Updated docs with model and knock back guides. Tuned default knock back values for classes, weapons and hit groups.
This commit is contained in:
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@ -3,7 +3,7 @@
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// ZOMBIE:RELOADED
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// ZOMBIE:RELOADED
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// Downloads configuration
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// Downloads configuration
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//
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//
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// Check the downloads configuration section in the manual for detailed info.
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// See Download List (3.6) section in the manual for detailed info.
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//
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//
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// ============================================================================
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// ============================================================================
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// * Each uncommented line will be used as a file path for clients to download.
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// * Each uncommented line will be used as a file path for clients to download.
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@ -38,7 +38,7 @@
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"damage" "on"
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"damage" "on"
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// Knockback
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// Knockback
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"knockback" "2.0"
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"knockback" "1.2"
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}
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}
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"Chest"
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"Chest"
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@ -50,7 +50,7 @@
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"damage" "on"
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"damage" "on"
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// Knockback
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// Knockback
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"knockback" "1.3"
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"knockback" "1.0"
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}
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}
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"Stomach"
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"Stomach"
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@ -62,7 +62,7 @@
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"damage" "on"
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"damage" "on"
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// Knockback
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// Knockback
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"knockback" "1.2"
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"knockback" "1.0"
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}
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}
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"LeftArm"
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"LeftArm"
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@ -74,7 +74,7 @@
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"damage" "on"
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"damage" "on"
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// Knockback
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// Knockback
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"knockback" "1.0"
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"knockback" "0.9"
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}
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}
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"RightArm"
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"RightArm"
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@ -86,7 +86,7 @@
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"damage" "on"
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"damage" "on"
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// Knockback
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// Knockback
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"knockback" "1.0"
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"knockback" "0.9"
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}
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}
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"LeftLeg"
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"LeftLeg"
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@ -42,8 +42,8 @@
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// kill_bonus number How many points to give per kill. Zombies only.
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// kill_bonus number How many points to give per kill. Zombies only.
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// speed decimal The player speed.
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// speed decimal The player speed.
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// knockback decimal Force of the knockback when shot at. Zombies only.
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// knockback decimal Force of the knockback when shot at. Zombies only.
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// jump_height decimal Multiplier of the players jump height. 0.0 means no jump, 1.0 is normal.
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// jump_height decimal Multiplier of the players jump height. 0.0 means no jump boost, 1.0 is normal.
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// jump_distance decimal Multiplier of the players jump distance. 0.0 means no forward jump, 1.0 is normal.
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// jump_distance decimal Multiplier of the players jump distance. 0.0 means no forward jump boost, 1.0 is normal.
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"classes"
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"classes"
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{
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{
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@ -264,7 +264,7 @@
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"health_regen_interval" "0.25"
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"health_regen_interval" "0.25"
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"health_regen_amount" "10"
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"health_regen_amount" "10"
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"health_infect_gain" "700"
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"health_infect_gain" "700"
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"kill_bonus" "1"
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"kill_bonus" "4"
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"speed" "400"
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"speed" "400"
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"knockback" "2.8"
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"knockback" "2.8"
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@ -373,7 +373,7 @@
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"team" "1"
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"team" "1"
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"team_default" "yes"
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"team_default" "yes"
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"flags" "0"
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"flags" "0"
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"group" ""
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"group" "zr_vip"
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"name" "VIP Human"
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"name" "VIP Human"
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"description" "Human class for important players"
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"description" "Human class for important players"
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@ -396,18 +396,18 @@
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// Player behaviour
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// Player behaviour
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"immunity_mode" "0"
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"immunity_mode" "0"
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"immunity_amount" "0.0"
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"immunity_amount" "0.0"
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"no_fall_damage" "no"
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"no_fall_damage" "yes"
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"health" "200"
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"health" "200"
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"health_regen_interval" "1.0"
