Fixed class speed multiplier not properly applied with prop speed method (bug 199).
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@ -935,7 +935,26 @@ stock Float:ClassGetSpeed(index, cachetype = ZR_CLASS_CACHE_PLAYER)
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}
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case ZR_CLASS_CACHE_PLAYER:
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{
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return ClassPlayerCache[index][Class_Speed] * ClassGetAttributeMultiplier(index, ClassM_Speed);
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new Float:speed = ClassPlayerCache[index][Class_Speed];
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new Float:multiplier = ClassGetAttributeMultiplier(index, ClassM_Speed);
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// Apply multiplier.
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if (ClassSpeedMethod == ClassSpeed_Prop)
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{
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// Prop speed is an offset. Convert to absolute value.
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speed += 250;
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// Apply multiplier.
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speed *= multiplier;
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// Convert back to speed offset.
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speed -= 250;
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}
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else
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{
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speed *= multiplier;
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}
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return speed;
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}
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}
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return -1.0;
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