Recoded IsClientPlayer, renamed to IsClientValid, replaced
GetMaxClients() with maxclients Ignore diff for zhp.inc and spawnprotect.inc
This commit is contained in:
parent
f39570205e
commit
872e41e6d2
@ -127,7 +127,6 @@ public OnLibraryAdded(const String:name[])
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public OnMapStart()
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{
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maxclients = GetMaxClients();
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MapChangeCleanup();
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LoadModelData();
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@ -226,13 +225,14 @@ MapChangeCleanup()
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AmbienceStopAll();
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AntiStickReset();
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for (new client = 1; client <= maxclients; client++)
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// x = client index.
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for (new x = 1; x <= MaxClients; x++)
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{
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for (new x = 0; x < MAXTIMERS; x++)
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for (new y = 0; y < MAXTIMERS; y++)
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{
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if (tHandles[client][x] != INVALID_HANDLE)
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if (tHandles[x][y] != INVALID_HANDLE)
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{
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tHandles[client][x] = INVALID_HANDLE;
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tHandles[x][y] = INVALID_HANDLE;
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}
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}
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}
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@ -250,7 +250,7 @@ ZREnd()
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new maxplayers = GetMaxClients();
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for (new x = 1; x <= maxplayers; x++)
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{
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if (!IsClientConnected(x) || !IsClientInGame(x))
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if (!IsClientInGame(x))
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{
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continue;
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}
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@ -97,9 +97,10 @@ AmbienceStop(client)
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AmbienceStopAll()
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{
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for (new client = 1; client < maxclients; client++)
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// x = client index.
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for (new x = 1; x < MaxClients; x++)
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{
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AmbienceStop(client);
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AmbienceStop(x);
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}
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}
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@ -111,9 +112,10 @@ AmbienceRestart(client)
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AmbienceRestartAll()
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{
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for (new client = 1; client < maxclients; client++)
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// x = client index.
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for (new x = 1; x < MaxClients; x++)
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{
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AmbienceRestart(client);
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AmbienceRestart(x);
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}
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}
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@ -324,48 +324,50 @@ id damage interval x_min y_min z_min x_max y_max z_max
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UpdatePlayerLocations()
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{
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new client;
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for (client = 1; client <= maxclients; client++)
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// x = client index.
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for (new x = 1; x <= MaxClients; x++)
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{
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if (IsClientConnected(client) && IsClientInGame(client))
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// If client isn't in-game, then stop.
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if (!IsClientInGame(x))
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{
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GetClientAbsOrigin(client, player_loc[client]);
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return;
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}
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GetClientAbsOrigin(x, player_loc[x]);
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}
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}
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HurtPlayersInVolume(volume_index)
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{
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new client;
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new client_health;
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decl String:client_name[64];
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decl String:buffer[192];
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new anticamp_echo = GetConVarBool(gCvars[CVAR_ANTICAMP_ECHO]);
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for (client = 1; client <= maxclients; client++)
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// x = client index.
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for (new x = 1; x <= MaxClients; x++)
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{
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if (IsClientConnected(client) &&
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IsClientInGame(client) &&
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IsPlayerAlive(client) &&
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IsPlayerHuman(client))
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if (IsClientInGame(x) &&
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IsPlayerAlive(x) &&
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IsPlayerHuman(x))
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{
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if (IsPlayerInVolume(client, volume_index))
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if (IsPlayerInVolume(x, volume_index))
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{
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ZR_PrintToChat(client, "Unfair camping");
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client_health = GetClientHealth(client) - volumes[volume_index][volume_damage];
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ZR_PrintToChat(x, "Unfair camping");
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client_health = GetClientHealth(x) - volumes[volume_index][volume_damage];
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if (client_health > 0)
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{
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SetEntityHealth(client, client_health);
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SetEntityHealth(x, client_health);
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}
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else
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{
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ForcePlayerSuicide(client);
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ForcePlayerSuicide(x);
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GetClientName(client, client_name, sizeof(client_name));
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SetGlobalTransTarget(client);
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GetClientName(x, client_name, sizeof(client_name));
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SetGlobalTransTarget(x);
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Format(buffer, sizeof(buffer), "%T", "Unfair camper slayed", LANG_SERVER, client_name, volume_index);
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if (LogFlagCheck(LOG_GAME_EVENTS, LOG_MODULE_ANTICAMP)) ZR_LogMessageFormatted(client, "anticamp", "kill", "%s", true, buffer);
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if (LogFlagCheck(LOG_GAME_EVENTS, LOG_MODULE_ANTICAMP)) ZR_LogMessageFormatted(x, "anticamp", "kill", "%s", true, buffer);
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if (anticamp_echo)
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{
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FormatTextString(buffer, sizeof(buffer));
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@ -250,7 +250,7 @@ public Action:Command_GetClassKnockback(client, argc)
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public Action:Command_AdminMenu(client, argc)
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{
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if (IsClientPlayer(client))
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if (ZRIsValidClient(client))
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{
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ZRAdminMenu(client);
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}
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@ -264,7 +264,7 @@ public Action:Command_AdminMenu(client, argc)
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public Action:Command_KnockbackMMenu(client, argc)
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{
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if (IsClientPlayer(client))
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if (ZRIsValidClient(client))
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{
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// Disabled, under construction.
