Updated docs with model and knock back guides. Tuned default knock back values for classes, weapons and hit groups.
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@ -42,8 +42,8 @@
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// kill_bonus number How many points to give per kill. Zombies only.
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// speed decimal The player speed.
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// knockback decimal Force of the knockback when shot at. Zombies only.
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// jump_height decimal Multiplier of the players jump height. 0.0 means no jump, 1.0 is normal.
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// jump_distance decimal Multiplier of the players jump distance. 0.0 means no forward jump, 1.0 is normal.
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// jump_height decimal Multiplier of the players jump height. 0.0 means no jump boost, 1.0 is normal.
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// jump_distance decimal Multiplier of the players jump distance. 0.0 means no forward jump boost, 1.0 is normal.
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"classes"
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{
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@ -264,7 +264,7 @@
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"health_regen_interval" "0.25"
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"health_regen_amount" "10"
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"health_infect_gain" "700"
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"kill_bonus" "1"
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"kill_bonus" "4"
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"speed" "400"
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"knockback" "2.8"
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@ -373,7 +373,7 @@
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"team" "1"
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"team_default" "yes"
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"flags" "0"
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"group" ""
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"group" "zr_vip"
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"name" "VIP Human"
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"description" "Human class for important players"
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@ -396,18 +396,18 @@
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// Player behaviour
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"immunity_mode" "0"
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"immunity_amount" "0.0"
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"no_fall_damage" "no"
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"no_fall_damage" "yes"
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"health" "200"
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"health_regen_interval" "1.0"
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"health_regen_amount" "10"
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"health_infect_gain" "0"
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"kill_bonus" "2"
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"kill_bonus" "1"
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"speed" "320"
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"knockback" "0"
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"jump_height" "1.1"
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"jump_distance" "1.1"
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"jump_height" "1.2"
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"jump_distance" "1.2"
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}
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"human_admin"
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@ -446,12 +446,12 @@
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"health_regen_interval" "1.0"
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"health_regen_amount" "10"
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"health_infect_gain" "0"
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"kill_bonus" "2"
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"kill_bonus" "1"
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"speed" "320"
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"knockback" "0"
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"jump_height" "1.1"
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"jump_distance" "1.1"
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"jump_height" "1.2"
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"jump_distance" "1.2"
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}
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"human_speedy"
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@ -528,7 +528,7 @@
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// Player behaviour
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"immunity_mode" "0"
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"immunity_amount" "0.0"
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"no_fall_damage" "no"
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"no_fall_damage" "yes"
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"health" "100"
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"health_regen_interval" "0.0"
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