Recoded damage module, moved around translations, removed old one, removed old classmenu code, moved BalanceTeams to roundend.inc
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@ -56,7 +56,7 @@ enum ZRSettings
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Handle:CVAR_RESPAWN_DELAY,
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Handle:CVAR_SUICIDE_ZOMBIE,
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Handle:CVAR_SUICIDE_HUMAN,
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Handle:CVAR_SUICIDE_ECHO,
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Handle:CVAR_SUICIDE_CMDS,
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Handle:CVAR_SUICIDE_WORLD_DAMAGE,
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Handle:CVAR_SPAWN_MIN,
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Handle:CVAR_SPAWN_MAX,
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@ -144,9 +144,10 @@ CreateCvars()
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gCvars[CVAR_RESPAWN] = CreateConVar("zr_respawn", "0", "When player is killed, player will respawn");
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gCvars[CVAR_RESPAWN_ZOMBIE] = CreateConVar("zr_respawn_zombie", "1", "Respawn player as zombie (0: Respawn as human)");
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gCvars[CVAR_RESPAWN_DELAY] = CreateConVar("zr_respawn_delay", "1", "How long to wait after death to respawn, in seconds");
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gCvars[CVAR_SUICIDE_ZOMBIE] = CreateConVar("zr_suicide_zombie", "1", "Stops zombies from suiciding");
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gCvars[CVAR_SUICIDE_HUMAN] = CreateConVar("zr_suicide_human", "1", "Stops humans from suiciding");
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gCvars[CVAR_SUICIDE_ECHO] = CreateConVar("zr_suicide_echo", "0", "Log suicide attempts to admin chat.");
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gCvars[CVAR_SUICIDE_ZOMBIE] = CreateConVar("zr_suicide_zombie", "1", "Intercept human suicide attempts.");
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gCvars[CVAR_SUICIDE_HUMAN] = CreateConVar("zr_suicide_human", "1", "Intercept zombie suicide attempts.");
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gCvars[CVAR_SUICIDE_CMDS] = CreateConVar("zr_suicide_cmds", "kill, spectate, jointeam", "List of suicide commands to intercept. (Delimited by \", \"");
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/** Note: CVAR_SUICIDE_WORLD_DAMAGE should be renamed as it is not part of the suicide intercept function*/
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gCvars[CVAR_SUICIDE_WORLD_DAMAGE] = CreateConVar("zr_suicide_world_damage", "1", "Respawn zombies as zombies if they were killed by the world, like elevators, doors and lasers. (0: Disable)");
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gCvars[CVAR_SPAWN_MIN] = CreateConVar("zr_spawn_min", "30", "Minimum time a player is picked to be zombie after the round starts, in seconds");
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gCvars[CVAR_SPAWN_MAX] = CreateConVar("zr_spawn_max", "50", "Maximum time a player is picked to be zombie after the round starts, in seconds");
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