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// ZRKnockbackMMenu(client);
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@ -279,7 +279,7 @@ public Action:Command_KnockbackMMenu(client, argc)
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public Action:Command_TeleMenu(client, argc)
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{
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if (IsClientPlayer(client))
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if (ZRIsValidClient(client))
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{
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ZRZTeleMenu(client);
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}
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@ -24,11 +24,8 @@ new gHooks[MAXPLAYERS + 1][ZRHooks];
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InitDmgControl()
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{
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/* It's case sensitive! */
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RegConsoleCmd("kill", Attempt_Suicide);
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RegConsoleCmd("KILL", Attempt_Suicide);
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RegConsoleCmd("jointeam", Attempt_Suicide);
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RegConsoleCmd("JOINTEAM", Attempt_Suicide);
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RegConsoleCmd("spectate", Attempt_Suicide);
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}
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@ -48,7 +45,7 @@ public TraceAttack(client, inflictor, attacker, damage, hitbox, hitgroup)
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{
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new bool:enabled = GetConVarBool(gCvars[CVAR_ENABLE]);
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if (!attacker || !IsClientPlayer(attacker) || !IsClientInGame(attacker) || !enabled)
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if (!attacker || !ZRIsValidClient(attacker) || !IsClientInGame(attacker) || !enabled)
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{
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return Hacks_Continue;
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}
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@ -99,7 +96,7 @@ public OnTakeDamage(client, inflictor, attacker, damage, damagetype, ammotype)
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if (damagetype & DMG_BLAST)
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{
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if (!IsPlayerHuman(client) || !IsClientPlayer(attacker) || !IsClientInGame(attacker))
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if (!IsPlayerHuman(client) || !ZRIsValidClient(attacker) || !IsClientInGame(attacker))
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{
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return Hacks_Continue;
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}
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@ -109,12 +106,12 @@ public OnTakeDamage(client, inflictor, attacker, damage, damagetype, ammotype)
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if (damagetype & DMG_BULLET)
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{
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if (!client || !IsClientPlayer(client) || !IsClientInGame(client))
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if (!client || !ZRIsValidClient(client) || !IsClientInGame(client))
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{
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return Hacks_Continue;
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}
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if (!attacker || !IsClientPlayer(attacker) || !IsClientInGame(attacker))
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if (!attacker || !ZRIsValidClient(attacker) || !IsClientInGame(attacker))
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{
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return Hacks_Continue;
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}
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@ -220,11 +220,8 @@ public Action:PlayerHurt(Handle:event, const String:name[], bool:dontBroadcast)
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decl String:weapon[32];
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GetEventString(event, "weapon", weapon, sizeof(weapon));
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// Forward event to modules.
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KnockbackPlayerHurt(index, attacker, weapon, hitgroup, dmg_health);
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// Check if the attacker is a player.
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if (attacker != 0)
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if (ZRIsValidClient(attacker))
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{
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// Check if a zombie attacks a human.
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if (IsPlayerHuman(index) && IsPlayerZombie(attacker))
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@ -265,6 +262,7 @@ public Action:PlayerHurt(Handle:event, const String:name[], bool:dontBroadcast)
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// Forward event to modules.
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ClassAlphaUpdate(index);
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KnockbackPlayerHurt(index, attacker, weapon, hitgroup, dmg_health);
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ZHPOnPlayerHurt(index);
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}
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@ -285,13 +283,13 @@ public Action:PlayerDeath(Handle:event, const String:name[], bool:dontBroadcast)
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if (StrEqual(weapon, "zombie_claws_of_death", false))
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{
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// Add a death count to the players score.
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if (index)
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if (ZRIsValidClient(index))
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{
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AddPlayerDeath(index, 1);
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}
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// Give a point to the attacker.
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if (attacker)
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if (ZRIsValidClient(attacker))
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{
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AddPlayerScore(attacker, 1);
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@ -317,14 +315,14 @@ public Action:PlayerDeath(Handle:event, const String:name[], bool:dontBroadcast)
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EmitSoundToAll(sound, index);
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// Give kill bonus.
