Fixed compiling errors
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		| @@ -245,7 +245,7 @@ public Action:EventPlayerDeath(Handle:event, const String:name[], bool:dontBroad | ||||
|     // Forward event to modules. | ||||
|     ClassOnClientDeath(index); | ||||
|     RoundEndOnClientDeath(); | ||||
|     InfectOnClientDeath(); | ||||
|     InfectOnClientDeath(index, attacker); | ||||
|     SEffectsOnClientDeath(index); | ||||
|     SpawnProtectOnClientDeath(index); | ||||
|     RespawnOnClientDeath(index, attacker, weapon); | ||||
|   | ||||
| @@ -234,7 +234,7 @@ InfectOnClientSpawn(client) | ||||
| InfectOnClientDeath(client, attacker) | ||||
| { | ||||
|     // If attacker isn't valid, then stop. | ||||
|     if (!ZRIsValidClient(attacker)) | ||||
|     if (!ZRIsClientValid(attacker)) | ||||
|     { | ||||
|         return; | ||||
|     } | ||||
| @@ -252,7 +252,7 @@ InfectOnClientDeath(client, attacker) | ||||
|     } | ||||
|      | ||||
|     // Add kill bonus to attacker's score. | ||||
|     new bonus = ClassGetKillBonus(index); | ||||
|     new bonus = ClassGetKillBonus(client); | ||||
|     new score = ToolsClientScore(attacker, true, false); | ||||
|     ToolsClientScore(attacker, true, true, score + bonus); | ||||
| } | ||||
|   | ||||
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