Added cvar to disable explosion entirely on infect.
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@ -233,15 +233,19 @@ zr_infect_weapons_drop "1"
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// Effects
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// Effects
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// Spawn a fireball effect around player on infection.
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Disabling this will disable the fireball, smoke cloud, and sparks in a more efficient way.
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// Default: "1"
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zr_infect_explosion "1"
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// Spawn a fireball effect around player on infection. [Dependency: zr_infect_explosion]
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// Default: "1"
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// Default: "1"
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zr_infect_fireball "1"
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zr_infect_fireball "1"
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// Spawn a smoke cloud effect around player on infection.
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// Spawn a smoke cloud effect around player on infection. [Dependency: zr_infect_explosion]
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// Default: "1"
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// Default: "1"
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zr_infect_smoke "1"
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zr_infect_smoke "1"
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// Emit sparks from player on infection.
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// Emit sparks from player on infection. [Dependency: zr_infect_explosion]
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// Default: "1"
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// Default: "1"
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zr_infect_sparks "1"
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zr_infect_sparks "1"
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@ -87,11 +87,12 @@ enum CvarsList
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Handle:CVAR_INFECT_WEAPONS_DROP,
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Handle:CVAR_INFECT_WEAPONS_DROP,
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Handle:CVAR_INFECT_MZOMBIE_RATIO,
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Handle:CVAR_INFECT_MZOMBIE_RATIO,
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Handle:CVAR_INFECT_MZOMBIE_RESPAWN,
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Handle:CVAR_INFECT_MZOMBIE_RESPAWN,
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Handle:CVAR_INFECT_SOUND,
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Handle:CVAR_INFECT_EXPLOSION,
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Handle:CVAR_INFECT_ESPLASH,
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Handle:CVAR_INFECT_FIREBALL,
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Handle:CVAR_INFECT_FIREBALL,
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Handle:CVAR_INFECT_SMOKE,
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Handle:CVAR_INFECT_SMOKE,
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Handle:CVAR_INFECT_SPARKS,
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Handle:CVAR_INFECT_SPARKS,
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Handle:CVAR_INFECT_SOUND,
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Handle:CVAR_INFECT_ESPLASH,
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Handle:CVAR_INFECT_SHAKE,
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Handle:CVAR_INFECT_SHAKE,
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Handle:CVAR_INFECT_SHAKE_AMP,
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Handle:CVAR_INFECT_SHAKE_AMP,
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Handle:CVAR_INFECT_SHAKE_FREQUENCY,
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Handle:CVAR_INFECT_SHAKE_FREQUENCY,
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@ -278,9 +279,10 @@ CvarsCreate()
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g_hCvarsList[CVAR_INFECT_WEAPONS_DROP] = CreateConVar("zr_infect_weapons_drop", "1", "Force player to drop all weapons on infect, disabling this will strip weapons instead.");
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g_hCvarsList[CVAR_INFECT_WEAPONS_DROP] = CreateConVar("zr_infect_weapons_drop", "1", "Force player to drop all weapons on infect, disabling this will strip weapons instead.");
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// Effects
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// Effects
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g_hCvarsList[CVAR_INFECT_FIREBALL] = CreateConVar("zr_infect_fireball", "1", "Spawn a fireball effect around player on infection.");
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g_hCvarsList[CVAR_INFECT_EXPLOSION] = CreateConVar("zr_infect_explosion", "1", "Disabling this will disable the fireball, smoke cloud, and sparks in a more efficient way.");
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g_hCvarsList[CVAR_INFECT_SMOKE] = CreateConVar("zr_infect_smoke", "1", "Spawn a smoke cloud effect around player on infection.");
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g_hCvarsList[CVAR_INFECT_FIREBALL] = CreateConVar("zr_infect_fireball", "1", "Spawn a fireball effect around player on infection. [Dependency: zr_infect_explosion]");
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g_hCvarsList[CVAR_INFECT_SPARKS] = CreateConVar("zr_infect_sparks", "1", "Emit sparks from player on infection.");
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g_hCvarsList[CVAR_INFECT_SMOKE] = CreateConVar("zr_infect_smoke", "1", "Spawn a smoke cloud effect around player on infection. [Dependency: zr_infect_explosion]");