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if (attacker)
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if (ZRIsValidClient(attacker))
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{
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new bonus = ClassGetKillBonus(attacker);
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AddPlayerScore(attacker, bonus);
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}
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// Check if the player was killed by world damage.
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if (!IsClientPlayer(attacker))
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if (!ZRIsValidClient(attacker))
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{
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gKilledByWorld[index] = true;
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}
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@ -9,7 +9,7 @@
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MainMenu(client)
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{
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new Handle:menu_main = CreateMenu(MainMenuHandle);
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new itemdraw = (IsClientAdmin(client)) ? ITEMDRAW_DEFAULT : ITEMDRAW_DISABLED;
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new itemdraw = (ZRIsClientAdmin(client)) ? ITEMDRAW_DEFAULT : ITEMDRAW_DISABLED;
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SetGlobalTransTarget(client);
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@ -48,7 +48,7 @@ Admin mode is enabled!
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ClassMenuMain(client)
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{
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new Handle:menu = CreateMenu(ClassMenuMainHandle);
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new itemdraw = (IsClientAdmin(client)) ? ITEMDRAW_DEFAULT : ITEMDRAW_DISABLED;
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new itemdraw = (ZRIsClientAdmin(client)) ? ITEMDRAW_DEFAULT : ITEMDRAW_DISABLED;
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SetGlobalTransTarget(client);
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SetMenuTitle(menu, "%t\n", "!zclass title");
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@ -83,7 +83,7 @@ ClassMenuMain(client)
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Format(humanselect, sizeof(humanselect), "%t\n %s", "!zclass human", humanclass);
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AddMenuItem(menu, "", humanselect);
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if (IsClientAdmin(client))
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if (ZRIsClientAdmin(client))
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{
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// List admin class options.
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ClassGetName(ClassSelected[client][ZR_CLASS_TEAM_ADMINS], adminclass, sizeof(adminclass), ZR_CLASS_CACHE_MODIFIED);
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@ -134,7 +134,7 @@ public ClassMenuMainHandle(Handle:menu, MenuAction:action, client, slot)
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}
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case 3:
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{
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ClassMenuToggleAdmin(client);
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// ClassMenuToggleAdmin(client);
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}
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}
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}
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@ -273,5 +273,4 @@ public ClassMenuSelectHandle(Handle:menu, MenuAction:action, client, slot)
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ClassMenuToggleAdmin(client)
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{
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}
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@ -457,7 +457,7 @@ bool:ClassReloadDataCache()
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bool:ClassReloadPlayerCache(client, classindex, cachetype = ZR_CLASS_CACHE_MODIFIED)
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{
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// Validate indexes.
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if (!ClassValidateIndex(classindex) || !IsClientPlayer(client))
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if (!ClassValidateIndex(classindex) || !ZRIsValidClient(client))
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{
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return false;
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}
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@ -1,146 +1,146 @@
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/*
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* ============================================================================
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*
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* Zombie:Reloaded
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*
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* File: spawnprotect.inc
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* Description: Protects late-joining players from zombies for x seconds.
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*
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* ============================================================================
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*/
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/**
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* Array for storing spawn protect timer handles per client.
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*/
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new Handle:tSpawnProtect[MAXPLAYERS + 1];
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/**
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* Array for flagging client to be protected.
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*/
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new bool:pSpawnProtect[MAXPLAYERS + 1];
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/**
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* Array for storing time left for spawn protection per client.
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*/
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new pSpawnProtectTime[MAXPLAYERS + 1];
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/**
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* Client is joining the server.
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*
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* @param client The client index.
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*/
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SpawnProtectClientInit(client)
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{
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// Reset timer handle.
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tSpawnProtect[client] = INVALID_HANDLE;
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}
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/**
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* Player is spawning into the game.
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*
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* @param client The client index.
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*/
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SpawnProtectPlayerSpawn(client)
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{
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// Disable spawn protection on client.
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pSpawnProtect[client] = false;
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// If zombie hasn't spawned, then stop.
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if (!zombieSpawned)
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{
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return;
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}
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// If protect cvar is invalid or 0, then stop.
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new protect = GetConVarInt(gCvars[CVAR_PROTECT]);
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if (protect <= 0)
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{
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return;
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}
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// Get respawn team.
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decl String:respawnteam[32];
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GetConVarString(gCvars[CVAR_RESPAWN_TEAM], respawnteam, sizeof(respawnteam));
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// If the respawn team is not set to zombie, and either cvar zr_suicide_world_damage or the client
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// wasn't killed by world is false, then continue to protect client.
