General: Add missing cvars to cfg.
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@ -341,6 +341,10 @@ zr_infect_consecutive_block "1"
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// Default: "1"
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// Default: "1"
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zr_infect_weapons_drop "1"
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zr_infect_weapons_drop "1"
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// Time in seconds during which knife can not be used after becoming a zombie.
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// Default: "1.0"
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zr_infect_knife_cooldown "1.0"
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// The maximum allowed distance between a client and an attacker for a successful infection. [0.0 = Disabled]
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// The maximum allowed distance between a client and an attacker for a successful infection. [0.0 = Disabled]
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// Default: "80.0"
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// Default: "80.0"
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zr_infect_max_distance "80.0"
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zr_infect_max_distance "80.0"
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@ -664,6 +668,14 @@ zr_respawn_team_zombie_world "1"
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// Default: "1"
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// Default: "1"
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zr_napalm_ignite "1"
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zr_napalm_ignite "1"
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// The burn-time is reset when being naded multiple times. [0: Original burn-time is used.]
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// Default: "1"
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zr_napalm_time_reset "1"
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// The amount of damage that's needed to apply full burn duration.
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// Default: "75"
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zr_napalm_time_scale "75"
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// Minimum water-saturation before flame is extinguished. ['0' = Disabled | '1' = Feet | '2' = Waist | '3' = Full submersion]
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// Minimum water-saturation before flame is extinguished. ['0' = Disabled | '1' = Feet | '2' = Waist | '3' = Full submersion]
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// Default: "0"
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// Default: "0"
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zr_napalm_douse "0"
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zr_napalm_douse "0"
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