Move the set functions behind the get functions.

For organization sake.
This commit is contained in:
zaCade 2019-09-29 10:24:22 +02:00
parent 37698b0c20
commit 99476979ad

View File

@ -181,26 +181,6 @@ stock ToolsClientScore(client, bool:score = true, bool:apply = true, value = 0)
return -1;
}
/**
* Set a client's alpha value.
*
* @param client The client index.
* @param alpha The alpha value to set client's alpha to. (0-255)
* @param weapons Apply alpha to all client's weapons.
*/
stock ToolsSetClientAlpha(client, alpha)
{
// Turn rendermode on, on the client.
SetEntityRenderMode(client, RENDER_TRANSALPHA);
// Get current client colors.
new color[4];
ToolsGetEntityColor(client, color);
// Set alpha value on the client.
SetEntityRenderColor(client, color[0], color[1], color[2], alpha);
}
/**
* Sets an entity's color. (This is the "get" version of SetEntityRenderColor)
*
@ -231,6 +211,26 @@ stock ToolsGetEntityAlpha(entity)
return GetEntData(entity, offset + 3, 1);
}
/**
* Set a client's alpha value.
*
* @param client The client index.
* @param alpha The alpha value to set client's alpha to. (0-255)
* @param weapons Apply alpha to all client's weapons.
*/
stock ToolsSetClientAlpha(client, alpha)
{
// Turn rendermode on, on the client.
SetEntityRenderMode(client, RENDER_TRANSALPHA);
// Get current client colors.
new color[4];
ToolsGetEntityColor(client, color);
// Set alpha value on the client.
SetEntityRenderColor(client, color[0], color[1], color[2], alpha);
}
/**
* Gets an entity's color and alpha.
*