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if (!StrEqual(respawnteam, "zombie", false) && !(GetConVarBool(gCvars[CVAR_SUICIDE_WORLD_DAMAGE]) && gKilledByWorld[client]))
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{
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// Set spawn protect flag on client.
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pSpawnProtect[client] = true;
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// Set improved attributes
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// (Move to cvar?)
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SetPlayerAlpha(client, 0);
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SetPlayerSpeed(client, 600.0);
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// Set time left to zr_protect's value.
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pSpawnProtectTime[client] = protect;
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// Tell client they are being protected.
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ZR_PrintToChat(client, "Spawn protection begin", protect);
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// Send time left in a hud message.
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ZR_HudHint(client, "Spawn Protect", pSpawnProtectTime[client]);
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// If timer is currently running, kill it.
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if (tSpawnProtect[client] != INVALID_HANDLE)
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{
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KillTimer(tSpawnProtect[client]);
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}
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// Start repeating timer.
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tSpawnProtect[client] = CreateTimer(1.0, SpawnProtectTimer, client, TIMER_FLAG_NO_MAPCHANGE|TIMER_REPEAT);
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}
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}
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/**
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* Timer callback function, countdown for spawn protection.
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*
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* @param timer The timer handle.
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* @param client The client index.
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*/
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public Action:SpawnProtectTimer(Handle:timer, any:client)
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{
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// If client leaves, then stop timer.
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if (!IsClientInGame(client))
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{
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return Plugin_Stop;
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}
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// If client has become a zombie, then stop timer.
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if (!IsPlayerHuman(client))
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{
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return Plugin_Stop;
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}
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// Decrement time left.
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pSpawnProtectTime[client]--;
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// Print time left to client.
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ZR_HudHint(client, "Spawn Protect", pSpawnProtectTime[client]);
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// Time has expired.
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if (pSpawnProtectTime[client] <= 0)
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{
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// Remove protect flag.
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pSpawnProtect[client] = false;
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// Tell client spawn protection is over.
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ZR_HudHint(client, "Spawn protection end");
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// Fix attributes.
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// TODO: Set class attributes.
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SetPlayerAlpha(client, 255);
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SetPlayerSpeed(client, 300.0);
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// Clear timer handle.
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tSpawnProtect[client] = INVALID_HANDLE;
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// Stop timer.
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return Plugin_Stop;
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}
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// Allow timer to continue repeating.
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return Plugin_Continue;
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/*
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* ============================================================================
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*
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* Zombie:Reloaded
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*
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* File: spawnprotect.inc
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* Description: Protects late-joining players from zombies for x seconds.
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*
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* ============================================================================
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*/
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/**
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* Array for storing spawn protect timer handles per client.
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*/
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new Handle:tSpawnProtect[MAXPLAYERS + 1];
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/**
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* Array for flagging client to be protected.
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*/
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new bool:pSpawnProtect[MAXPLAYERS + 1];
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/**
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* Array for storing time left for spawn protection per client.
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*/
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new pSpawnProtectTime[MAXPLAYERS + 1];
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/**
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* Client is joining the server.
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*
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* @param client The client index.
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*/
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SpawnProtectClientInit(client)
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{
|
||||
// Reset timer handle.
|
||||
tSpawnProtect[client] = INVALID_HANDLE;
|
||||
}
|
||||
|
||||
/**
|
||||
* Player is spawning into the game.
|
||||
*
|
||||
* @param client The client index.
|
||||
*/
|
||||
SpawnProtectPlayerSpawn(client)
|
||||
{
|
||||
// Disable spawn protection on client.
|
||||
pSpawnProtect[client] = false;
|
||||
|
||||
// If zombie hasn't spawned, then stop.
|
||||
if (!zombieSpawned)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// If protect cvar is invalid or 0, then stop.
|
||||
new protect = GetConVarInt(gCvars[CVAR_PROTECT]);
|
||||
if (protect <= 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Get respawn team.
|
||||
decl String:respawnteam[32];
|
||||
GetConVarString(gCvars[CVAR_RESPAWN_TEAM], respawnteam, sizeof(respawnteam));
|
||||
|
||||
// If the respawn team is not set to zombie, and either cvar zr_suicide_world_damage or the client
|
||||
// wasn't killed by world is false, then continue to protect client.
|
||||
if (!StrEqual(respawnteam, "zombie", false) && !(GetConVarBool(gCvars[CVAR_SUICIDE_WORLD_DAMAGE]) && gKilledByWorld[client]))
|
||||
{
|
||||
// Set spawn protect flag on client.
