Merged heads.
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commit
9e34734c65
@ -316,14 +316,14 @@ public Action:AntiStickSolidifyTimer(Handle:timer, any:client)
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// Loop through all client's and check if client is stuck in them.
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for (new x = 1; x <= MaxClients; x++)
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{
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// Don't compare the same clients.
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if (client == x)
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// If client isn't in-game, then stop.
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if (!IsClientInGame(x))
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{
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continue;
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}
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// If client isn't in-game, then stop.
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if (!IsClientInGame(x))
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// Don't compare the same clients.
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if (client == x)
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{
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continue;
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}
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@ -409,14 +409,14 @@ stock AntiStickBuildModelBox(client, Float:boundaries[AntiStickBoxBound][3], Flo
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new Float:eyeloc[3];
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GetClientEyePosition(client, eyeloc);
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boundaries[BoxBound_FUR][2] = eyeloc[2] / 1.1; // Scale box down a bit to prevent weird false triggers.
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boundaries[BoxBound_FUL][2] = eyeloc[2] / 1.1;
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boundaries[BoxBound_FDR][2] = clientloc[2] + 3.0; // Raise this a hair up to be safe.
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boundaries[BoxBound_FDL][2] = clientloc[2] + 3.0;
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boundaries[BoxBound_BUR][2] = eyeloc[2] / 1.1;
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boundaries[BoxBound_BUL][2] = eyeloc[2] / 1.1;
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boundaries[BoxBound_BDR][2] = clientloc[2] + 3.0;
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boundaries[BoxBound_BDL][2] = clientloc[2] + 3.0;
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boundaries[BoxBound_FUR][2] = eyeloc[2];
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boundaries[BoxBound_FUL][2] = eyeloc[2];
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boundaries[BoxBound_FDR][2] = clientloc[2] + 15.0;
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boundaries[BoxBound_FDL][2] = clientloc[2] + 15.0;
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boundaries[BoxBound_BUR][2] = eyeloc[2];
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boundaries[BoxBound_BUL][2] = eyeloc[2];
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boundaries[BoxBound_BDR][2] = clientloc[2] + 15.0;
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boundaries[BoxBound_BDL][2] = clientloc[2] + 15.0;
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}
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/**
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@ -635,6 +635,9 @@ public Action:AntiStickSetWidthCommand(client, argc)
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// Set hull width.
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AntiStickSetModelHullWidth(0, model, hull_width);
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// Tell client it was successful.
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TranslationReplyToCommand(client, "AntiStick command set width successful", model, hull_width);
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// Save data.
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AntiStickSaveData();
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@ -107,8 +107,8 @@ NapalmOnWeaponFire(client, const String:weapon[])
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return;
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}
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// Wait .1 seconds.
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CreateTimer(0.1, NapalmIgniteGrenade);
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// Wait .15 seconds.
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CreateTimer(0.15, NapalmIgniteGrenade);
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}
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/**
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@ -1003,6 +1003,12 @@ stock ZMarketSetRebuyCookie(client, WeaponsSlot:slot, const String:value[])
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// Find cookie handle, and retrieve its value.
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new Handle:rebuycookie = FindClientCookie(rebuycookiename);
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if (rebuycookie == INVALID_HANDLE)
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{
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return;
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}
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// Set weapon to cookie.
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SetClientCookie(client, rebuycookie, value);
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}
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