Minior fixes in class system.
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@ -238,7 +238,7 @@ CvarsCreate()
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g_hCvarsList[CVAR_CLASSES_DEFAULT_ADMIN] = CreateConVar("zr_classes_default_admin", "random", "Admin class assigned to admins on connect. [\"random\" = Random admin class | \"\" = Class config default]");
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// Menu
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g_hCvarsList[CVAR_CLASSES_MENU_AUTOCLOSE] = CreateConVar("zr_classes_menu_autoclose", "0", "Automatically close class selection menu.");
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g_hCvarsList[CVAR_CLASSES_MENU_AUTOCLOSE] = CreateConVar("zr_classes_menu_autoclose", "0", "Automatically close class selection menu after selecting a class.");
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// Overlays
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g_hCvarsList[CVAR_CLASSES_OVERLAY_TOGGLE] = CreateConVar("zr_classes_overlay_toggle", "1", "Allow players to toggle class overlay.");
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@ -172,9 +172,9 @@ ClassOnClientInfected(client, bool:motherzombie = false)
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// Check if it's a mother zombie.
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if (motherzombie)
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{
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// Set negative admin flag if client is admin, so it's removed in
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// special class flags.
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isadmin = ZRIsClientAdmin(client) ? -ZR_CLASS_FLAG_ADMIN_ONLY : 0;
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// Set admin flag if client is admin, so it's removed in special class
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// flags.
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isadmin = ZRIsClientAdmin(client) ? ZR_CLASS_FLAG_ADMIN_ONLY : 0;
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// Get default mother zombie setting.
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GetConVarString(g_hCvarsList[CVAR_CLASSES_DEFAULT_M_ZOMB], motherzombiesetting, sizeof(motherzombiesetting));
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@ -186,7 +186,7 @@ ClassOnClientInfected(client, bool:motherzombie = false)
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else if (StrEqual(motherzombiesetting, "random", false))
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{
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// Get random regular zombie class. Remove admin flag if admin.
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motherindex = ClassGetRandomClass(ZR_CLASS_TEAM_ZOMBIES, _, _, ZR_CLASS_SPECIALFLAGS + isadmin);
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motherindex = ClassGetRandomClass(ZR_CLASS_TEAM_ZOMBIES, _, _, ZR_CLASS_SPECIALFLAGS - isadmin);
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}
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else if (StrEqual(motherzombiesetting, "motherzombies", false))
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{
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@ -909,7 +909,7 @@ stock ClassGetDefaultSpawnClass(teamid, cachetype = ZR_CLASS_CACHE_MODIFIED)
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// The class index is invalid or the team IDs didn't match.
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// Because it's user input, we'll fall back to the first class
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// in the specified team, and log a warning.
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classindex = ClassGetFirstClass(teamid, _, _, cachetype);
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classindex = ClassGetFirstClass(teamid, _, _, ZR_CLASS_SPECIALFLAGS, cachetype);
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LogEvent(false, LogType_Error, LOG_CORE_EVENTS, LogModule_Playerclasses, "Default Spawn Class", "Warning: Failed to set \"%s\" as default spawn class for team %d. The class doesn't exist or the team IDs doesn't match. Falling back to the first class in the team.", classname, teamid);
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