New features and fixes in volfeatures. See details.
Fixed existing volumes not removed after a map change. Added class editor feature that can modify certain class attributes on players in a volume. Fixed typo in class attribute name. Fixed health regeneration timer not stopping if a player were kicked or timed out.
This commit is contained in:
@ -292,6 +292,168 @@ stock ClassValidateAttributes(classindex)
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return flags;
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}
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/**
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* Validates a set of editable attributes.
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*
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* @param attributes Attribute set to validate.
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* @return 0 if successful, or a bit field (positivie number) of
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* failed attributes.
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*/
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stock ClassValidateEditableAttributes(attributes[ClassEditableAttributes])
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{
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new flags;
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// Alpha initial.
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new alphaInitial = attributes[ClassEdit_AlphaInitial];
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if (alphaInitial >= 0)
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{
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if (!(alphaInitial >= ZR_CLASS_ALPHA_INITIAL_MIN && alphaInitial <= ZR_CLASS_ALPHA_INITIAL_MAX))
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{
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flags += ZR_CLASS_ALPHA_INITIAL;
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}
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}
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// Alpha damaged.
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new alphaDamaged = attributes[ClassEdit_AlphaDamaged];
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if (alphaDamaged >= 0)
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{
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if (!(alphaDamaged >= ZR_CLASS_ALPHA_DAMAGED_MIN && alphaDamaged <= ZR_CLASS_ALPHA_DAMAGED_MAX))
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{
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flags += ZR_CLASS_ALPHA_DAMAGED;
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}
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}
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// Alpha damage.
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new alphaDamage = attributes[ClassEdit_AlphaDamage];
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if (alphaDamage >= 0)
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{
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if (!(alphaDamage >= ZR_CLASS_ALPHA_DAMAGE_MIN && alphaDamage <= ZR_CLASS_ALPHA_DAMAGE_MAX))
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{
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flags += ZR_CLASS_ALPHA_DAMAGE;
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}
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}
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// Overlay.
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if (!StrEqual(attributes[ClassEdit_OverlayPath], "nochange", false))
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{
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decl String:overlay_path[PLATFORM_MAX_PATH];
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decl String:overlay[PLATFORM_MAX_PATH];
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if (strcopy(overlay_path, sizeof(overlay_path), attributes[ClassEdit_OverlayPath]) > 0)
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{
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// Check if the file exists.
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Format(overlay, sizeof(overlay), "materials/%s.vmt", overlay_path);
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if (!FileExists(overlay))
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{
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flags += ZR_CLASS_OVERLAY_PATH;
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}
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}
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}
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// Fov.
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new fov = attributes[ClassEdit_Fov];
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if (fov >= 0)
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{
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if (!(fov >= ZR_CLASS_FOV_MIN && fov <= ZR_CLASS_FOV_MAX))
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{
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flags += ZR_CLASS_FOV;
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}
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}
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// Napalm time.
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new Float:napalmTime = attributes[ClassEdit_NapalmTime];
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if (napalmTime >= 0.0)
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{
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if (!(napalmTime >= ZR_CLASS_NAPALM_TIME_MIN && napalmTime <= ZR_CLASS_NAPALM_TIME_MAX))
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{
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flags += ZR_CLASS_NAPALM_TIME;
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}
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}
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// Immunity mode not implemented yet.
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// Health regen interval.
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new Float:healthRegenInterval = attributes[ClassEdit_RegenInterval];
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if (healthRegenInterval >= 0.0)
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{
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if (!(healthRegenInterval >= ZR_CLASS_REGEN_INTERVAL_MIN && healthRegenInterval <= ZR_CLASS_REGEN_INTERVAL_MAX))
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{
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flags += ZR_CLASS_REGEN_INTERVAL;
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}
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}
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// Health regen amount.
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new healthRegenAmount = attributes[ClassEdit_RegenAmount];
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if (healthRegenAmount >= 0)
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{
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if (!(healthRegenAmount >= ZR_CLASS_REGEN_AMOUNT_MIN && healthRegenAmount <= ZR_CLASS_REGEN_AMOUNT_MAX))
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{
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flags += ZR_CLASS_REGEN_AMOUNT;
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}
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}
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// Infect gain.
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new infectGain = attributes[ClassEdit_InfectGain];
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if (infectGain >= 0)
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{
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if (!(infectGain >= ZR_CLASS_HEALTH_INFECT_GAIN_MIN && infectGain <= ZR_CLASS_HEALTH_INFECT_GAIN_MAX))
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{
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flags += ZR_CLASS_HEALTH_INFECT_GAIN;
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}
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}
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// Kill bonus.
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new killBonus = attributes[ClassEdit_KillBonus];
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if (killBonus >= 0)
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{
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if (!(killBonus >= ZR_CLASS_KILL_BONUS_MIN && killBonus <= ZR_CLASS_KILL_BONUS_MAX))
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{
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flags += ZR_CLASS_KILL_BONUS;
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}
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}
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// Speed.
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new Float:speed = attributes[ClassEdit_Speed];
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if (speed >= 0)
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{
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if (!(speed >= ZR_CLASS_SPEED_MIN && speed <= ZR_CLASS_SPEED_MAX))
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{
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flags += ZR_CLASS_SPEED;
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}
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}
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// Knock back.
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new Float:knockBack = attributes[ClassEdit_KnockBack];
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if (knockBack > ZR_CLASS_KNOCKBACK_IGNORE)
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{
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if (!(knockBack >= ZR_CLASS_KNOCKBACK_MIN && knockBack <= ZR_CLASS_KNOCKBACK_MAX))
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{
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flags += ZR_CLASS_KNOCKBACK;
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}
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}
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// Jump heigt.