|
||||
pSpawnProtect[client] = true;
|
||||
|
||||
// Set improved attributes
|
||||
// (Move to cvar?)
|
||||
SetPlayerAlpha(client, 0);
|
||||
SetPlayerSpeed(client, 600.0);
|
||||
|
||||
// Set time left to zr_protect's value.
|
||||
pSpawnProtectTime[client] = protect;
|
||||
|
||||
// Tell client they are being protected.
|
||||
ZR_PrintToChat(client, "Spawn protection begin", protect);
|
||||
|
||||
// Send time left in a hud message.
|
||||
ZR_HudHint(client, "Spawn Protect", pSpawnProtectTime[client]);
|
||||
|
||||
// If timer is currently running, kill it.
|
||||
if (tSpawnProtect[client] != INVALID_HANDLE)
|
||||
{
|
||||
KillTimer(tSpawnProtect[client]);
|
||||
}
|
||||
|
||||
// Start repeating timer.
|
||||
tSpawnProtect[client] = CreateTimer(1.0, SpawnProtectTimer, client, TIMER_FLAG_NO_MAPCHANGE|TIMER_REPEAT);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Timer callback function, countdown for spawn protection.
|
||||
*
|
||||
* @param timer The timer handle.
|
||||
* @param client The client index.
|
||||
*/
|
||||
public Action:SpawnProtectTimer(Handle:timer, any:client)
|
||||
{
|
||||
// If client leaves, then stop timer.
|
||||
if (!IsClientInGame(client))
|
||||
{
|
||||
return Plugin_Stop;
|
||||
}
|
||||
|
||||
// If client has become a zombie, then stop timer.
|
||||
if (!IsPlayerHuman(client))
|
||||
{
|
||||
return Plugin_Stop;
|
||||
}
|
||||
|
||||
// Decrement time left.
|
||||
pSpawnProtectTime[client]--;
|
||||
|
||||
// Print time left to client.
|
||||
ZR_HudHint(client, "Spawn Protect", pSpawnProtectTime[client]);
|
||||
|
||||
// Time has expired.
|
||||
if (pSpawnProtectTime[client] <= 0)
|
||||
{
|
||||
// Remove protect flag.
|
||||
pSpawnProtect[client] = false;
|
||||
|
||||
// Tell client spawn protection is over.
|
||||
ZR_HudHint(client, "Spawn protection end");
|
||||
|
||||
// Fix attributes.
|
||||
// TODO: Set class attributes.
|
||||
SetPlayerAlpha(client, 255);
|
||||
SetPlayerSpeed(client, 300.0);
|
||||
|
||||
// Clear timer handle.
|
||||
tSpawnProtect[client] = INVALID_HANDLE;
|
||||
|
||||
// Stop timer.
|
||||
return Plugin_Stop;
|
||||
}
|
||||
|
||||
// Allow timer to continue repeating.
|
||||
return Plugin_Continue;
|
||||
}
|
@ -23,7 +23,7 @@ stock ZR_PrintToChat(client, any:...)
|
||||
{
|
||||
decl String:phrase[192];
|
||||
|
||||
if (client)
|
||||
if (ZRIsValidClient(client))
|
||||
{
|
||||
SetGlobalTransTarget(client);
|
||||
|
||||
@ -204,11 +204,13 @@ stock ZR_PrintToAdminChat(String:message[])
|
||||
{
|
||||
decl String:buffer[256];
|
||||
Format(buffer, sizeof(buffer), "[ZR] %s", message);
|
||||
for (new client = 1; client < maxclients; client++)
|
||||
|
||||
// x = client index.
|
||||
for (new x = 1; x < MaxClients; x++)
|
||||
{
|
||||
if (IsClientConnected(client) && IsClientInGame(client) && GetAdminFlag(GetUserAdmin(client), Admin_Generic))
|
||||
if (IsClientInGame(x) && ZRIsClientAdmin(x))
|
||||
{
|
||||
PrintToChat(client, buffer);
|
||||
PrintToChat(x, buffer);
|
||||
}
|
||||
}
|
||||
}
|
@ -11,7 +11,7 @@ new curMenuClass[MAXPLAYERS + 1];
|
||||
|
||||
bool:ZRAdminMenu(client)
|
||||
{
|
||||
if (!IsClientAdmin(client))
|
||||
if (!ZRIsClientAdmin(client))
|
||||
{
|
||||
ZR_PrintToChat(client, "Must be admin");
|
||||
return false;
|
||||
@ -417,7 +417,8 @@ public ZRInfectHandle(Handle:menu_infect, MenuAction:action, client, slot)
|
||||
|
||||
ZRSpawnAll(client)
|
||||
{
|
||||
for (new x = 1; x < maxclients; x++)
|
||||
// x = client index.