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g_hCvarsList[CVAR_INFECT_SPARKS] = CreateConVar("zr_infect_sparks", "1", "Emit sparks from player on infection. [Dependency: zr_infect_explosion]");
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g_hCvarsList[CVAR_INFECT_SOUND] = CreateConVar("zr_infect_sound", "npc/fast_zombie/fz_scream1.wav", "Sound, relative to \"sounds\" folder, to play from player on infection. ['\"\"' = No sound]");
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g_hCvarsList[CVAR_INFECT_SOUND] = CreateConVar("zr_infect_sound", "npc/fast_zombie/fz_scream1.wav", "Sound, relative to \"sounds\" folder, to play from player on infection. ['\"\"' = No sound]");
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g_hCvarsList[CVAR_INFECT_ESPLASH] = CreateConVar("zr_infect_esplash", "1", "Emit an energy splash from player on infection.");
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g_hCvarsList[CVAR_INFECT_ESPLASH] = CreateConVar("zr_infect_esplash", "1", "Emit an energy splash from player on infection.");
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g_hCvarsList[CVAR_INFECT_SHAKE] = CreateConVar("zr_infect_shake", "1", "Shake player's view on infect.");
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g_hCvarsList[CVAR_INFECT_SHAKE] = CreateConVar("zr_infect_shake", "1", "Shake player's view on infect.");
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@ -726,23 +726,9 @@ InfectFireEffects(client)
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GetClientAbsOrigin(client, clientloc);
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GetClientAbsOrigin(client, clientloc);
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clientloc[2] += 30;
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clientloc[2] += 30;
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// If cvar contains path, then continue.
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new bool:explosion = GetConVarBool(g_hCvarsList[CVAR_INFECT_EXPLOSION]);
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decl String:sound[PLATFORM_MAX_PATH];
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if (explosion)
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GetConVarString(g_hCvarsList[CVAR_INFECT_SOUND], sound, sizeof(sound));
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if (sound[0])
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{
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{
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// Emit infect sound from infected client.
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SEffectsEmitSoundFromClient(client, sound, SNDLEVEL_SCREAMING);
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}
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// If energy splash effect is enabled, then continue.
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new bool:esplash = GetConVarBool(g_hCvarsList[CVAR_INFECT_ESPLASH]);
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if (esplash)
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{
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// Create energy splash effect.
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VEffectsCreateEnergySplash(clientloc, direction, true);
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}
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// Initialize explosion flags variable.
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// Initialize explosion flags variable.
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new flags;
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new flags;
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@ -769,6 +755,24 @@ InfectFireEffects(client)
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// Create explosion at client's origin.
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// Create explosion at client's origin.
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VEffectsCreateExplosion(clientloc, flags);
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VEffectsCreateExplosion(clientloc, flags);
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}
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// If cvar contains path, then continue.
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decl String:sound[PLATFORM_MAX_PATH];
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GetConVarString(g_hCvarsList[CVAR_INFECT_SOUND], sound, sizeof(sound));
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if (sound[0])
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{
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// Emit infect sound from infected client.
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SEffectsEmitSoundFromClient(client, sound, SNDLEVEL_SCREAMING);
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}
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// If energy splash effect is enabled, then continue.
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new bool:esplash = GetConVarBool(g_hCvarsList[CVAR_INFECT_ESPLASH]);
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if (esplash)
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{
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// Create energy splash effect.
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VEffectsCreateEnergySplash(clientloc, direction, true);
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}
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// If shake effect is enabled, then continue.
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// If shake effect is enabled, then continue.
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new bool:shake = GetConVarBool(g_hCvarsList[CVAR_INFECT_SHAKE]);
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new bool:shake = GetConVarBool(g_hCvarsList[CVAR_INFECT_SHAKE]);
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