Fixed bug where disabling weapons disabling all knockback. Also fixed potential error when disabling hitgroups.

This commit is contained in:
Greyscale 2009-06-08 16:04:11 -07:00
parent d0c25862d8
commit 9e8120cc98

View File

@ -71,23 +71,25 @@ KnockbackOnClientHurt(client, attacker, const String:weapon[], hitgroup, dmg_hea
}
new bool:weapons = GetConVarBool(g_hCvarsList[CVAR_WEAPONS]);
if (!weapons)
if (weapons)
{
return;
new weaponindex = WeaponsNameToIndex(weapon);
if (weaponindex != -1)
{
// Apply weapon knockback multiplier.
knockback *= WeaponsGetKnockback(weaponindex);
}
}
new weaponindex = WeaponsNameToIndex(weapon);
if (weaponindex != -1)
new bool:hitgroups = GetConVarBool(g_hCvarsList[CVAR_HITGROUPS]);
if (hitgroups)
{
// Apply weapon knockback multiplier.
knockback *= WeaponsGetKnockback(weaponindex);
}
new hitgroupindex = HitgroupToIndex(hitgroup);
if (hitgroupindex != -1)
{
// Apply hitgroup knockback multiplier.
knockback *= HitgroupsGetKnockback(hitgroupindex);
new hitgroupindex = HitgroupToIndex(hitgroup);
if (hitgroupindex != -1)
{
// Apply hitgroup knockback multiplier.
knockback *= HitgroupsGetKnockback(hitgroupindex);
}
}
// Apply damage knockback multiplier.