Fixed zombie moans not looping when CVAR is 0 (disabled).

This commit is contained in:
richard 2008-10-08 14:31:35 +02:00
parent 9cb08e2ee7
commit 920d5f2e1d

View File

@ -196,11 +196,14 @@ Zombify_Mother(client)
}
new Float:interval = GetConVarFloat(gCvars[CVAR_EMITSOUNDS]);
if (tHandles[client][TMOAN] != INVALID_HANDLE)
if (interval > 0.0)
{
CloseHandle(tHandles[client][TMOAN]);
if (tHandles[client][TMOAN] != INVALID_HANDLE)
{
CloseHandle(tHandles[client][TMOAN]);
}
tHandles[client][TMOAN] = CreateTimer(interval, ZombieMoanTimer, client, TIMER_REPEAT);
}
tHandles[client][TMOAN] = CreateTimer(interval, ZombieMoanTimer, client, TIMER_REPEAT);
if (tHandles[client][TPROTECT] != INVALID_HANDLE)
{
@ -272,11 +275,14 @@ Zombify(client, attacker)
CS_SwitchTeam(client, CS_TEAM_T);
new Float:interval = GetConVarFloat(gCvars[CVAR_EMITSOUNDS]);
if (tHandles[client][TMOAN] != INVALID_HANDLE)
if (interval > 0.0)
{
CloseHandle(tHandles[client][TMOAN]);
if (tHandles[client][TMOAN] != INVALID_HANDLE)
{
CloseHandle(tHandles[client][TMOAN]);
}
tHandles[client][TMOAN] = CreateTimer(interval, ZombieMoanTimer, client, TIMER_REPEAT);
}
tHandles[client][TMOAN] = CreateTimer(interval, ZombieMoanTimer, client, TIMER_REPEAT);
if (tHandles[client][TPROTECT] != INVALID_HANDLE)
{