fix engine crash bug in 0c0ce1adfc
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21c2ac40a8
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@ -188,9 +188,9 @@ APIOnClientInfected(client, attacker, bool:motherinfect, bool:respawnoverride, b
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static char sTargetname[64];
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GetEntPropString(entity, Prop_Data, "m_iName", sTargetname, sizeof(sTargetname));
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if(StrEqual(sTargetname, "game_playerdie"))
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if(client > 0 && StrEqual(sTargetname, "game_playerdie"))
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AcceptEntityInput(entity, "Use", client, client);
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else if(StrEqual(sTargetname, "game_playerkill"))
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else if(attacker > 0 && StrEqual(sTargetname, "game_playerkill"))
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AcceptEntityInput(entity, "Use", attacker, attacker);
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}
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}
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@ -437,7 +437,7 @@ InfectOnRoundEnd()
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ZREndTimer(tInfectCountdown);
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// x = client index.
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for (new x = 1; x <= MaxClients; x++)
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for (new x = 1; x <= MaxClients; x++)
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{
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// Disable zombie flag on client.
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bZombie[x] = false;
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