Updated patch list and changelog.

This commit is contained in:
Richard Helgeby 2011-12-27 09:15:26 +01:00
parent ef175ca488
commit 89abd64bf8
2 changed files with 54 additions and 25 deletions

View File

@ -86,16 +86,19 @@ released. If the file is empty there are no config changes in that patch.
2010.02.23 - r598 2010.02.23 - r598
------------------- -------------------
* Fixed cookies being reset on some occasions and admin-dependant classes are restored properly as well. * Fixed cookies being reset on some occasions and admin-dependant classes are
restored properly as well.
2010.04.05 - r607 2010.04.05 - r607
------------------- -------------------
* Separated patch difflog (changes.diff) into separate file for each patch released. * Separated patch difflog (changes.diff) into separate file for each patch
released.
* Added scream and moan commands for zombies, with spam protection. * Added scream and moan commands for zombies, with spam protection.
* Added missing note about no_fall_damage class attribute in docs. * Added missing note about no_fall_damage class attribute in docs.
* Fixed class attributes applied too early (moved to spawn post event). This fixes issues with FOV and bots. * Fixed class attributes applied too early (moved to spawn post event). This
fixes issues with FOV and bots.
* Fixed saved classes not validated by team id when restoring from cookies. * Fixed saved classes not validated by team id when restoring from cookies.
@ -116,17 +119,23 @@ released. If the file is empty there are no config changes in that patch.
2010.07.25 - r633 2010.07.25 - r633
------------------- -------------------
* Added support for different speed methods, defaulted to prop offset method. See the manual * Added support for different speed methods, defaulted to prop offset method.
for more information about the class speed attribute. See the manual for more information about the class speed attribute.
Important: Class speeds and spawn protection speed must be updated! Use this conversion formula: Important: Class speeds and spawn protection speed must be updated! Use this
conversion formula:
prop speed offset = ((lmv speed / 300) * 250) - 250 prop speed offset = ((lmv speed / 300) * 250) - 250
If you don't want to update speed values right now, use "zr_classes_speed_method lmv" in If you don't want to update speed values right now, use
zombiereloaded.cfg for backwards compatibility. "zr_classes_speed_method lmv" in zombiereloaded.cfg for backwards
compatibility.
* Added 'explode' suicide command from OB update to intercept list (bug 190). * Added 'explode' suicide command from OB update to intercept list (bug 190).
* Removed unnecessary antistick commands for model hull width, all models have the same hull width. * Removed unnecessary antistick commands for model hull width, all models have
* Removed hint sound on hp display and spawn protection timer. Credits goes to to Tauphi. the same hull width.
* Fixed an error that happened when buying ammo and not having a weapon in prim/sec slot. * Removed hint sound on hp display and spawn protection timer. Credits goes to
* Fixed class menus being disabled and not checking if the player have access to private classes. to Tauphi.
* Fixed an error that happened when buying ammo and not having a weapon in
prim/sec slot.
* Fixed class menus being disabled and not checking if the player have access
to private classes.
* Fixed client not connected error in class module. * Fixed client not connected error in class module.
* Updated compiler. ZR now requires SourceMod 1.3 or newer. * Updated compiler. ZR now requires SourceMod 1.3 or newer.
@ -134,29 +143,33 @@ released. If the file is empty there are no config changes in that patch.
2010.08.28 - r643 2010.08.28 - r643
------------------- -------------------
* Fixed function signatures that were changed after a CS update. Credit goes to psychonic. * Fixed function signatures that were changed after a CS update. Credit goes to
* Fixed class speed multiplier not properly applied with prop speed method (bug 199). psychonic.
* Fixed class speed multiplier not properly applied with prop speed method (bug
199).
* Fixed invalid handle error in ZMarket module (bug 152). * Fixed invalid handle error in ZMarket module (bug 152).
* Fixed a rare case where removing weapons didn't work. * Fixed a rare case where removing weapons didn't work.
* Possibly fixed invalid handle error with WeaponsEntityToDisplay (bug 163). * Possibly fixed invalid handle error with WeaponsEntityToDisplay (bug 163).
* Lowered sv_maxspeed to work around a acceleration issue with spectators. * Lowered sv_maxspeed to work around a acceleration issue with spectators.
* Added validation error messages for individual attributes when loading classes. Easier than * Added validation error messages for individual attributes when loading
reading bits from a number. classes. Easier than reading bits from a number.
* Improved confusing description of the NVGs class attribute. * Improved confusing description of the NVGs class attribute.
2010.10.15 - r644 2010.10.15 - r644
------------------- -------------------
* Changed default speed method to LMV because prop speed offsets are broken at the moment. This * Changed default speed method to LMV because prop speed offsets are broken at
will introduce some side effects again; jump and fall speed is affected. Weapon recoil is also the moment. This will introduce some side effects again; jump and fall speed
affected, but it's not confirmed that it has negative impact on bullets or aiming itself. is affected. Weapon recoil is also affected, but it's not confirmed that it
Note: Those who already changed speed method back to LMV don't need this patch. has negative impact on bullets or aiming itself.
Note: Those who already changed speed method back to LMV don't need this
patch.
2010.11.14 - r647 2010.11.14 - r647
------------------- -------------------
* Added external plugin API for ZR with basic infection and respawn tools. The following natives * Added external plugin API for ZR with basic infection and respawn tools. The
and forwards are now available: following natives and forwards are now available:
ZR_IsClientZombie ZR_IsClientZombie
ZR_IsClientHuman ZR_IsClientHuman
ZR_InfectClient ZR_InfectClient
@ -194,15 +207,18 @@ released. If the file is empty there are no config changes in that patch.
----------------- -----------------
* Increased class limit to 64 classes. * Increased class limit to 64 classes.
* Fixed the ragdoll module unintentionally removing other valid entities if a ragdoll was attempted to be removed after the round restarted. * Fixed the ragdoll module unintentionally removing other valid entities if a
ragdoll was attempted to be removed after the round restarted.
* Fixed format settings in spanish translation spamming logs. * Fixed format settings in spanish translation spamming logs.
* Fixed index out of bounds error when class limit is reached. * Fixed index out of bounds error when class limit is reached.
* Fixed double inclusion of jump boost module preventing code from compiling on newer compilers. * Fixed double inclusion of jump boost module preventing code from compiling on
newer compilers.
2011.10.30 - r669 2011.10.30 - r669
----------------- -----------------
* Fixed internal player spawn post event fired too early (causing invisible models). * Fixed internal player spawn post event fired too early (causing invisible
models).
* Possibly fixed invalid entity error (bug 195). * Possibly fixed invalid entity error (bug 195).
2011.12.08 - r671 2011.12.08 - r671
@ -214,3 +230,15 @@ released. If the file is empty there are no config changes in that patch.
----------------- -----------------
* Added infection countdown. Backported from zr-dev:52955b169945 (655). * Added infection countdown. Backported from zr-dev:52955b169945 (655).
2011.12.27 - r675
-----------------
* Added cvar for disabling team balancing on round end (for use with custom
team balancer): zr_roundend_balance_teams. Disabling this will cause players
to remain on their current team when a new round starts. If zombies win,
everyone will remain on the terrorists team.
* Fixed invalid handle error after a map change.
* Fixed language code typo in translations.
* Infection countdown is no longer displayed if the infection delay is just one
second.

View File

@ -21,3 +21,4 @@
669 669
671 671
673 673
675