GetClassName(x, display, sizeof(display));
GetClassMenuDescription(x, menu_description, sizeof(menu_description));
if (pNextClass[client] == -1)
{
if (x == pClass[client])
{
Format(display, sizeof(display), "%s (current)", display);
}
}
else if (x == pNextClass[client])
{
Format(display, sizeof(display), "%s (current)", display);
}
Format(display, sizeof(display), "%s\n %s", display, menu_description);
AddMenuItem(menu_classes, "", display);
}
SetMenuExitBackButton(menu_classes, true);
DisplayMenu(menu_classes, client, MENU_TIME_FOREVER);
}
public ClassMenuHandle(Handle:menu_classes, MenuAction:action, client, slot)
{
if (action == MenuAction_Select)
{
if (IsPlayerHuman(client) || !IsPlayerAlive(client))
{
Call_StartForward(hOnZClassChanged);
Call_PushCell(client);
Call_PushCell(pClass[client]);
Call_PushCell(slot);
Call_Finish();
pClass[client] = slot;
}
else
{
pNextClass[client] = slot;
}
decl String:name[64];
GetClassName(slot, name, sizeof(name));
ZR_PrintToChat(client, "Class select", name);
}
if (action == MenuAction_Cancel)
{
if (slot == MenuCancel_ExitBack)
{
MainMenu(client);
}
}
else if (action == MenuAction_End)
{
CloseHandle(menu_classes);
}
}*/
}

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@ -76,6 +76,17 @@ RoundEndOnMapStart()
tRoundEnd = INVALID_HANDLE;
}
/**
* Client is joining the server.
*
* @param client The client index.
*/
RoundEndClientInit(client)
{
// Get client's DX level.
RoundEndGetClientDXLevel(client);
}
/**
* The round is starting.
*/
@ -90,6 +101,9 @@ RoundEndOnRoundStart()
// Reset timer handle.
tRoundEnd = INVALID_HANDLE;
}
// Balance teams, and respawn all players.
RoundEndBalanceTeams(true);
}
/**
@ -130,6 +144,9 @@ RoundEndOnRoundEnd(reason)
// Display the overlay to all clients.
RoundEndOverlayStart(ROUNDEND_DELAY_NORMAL, outcome);
// Balance teams.
RoundEndBalanceTeams();
}
/**
@ -298,6 +315,75 @@ RoundEndTerminateRound(RoundEndOutcome:outcome)
}
}
/**
* Balances teams
*
* @param spawn If true, it will respawn player after switching their team.
*/
RoundEndBalanceTeams(bool:spawn = false)
{
// Create eligible player list.
new Handle:arrayEligibleClients = INVALID_HANDLE;
new eligibleclients = CreateEligibleClientList(arrayEligibleClients, true);
// If there are no eligible client's then stop.
if (!eligibleclients)
{
return;
}
new client;
// Move all clients to T
// x = array index.
// client = client index.
for (new x = 0; x < eligibleclients; x++)
{
// Get client stored in array index.
client = GetArrayCell(arrayEligibleClients, x);
// Switch client to T
CS_SwitchTeam(client, CS_TEAM_T);
}
// Move every other client back to CT
// x = array index
// client = client index.
for (new x = 0; x < eligibleclients; x += 2)
{
// Get client stored in array index.
client = GetArrayCell(arrayEligibleClients, x);
// Switch client to CT
CS_SwitchTeam(client, CS_TEAM_CT);
}
// If spawn is false, then stop.
if (!spawn)
{
return;
}
// x = array index.
// client = client index.
for (new x = 0; x < eligibleclients; x++)
{
// Get client stored in array index.
client = GetArrayCell(arrayEligibleClients, x);
// If client is dead, then stop.
if (!IsPlayerAlive(client))
{
continue;
}
// Respawn client.
CS_RespawnPlayer(client);
}
}
/**
* Displays overlay to client, or prints unsupported message on client's screen.
*

View File

@ -101,7 +101,7 @@ WeaponsValidateConfig()
* Client is joining the server.
*
* @param client The client index.
*/
*/
WeaponsClientInit(client)
{
// Forward event to sub-module.
@ -112,7 +112,7 @@ WeaponsClientInit(client)
* Client is leaving the server.
*
* @param client The client index.
*/
*/
WeaponsOnClientDisconnect(client)
{
// Forward event to sub-module.