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new Float:jumpHeight = attributes[ClassEdit_JumpHeight];
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if (jumpHeight >= 0.0)
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{
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if (!(jumpHeight >= ZR_CLASS_JUMP_HEIGHT_MIN && jumpHeight <= ZR_CLASS_JUMP_HEIGHT_MAX))
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{
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flags += ZR_CLASS_JUMP_HEIGHT;
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}
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}
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// Jump distance.
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new Float:jumpDistance = attributes[ClassEdit_JumpDistance];
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if (jumpDistance >= 0.0)
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{
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if (!(jumpDistance >= ZR_CLASS_JUMP_DISTANCE_MIN && jumpDistance <= ZR_CLASS_JUMP_DISTANCE_MAX))
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{
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flags += ZR_CLASS_JUMP_DISTANCE;
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}
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}
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return flags;
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}
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/**
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* Checks if the specified class index is a valid index.
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*
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@ -60,8 +60,8 @@ ClassHealthRegenStop(client)
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public Action:ClassHealthRegenTimer(Handle:timer, any:client)
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{
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// Kill the timer if the player is dead.
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if (!IsPlayerAlive(client))
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// Kill the timer if the player is dead or not in game.
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if (!IsClientConnected(client) || !IsClientInGame(client) || !IsPlayerAlive(client))
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{
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tHealthRegen[client] = INVALID_HANDLE;
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return Plugin_Stop;
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@ -114,11 +114,11 @@
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#define ZR_CLASS_DEFAULT_OVERLAY_PATH "overlays/zr/zvision"
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#define ZR_CLASS_DEFAULT_NVGS "no"
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#define ZR_CLASS_DEFAULT_FOV 90
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#define ZR_CLASS_DEFAULT_HAS_NAPALM "yes"
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#define ZR_CLASS_DEFAULT_HAS_NAPALM "no"
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#define ZR_CLASS_DEFAULT_NAPALM_TIME 10.0
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#define ZR_CLASS_DEFAULT_IMMUNITY_MODE ZR_CLASS_IMMUNITY_DISABLED
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#define ZR_CLASS_DEFAULT_IMMUNITY_AMOUNT 0.0
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#define ZR_CLASS_DEFAULT_NO_FALL_DAMAGE "on"
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#define ZR_CLASS_DEFAULT_NO_FALL_DAMAGE "yes"
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#define ZR_CLASS_DEFAULT_HEALTH 6000
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#define ZR_CLASS_DEFAULT_HEALTH_REGEN_INTERVAL 0.0
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#define ZR_CLASS_DEFAULT_HEALTH_REGEN_AMOUNT 2
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@ -167,6 +167,7 @@
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#define ZR_CLASS_SPEED_MAX 2000.0
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#define ZR_CLASS_KNOCKBACK_MIN -30.0
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#define ZR_CLASS_KNOCKBACK_MAX 30.0
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#define ZR_CLASS_KNOCKBACK_IGNORE -31.0 /** Used by class editor volumetric feature. */
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#define ZR_CLASS_JUMP_HEIGHT_MIN 0.0
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#define ZR_CLASS_JUMP_HEIGHT_MAX 5.0
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#define ZR_CLASS_JUMP_DISTANCE_MIN 0.0
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@ -272,6 +273,48 @@ enum ClassAttributes
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Float:Class_JumpDistance
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}
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/**
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* Structure of class attributes that are allowed to be modified directly,
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* while the player is alive.
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*
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* Note: This structure is also used as a mask to tell if a individual
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* attribute should be ignored or not. Negative valueas usually indicate
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* ignored attributes. Booleans are now ints so they can be negative.
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* Strings have reserved keywords like "nochange" that indicate a ignored
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* attribute.
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*/
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enum ClassEditableAttributes
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{
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/* Model */
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ClassEdit_AlphaInitial = 0,
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ClassEdit_AlphaDamaged,
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ClassEdit_AlphaDamage,
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/* Hud */
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String:ClassEdit_OverlayPath[PLATFORM_MAX_PATH],
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ClassEdit_Nvgs,
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ClassEdit_Fov,
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/* Effects */
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ClassEdit_HasNapalm,
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Float:ClassEdit_NapalmTime,
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/* Player behaviour */
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ClassEdit_ImmunityMode,
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Float:ClassEdit_ImmunityAmount,
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ClassEdit_NoFallDamage,
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Float:ClassEdit_RegenInterval,
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ClassEdit_RegenAmount,
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ClassEdit_InfectGain,
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ClassEdit_KillBonus,
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Float:ClassEdit_Speed,
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Float:ClassEdit_KnockBack,
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Float:ClassEdit_JumpHeight,
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Float:ClassEdit_JumpDistance
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}
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/**
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* Class attributes that support multipliers.
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*/
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@ -533,7 +576,7 @@ ClassLoad(bool:keepMultipliers = false)
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/* Effects */
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ClassData[ClassCount][Class_HasNapalm] = ConfigKvGetStringBool(kvClassData, "have_napalm", ZR_CLASS_DEFAULT_HAS_NAPALM);
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ClassData[ClassCount][Class_HasNapalm] = ConfigKvGetStringBool(kvClassData, "has_napalm", ZR_CLASS_DEFAULT_HAS_NAPALM);
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ClassData[ClassCount][Class_NapalmTime] = KvGetFloat(kvClassData, "napalm_time", ZR_CLASS_DEFAULT_NAPALM_TIME);
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