|
||||
for (new x = 1; x < MaxClients; x++)
|
||||
{
|
||||
if (IsClientInGame(x))
|
||||
{
|
||||
|
348
src/zr/zhp.inc
348
src/zr/zhp.inc
@ -1,175 +1,175 @@
|
||||
/*
|
||||
* ============================================================================
|
||||
*
|
||||
* Zombie:Reloaded
|
||||
*
|
||||
* File: zhp.inc
|
||||
* Description: Displays
|
||||
* Author: Greyscale, Richard Helgeby
|
||||
*
|
||||
* ============================================================================
|
||||
*/
|
||||
|
||||
/**
|
||||
* Array for storing ZHP timer handles per client.
|
||||
*/
|
||||
new Handle:tZHP[MAXPLAYERS + 1];
|
||||
|
||||
/**
|
||||
* Array for flagging client to display HP
|
||||
*/
|
||||
new bool:pZHP[MAXPLAYERS + 1];
|
||||
|
||||
/**
|
||||
* Client is joining the server.
|
||||
*
|
||||
* @param client The client index.
|
||||
*/
|
||||
ZHPClientInit(client)
|
||||
{
|
||||
// Get default client setting from cvar.
|
||||
new bool:zhp = GetConVarBool(gCvars[CVAR_ZHP_DEFAULT]);
|
||||
|
||||
// Set flag to default value.
|
||||
pZHP[client] = zhp;
|
||||
|
||||
// Reset timer handle.
|
||||
tZHP[client] = INVALID_HANDLE;
|
||||
}
|
||||
|
||||
/**
|
||||
* Toggle ZHP on a client.
|
||||
*
|
||||
* @param client The client index.
|
||||
*/
|
||||
ZHPToggle(client)
|
||||
{
|
||||
// If ZHP is disabled, then stop.
|
||||
new bool:zhp = GetConVarBool(gCvars[CVAR_ZHP]);
|
||||
if (!zhp)
|
||||
{
|
||||
// Tell client feature is disabled.
|
||||
ZR_PrintToChat(client, "Feature is disabled");
|
||||
|
||||
// Stop.
|
||||
return;
|
||||
}
|
||||
|
||||
// If ZHP is enabled, then tell client it's being disabled.
|
||||
if (pZHP[client])
|
||||
{
|
||||
ZR_PrintToChat(client, "ZHP disable");
|
||||
}
|
||||
// If ZHP is disabled, then tell client it's being enabled.
|
||||
else
|
||||
{
|
||||
ZR_PrintToChat(client, "ZHP enable");
|
||||
|
||||
// Update HP display.
|
||||
ZHPUpdateHUD(client);
|
||||
}
|
||||
|
||||
// Toggle ZHP flag.
|
||||
pZHP[client] = !pZHP[client];
|
||||
}
|
||||
|
||||
/**
|
||||
* Player has been infected.
|
||||
*
|
||||
* @param client The client index.
|
||||
*/
|
||||
ZHPOnClientInfected(client)
|
||||
{
|
||||
// If ZHP is disabled, then stop.
|
||||
new bool:zhp = GetConVarBool(gCvars[CVAR_ZHP]);
|
||||
if (!zhp)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Update HP display.
|
||||
ZHPUpdateHUD(client);
|
||||
|
||||
// If timer is currently running, kill it.
|
||||
if (tZHP[client] != INVALID_HANDLE)
|
||||
{
|
||||
KillTimer(tZHP[client]);
|
||||
}
|
||||
|
||||
// Start repeating timer to update display.
|
||||
tZHP[client] = CreateTimer(5.0, ZHPTimer, client, TIMER_FLAG_NO_MAPCHANGE|TIMER_REPEAT);
|
||||
}
|
||||
|
||||
/**
|
||||
* Player has been hurt.
|
||||
*
|
||||
* @param client The client index.
|
||||
*/
|
||||
ZHPOnPlayerHurt(client)
|
||||
{
|
||||
// Update HP display.
|
||||
ZHPUpdateHUD(client);
|
||||
}
|
||||
|
||||
/**
|
||||
* Zombie has gained health for infecting a player.
|
||||
*
|
||||
* @param client The client index.
|
||||
*/
|
||||
ZHPOnHealthInfectGain(client)
|
||||
{
|
||||
// Update HP display.
|
||||
ZHPUpdateHUD(client);
|
||||
}
|
||||
|
||||
/**
|
||||
* Update HP display for a player.
|
||||
*
|
||||
* @param client The client index.
