Fixed bug where disabling weapons disabling all knockback. Also fixed potential error when disabling hitgroups.
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@ -71,23 +71,25 @@ KnockbackOnClientHurt(client, attacker, const String:weapon[], hitgroup, dmg_hea
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new bool:weapons = GetConVarBool(g_hCvarsList[CVAR_WEAPONS]);
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new bool:weapons = GetConVarBool(g_hCvarsList[CVAR_WEAPONS]);
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if (!weapons)
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if (weapons)
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{
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{
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return;
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new weaponindex = WeaponsNameToIndex(weapon);
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if (weaponindex != -1)
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{
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// Apply weapon knockback multiplier.
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knockback *= WeaponsGetKnockback(weaponindex);
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}
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}
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}
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new weaponindex = WeaponsNameToIndex(weapon);
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new bool:hitgroups = GetConVarBool(g_hCvarsList[CVAR_HITGROUPS]);
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if (weaponindex != -1)
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if (hitgroups)
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{
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{
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// Apply weapon knockback multiplier.
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new hitgroupindex = HitgroupToIndex(hitgroup);
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knockback *= WeaponsGetKnockback(weaponindex);
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if (hitgroupindex != -1)
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}
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{
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// Apply hitgroup knockback multiplier.
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new hitgroupindex = HitgroupToIndex(hitgroup);
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knockback *= HitgroupsGetKnockback(hitgroupindex);
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if (hitgroupindex != -1)
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}
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{
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// Apply hitgroup knockback multiplier.
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knockback *= HitgroupsGetKnockback(hitgroupindex);
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}
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}
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// Apply damage knockback multiplier.
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// Apply damage knockback multiplier.
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