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"health_regen_interval" "1.0"
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"health_regen_amount" "10"
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"health_regen_amount" "10"
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"health_infect_gain" "0"
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"health_infect_gain" "0"
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"kill_bonus" "2"
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"kill_bonus" "1"
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"speed" "320"
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"speed" "320"
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"knockback" "0"
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"knockback" "0"
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"jump_height" "1.1"
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"jump_height" "1.2"
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"jump_distance" "1.1"
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"jump_distance" "1.2"
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}
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}
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"human_admin"
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"human_admin"
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@ -446,12 +446,12 @@
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"health_regen_interval" "1.0"
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"health_regen_interval" "1.0"
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"health_regen_amount" "10"
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"health_regen_amount" "10"
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"health_infect_gain" "0"
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"health_infect_gain" "0"
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"kill_bonus" "2"
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"kill_bonus" "1"
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"speed" "320"
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"speed" "320"
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"knockback" "0"
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"knockback" "0"
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"jump_height" "1.1"
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"jump_height" "1.2"
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"jump_distance" "1.1"
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"jump_distance" "1.2"
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}
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}
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"human_speedy"
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"human_speedy"
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@ -528,7 +528,7 @@
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// Player behaviour
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// Player behaviour
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"immunity_mode" "0"
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"immunity_mode" "0"
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"immunity_amount" "0.0"
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"immunity_amount" "0.0"
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"no_fall_damage" "no"
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"no_fall_damage" "yes"
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"health" "100"
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"health" "100"
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"health_regen_interval" "0.0"
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"health_regen_interval" "0.0"
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@ -47,7 +47,7 @@
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// Knockback (module)
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// Knockback (module)
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"knockback" "0.8"
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"knockback" "1.1"
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// ZMarket (module)
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// ZMarket (module)
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@ -74,7 +74,7 @@
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// Knockback (module)
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// Knockback (module)
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"knockback" "0.8"
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"knockback" "1.1"
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// ZMarket (module)
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// ZMarket (module)
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@ -101,7 +101,7 @@
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// Knockback (module)
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// Knockback (module)
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"knockback" "1.0"
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"knockback" "1.1"
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// ZMarket (module)
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// ZMarket (module)
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@ -129,7 +129,7 @@
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// Knockback (module)
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// Knockback (module)
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"knockback" "1.2"
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"knockback" "1.1"
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// ZMarket (module)
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// ZMarket (module)
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@ -185,7 +185,7 @@
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// Knockback (module)
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// Knockback (module)
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"knockback" "1.0"
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"knockback" "1.1"
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// ZMarket (module)
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// ZMarket (module)
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@ -213,7 +213,7 @@
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// Knockback (module)
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// Knockback (module)
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"knockback" "0.9" // Remember that there are 8 pellets in 1 shot.
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"knockback" "0.8" // Remember that there are 8 pellets in 1 shot.
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// ZMarket (module)
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// ZMarket (module)
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@ -241,7 +241,7 @@
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// Knockback (module)
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// Knockback (module)
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"knockback" "0.9" // See above comment.
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"knockback" "0.8" // Remember that there are 8 pellets in 1 shot.
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// ZMarket (module)
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// ZMarket (module)
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@ -458,7 +458,7 @@
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// Knockback (module)
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// Knockback (module)
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"knockback" "1.2"
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"knockback" "1.0"
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// ZMarket (module)
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// ZMarket (module)
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@ -485,7 +485,7 @@
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// Knockback (module)
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// Knockback (module)
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"knockback" "1.1"
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"knockback" "1.0"
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// ZMarket (module)
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// ZMarket (module)
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@ -539,7 +539,7 @@
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// Knockback (module)
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// Knockback (module)
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"knockback" "1.1"
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"knockback" "1.0"
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// ZMarket (module)
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// ZMarket (module)
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@ -566,7 +566,7 @@
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// Knockback (module)
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// Knockback (module)
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"knockback" "1.5"
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"knockback" "1.8"