|
||||
*/
|
||||
ZHPUpdateHUD(client)
|
||||
{
|
||||
// If ZHP is disabled, then stop.
|
||||
new bool:zhp = GetConVarBool(gCvars[CVAR_ZHP]);
|
||||
if (!zhp)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// If player is a zombie, or has ZHP disabled, then stop.
|
||||
if (!IsPlayerZombie(client) || !pZHP[client])
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Get health, and if below 0 then set back to 0. (for display purposes)
|
||||
new health = GetClientHealth(client);
|
||||
if (health < 0)
|
||||
{
|
||||
health = 0;
|
||||
}
|
||||
|
||||
// Display HP
|
||||
ZR_HudHint(client, "Display HP", health);
|
||||
}
|
||||
|
||||
/**
|
||||
* Timer callback. Repetitively calls ZHPUpdateHUD() until stopped.
|
||||
*
|
||||
* @param timer The timer handle.
|
||||
* @param client The client index.
|
||||
*/
|
||||
public Action:ZHPTimer(Handle:timer, any:client)
|
||||
{
|
||||
// If client leaves, then stop timer.
|
||||
if (!IsClientInGame(client))
|
||||
{
|
||||
return Plugin_Stop;
|
||||
}
|
||||
|
||||
// Update HP display.
|
||||
ZHPUpdateHUD(client);
|
||||
|
||||
// Allow timer to continue.
|
||||
return Plugin_Continue;
|
||||
/*
|
||||
* ============================================================================
|
||||
*
|
||||
* Zombie:Reloaded
|
||||
*
|
||||
* File: zhp.inc
|
||||
* Description: Displays HP to zombies.
|
||||
* Author: Greyscale, Richard Helgeby
|
||||
*
|
||||
* ============================================================================
|
||||
*/
|
||||
|
||||
/**
|
||||
* Array for storing ZHP timer handles per client.
|
||||
*/
|
||||
new Handle:tZHP[MAXPLAYERS + 1];
|
||||
|
||||
/**
|
||||
* Array for flagging client to display HP
|
||||
*/
|
||||
new bool:pZHP[MAXPLAYERS + 1];
|
||||
|
||||
/**
|
||||
* Client is joining the server.
|
||||
*
|
||||
* @param client The client index.
|
||||
*/
|
||||
ZHPClientInit(client)
|
||||
{
|
||||
// Get default client setting from cvar.
|
||||
new bool:zhp = GetConVarBool(gCvars[CVAR_ZHP_DEFAULT]);
|
||||
|
||||
// Set flag to default value.
|
||||
pZHP[client] = zhp;
|
||||
|
||||
// Reset timer handle.
|
||||
tZHP[client] = INVALID_HANDLE;
|
||||
}
|
||||
|
||||
/**
|
||||
* Toggle ZHP on a client.
|
||||
*
|
||||
* @param client The client index.
|
||||
*/
|
||||
ZHPToggle(client)
|
||||
{
|
||||
// If ZHP is disabled, then stop.
|
||||
new bool:zhp = GetConVarBool(gCvars[CVAR_ZHP]);
|
||||
if (!zhp)
|
||||
{
|
||||
// Tell client feature is disabled.
|
||||
ZR_PrintToChat(client, "Feature is disabled");
|
||||
|
||||
// Stop.
|
||||
return;
|
||||
}
|
||||
|
||||
// If ZHP is enabled, then tell client it's being disabled.
|
||||
if (pZHP[client])
|
||||
{
|
||||
ZR_PrintToChat(client, "ZHP disable");
|
||||
}
|
||||
// If ZHP is disabled, then tell client it's being enabled.
|
||||
else
|
||||
{
|
||||
ZR_PrintToChat(client, "ZHP enable");
|
||||
|
||||
// Update HP display.
|
||||
ZHPUpdateHUD(client);
|
||||
}
|
||||
|
||||
// Toggle ZHP flag.
|
||||
pZHP[client] = !pZHP[client];
|
||||
}
|
||||
|
||||
/**
|
||||
* Player has been infected.
|
||||
*
|
||||
* @param client The client index.
|
||||
*/
|
||||
ZHPOnClientInfected(client)
|
||||
{
|
||||
// If ZHP is disabled, then stop.
|
||||
new bool:zhp = GetConVarBool(gCvars[CVAR_ZHP]);
|
||||
if (!zhp)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Update HP display.
|
||||
ZHPUpdateHUD(client);
|
||||
|
||||
// If timer is currently running, kill it.
|
||||
if (tZHP[client] != INVALID_HANDLE)
|
||||
{
|
||||
KillTimer(tZHP[client]);
|
||||
}
|
||||
|
||||
// Start repeating timer to update display.