View File

@ -523,7 +523,7 @@ ZRLogFlagsMenu(client)
decl String:z_log_module_hitgroups[64];
decl String:z_log_module_commands[64];
decl String:z_log_module_anticamp[64];
decl String:z_log_module_damagecontrol[64];
decl String:z_log_module_damage[64];
decl String:z_log_module_offsets[64];
Format(z_log_core, sizeof(z_log_core), "Log core events (%d)", LogHasFlag(LOG_CORE_EVENTS));
@ -546,7 +546,7 @@ ZRLogFlagsMenu(client)
Format(z_log_module_hitgroups, sizeof(z_log_module_hitgroups), "Hitgroups (%d)", LogHasFlag(LOG_MODULE_HITGROUPS));
Format(z_log_module_commands, sizeof(z_log_module_commands), "Admin commands (%d)", LogHasFlag(LOG_MODULE_COMMANDS));
Format(z_log_module_anticamp, sizeof(z_log_module_anticamp), "Anticamp (%d)", LogHasFlag(LOG_MODULE_ANTICAMP));
Format(z_log_module_damagecontrol, sizeof(z_log_module_damagecontrol), "Damage control (suicides) (%d)", LogHasFlag(LOG_MODULE_DAMAGECONTROL));
Format(z_log_module_damage, sizeof(z_log_module_damage), "Damage (Suicide Intercept) (%d)", LogHasFlag(LOG_MODULE_DAMAGE));
Format(z_log_module_offsets, sizeof(z_log_module_offsets), "Offsets (properties) (%d)", LogHasFlag(LOG_MODULE_OFFSETS));
AddMenuItem(menu_log_flags, z_log_core, z_log_core, item_state);
@ -568,7 +568,7 @@ ZRLogFlagsMenu(client)
AddMenuItem(menu_log_flags, z_log_module_weapons, z_log_module_weapons, item_state);
AddMenuItem(menu_log_flags, z_log_module_commands, z_log_module_commands, item_state);
AddMenuItem(menu_log_flags, z_log_module_anticamp, z_log_module_anticamp, item_state);
AddMenuItem(menu_log_flags, z_log_module_damagecontrol, z_log_module_damagecontrol, item_state);
AddMenuItem(menu_log_flags, z_log_module_damage, z_log_module_damage, item_state);
AddMenuItem(menu_log_flags, z_log_module_offsets, z_log_module_offsets, item_state);
SetMenuExitBackButton(menu_log_flags, true);
@ -683,7 +683,7 @@ public ZRLogFlagsMenuHandle(Handle:menu_log_flags, MenuAction:action, client, sl
}
case 20:
{
ToggleLogFlag(LOG_MODULE_DAMAGECONTROL);
ToggleLogFlag(LOG_MODULE_DAMAGE);
ZRLogFlagsMenu(client);
}
case 21:

View File

@ -457,68 +457,6 @@ PlayerLeft(client)
CloseHandle(arrayEligibleClients);
}
/**
* Balances teams
*
* @param spawn If true, it will respawn player after switching their team.
*/
BalanceTeams(bool:spawn = false)
{
// Create eligible player list.
new Handle:arrayEligibleClients = INVALID_HANDLE;
new eligibleclients = CreateEligibleClientList(arrayEligibleClients, true);
// If there are no eligible client's then stop.
if (!eligibleclients)
{
return;
}
new client;
// Move all clients to T
// x = array index.
// client = client index.
for (new x = 0; x < eligibleclients; x++)
{
// Get client stored in array index.
client = GetArrayCell(arrayEligibleClients, x);
// Switch client to T
CS_SwitchTeam(client, CS_TEAM_T);
// If spawn is false, then stop.
if (!spawn)
{
continue;
}
CS_RespawnPlayer(client);
}
// Move every other client back to CT
// x = array index
// client = client index.
for (new x = 0; x < eligibleclients; x += 2)
{
// Get client stored in array index.
client = GetArrayCell(arrayEligibleClients, x);
// Switch client to CT
CS_SwitchTeam(client, CS_TEAM_CT);
// If spawn is false, then stop.
if (!spawn)
{
continue;
}
CS_RespawnPlayer(client);
}
}
RemoveObjectives()
{
decl String:classname[64];

View File

@ -32,7 +32,7 @@
#define LOG_MODULE_WEAPONS 262144 /** Weapons module - weapons/ *.inc */
#define LOG_MODULE_HITGROUPS 524288 /** hitgroups.inc */
#define LOG_MODULE_ANTICAMP 1048576 /** anticamp.inc */
#define LOG_MODULE_DAMAGECONTROL 2097152 /** damagecontrol.inc */
#define LOG_MODULE_DAMAGE 2097152 /** damage.inc */
#define LOG_MODULE_OFFSETS 4194304 /** offsets.inc */
/*
* @endsection