|
||||
tZHP[client] = CreateTimer(5.0, ZHPTimer, client, TIMER_FLAG_NO_MAPCHANGE|TIMER_REPEAT);
|
||||
}
|
||||
|
||||
/**
|
||||
* Player has been hurt.
|
||||
*
|
||||
* @param client The client index.
|
||||
*/
|
||||
ZHPOnPlayerHurt(client)
|
||||
{
|
||||
// Update HP display.
|
||||
ZHPUpdateHUD(client);
|
||||
}
|
||||
|
||||
/**
|
||||
* Zombie has gained health for infecting a player.
|
||||
*
|
||||
* @param client The client index.
|
||||
*/
|
||||
ZHPOnHealthInfectGain(client)
|
||||
{
|
||||
// Update HP display.
|
||||
ZHPUpdateHUD(client);
|
||||
}
|
||||
|
||||
/**
|
||||
* Update HP display for a player.
|
||||
*
|
||||
* @param client The client index.
|
||||
*/
|
||||
ZHPUpdateHUD(client)
|
||||
{
|
||||
// If ZHP is disabled, then stop.
|
||||
new bool:zhp = GetConVarBool(gCvars[CVAR_ZHP]);
|
||||
if (!zhp)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// If player is a zombie, or has ZHP disabled, then stop.
|
||||
if (!IsPlayerZombie(client) || !pZHP[client])
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Get health, and if below 0 then set back to 0. (for display purposes)
|
||||
new health = GetClientHealth(client);
|
||||
if (health < 0)
|
||||
{
|
||||
health = 0;
|
||||
}
|
||||
|
||||
// Display HP
|
||||
ZR_HudHint(client, "Display HP", health);
|
||||
}
|
||||
|
||||
/**
|
||||
* Timer callback. Repetitively calls ZHPUpdateHUD() until stopped.
|
||||
*
|
||||
* @param timer The timer handle.
|
||||
* @param client The client index.
|
||||
*/
|
||||
public Action:ZHPTimer(Handle:timer, any:client)
|
||||
{
|
||||
// If client leaves, then stop timer.
|
||||
if (!IsClientInGame(client))
|
||||
{
|
||||
return Plugin_Stop;
|
||||
}
|
||||
|
||||
// Update HP display.
|
||||
ZHPUpdateHUD(client);
|
||||
|
||||
// Allow timer to continue.
|
||||
return Plugin_Continue;
|
||||
}
|
@ -87,8 +87,6 @@ new Handle:ztele_startup_timer = INVALID_HANDLE;
|
||||
new Handle:ztele_countdown_timer[MAXPLAYERS + 1] = {INVALID_HANDLE, ...};
|
||||
new Handle:ztele_cooldown_timer[MAXPLAYERS + 1] = {INVALID_HANDLE, ...};
|
||||
|
||||
new maxclients;
|
||||
|
||||
new Handle:tRound = INVALID_HANDLE;
|
||||
new Handle:tInfect = INVALID_HANDLE;
|
||||
|
||||
@ -233,14 +231,22 @@ bool:IsPlayerInList(client)
|
||||
return false;
|
||||
}
|
||||
|
||||
bool:IsClientPlayer(client)
|
||||
/**
|
||||
* Check if a client index is a valid player.
|
||||
*
|
||||
* @param client The client index.
|
||||
* @param console True to include console (index 0), false if not.
|
||||
*/
|
||||
bool:ZRIsValidClient(client, bool:console = false)
|
||||
{
|
||||
if (!IsFakeClient(client) && client > 0 && client <= maxclients)
|
||||
// If index is greater than max number of clients, then return false.
|
||||
if (client > MaxClients)
|
||||
{
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
return false;
|
||||
// If console is true, return if client is >= 0, if not, then return client > 0.
|
||||
return console ? (client >= 0) : (client > 0);
|
||||
}
|
||||
|
||||
/**
|
||||
@ -249,12 +255,14 @@ bool:IsClientPlayer(client)
|
||||
* @param client The client index.
|
||||
* @return True if generic admin, false otherwise.
|
||||
*/
|
||||
bool:IsClientAdmin(client)
|
||||
bool:ZRIsClientAdmin(client)
|
||||
{
|
||||
if (IsClientPlayer(client) && GetAdminFlag(GetUserAdmin(client), Admin_Generic))
|
||||
// Check to make sure client is valid and has the Admin_Generic SourceMod admin flag.
|
||||
if (ZRIsValidClient(client) && GetAdminFlag(GetUserAdmin(client), Admin_Generic))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
// Client is not an admin.
|
||||
return false;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user