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// ZMarket (module)
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// ZMarket (module)
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@ -593,7 +593,7 @@
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// Knockback (module)
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// Knockback (module)
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"knockback" "1.3"
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"knockback" "0.9"
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// ZMarket (module)
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// ZMarket (module)
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@ -620,7 +620,7 @@
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// Knockback (module)
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// Knockback (module)
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"knockback" "1.3"
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"knockback" "0.9"
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// ZMarket (module)
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// ZMarket (module)
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@ -674,7 +674,7 @@
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// Knockback (module)
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// Knockback (module)
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"knockback" "1.2"
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"knockback" "1.0"
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// ZMarket (module)
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// ZMarket (module)
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@ -335,7 +335,7 @@
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"Classes Attrib Knockback"
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"Classes Attrib Knockback"
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{
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{
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"en" "Knock back"
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"en" "Knock Back"
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}
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}
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"Classes Attrib Jump Height"
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"Classes Attrib Jump Height"
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@ -16,7 +16,7 @@
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<p class="headerinfo">Targets plugin version 3.0.0 Beta 2, (not released)<br />
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<p class="headerinfo">Targets plugin version 3.0.0 Beta 2, (not released)<br />
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Written by Richard Helgeby</p>
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Written by Richard Helgeby</p>
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<p class="headerinfo">Manual last modified: 2009.11.20</p>
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<p class="headerinfo">Manual last modified: 2009.11.22</p>
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<h2>Index</h2>
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<h2>Index</h2>
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@ -70,7 +70,7 @@ Written by Richard Helgeby</p>
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</ol>
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</ol>
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</li>
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</li>
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<li><a href="#3.5">Model List</a></li>
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<li><a href="#3.5">Model Configuration</a></li>
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<li><a href="#3.6">Download List</a></li>
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<li><a href="#3.6">Download List</a></li>
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<li>
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<li>
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@ -185,11 +185,12 @@ Written by Richard Helgeby</p>
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<li>
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<li>
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<a href="#6">Server Administration Guide</a>
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<a href="#6">Server Administration Guide</a>
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<ol>
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<ol>
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<li><a href="#6.1">Briefing - Map Configuration Files</a></li>
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<li><a href="#6.1">Adding Custom Content</a></li>
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<li><a href="#6.2">Map Balance</a></li>
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<li><a href="#6.2">Briefing - Map Configuration Files</a></li>
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<li><a href="#6.3">Knock Back Settings</a></li>
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<li><a href="#6.3">Map Balance</a></li>
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<li><a href="#6.4">Map Time</a></li>
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<li><a href="#6.4">Tuning Knock Back</a></li>
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<li><a href="#6.5">Servers With Unlimited Ammo and No Reloading</a></li>
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<li><a href="#6.5">Map Time</a></li>
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<li><a href="#6.6">Servers With Unlimited Ammo and No Reloading</a></li>
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</ol>
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</ol>
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</li>
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</li>
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@ -880,7 +881,7 @@ listed in this file.</p>
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<h3><a name="3.6" />3.6 Download List</h3>
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<h3><a name="3.6" />3.6 Download List</h3>
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<p>Custom models, materials and overlays must be listed in the download list so clients will
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<p>Custom materials and overlays must be listed in the download list so clients will
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download them. Use one line per file, with paths relative to the "cstrike" folder.</p>
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download them. Use one line per file, with paths relative to the "cstrike" folder.</p>
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<p>List files to be downloaded in the following file:</p>
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<p>List files to be downloaded in the following file:</p>
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@ -890,7 +891,7 @@ download them. Use one line per file, with paths relative to the "cstrike" folde
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<p>Look at the default downloads in that file for an example on how to list files to be
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<p>Look at the default downloads in that file for an example on how to list files to be
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downloaded.</p>
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downloaded.</p>
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<p><strong>Note:</strong> The ambient sound file do not need to be listed here.</p>
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<p><strong>Note:</strong> The ambiecne sound file doesn't need to be listed.</p>
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<h3><a name="3.7" />3.7 Class Configuration</h3>
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<h3><a name="3.7" />3.7 Class Configuration</h3>
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@ -4197,7 +4198,7 @@ following operations:</p>
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<h4><a name="4.6.3" />4.6.3 Taking Advantage Of The Class Skills</h4>
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<h4><a name="4.6.3" />4.6.3 Taking Advantage Of The Class Skills</h4>
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<p>(bunny jump)</p>
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<p>(bunny jump)</p>
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<p>(almost invisible, act as a spy and surprise humans)</p>
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<p>(almost invisible zombies, act as a spy and surprise humans)</p>
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<h3><a name="4.7" />4.7 Physics Stuff</h3>
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<h3><a name="4.7" />4.7 Physics Stuff</h3>
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@ -4997,16 +4998,64 @@ what plugin that is causing random crashes.</p>
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the server. Zombie:Reloaded need a list of what files do be downloaded on the players' client.
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the server. Zombie:Reloaded need a list of what files do be downloaded on the players' client.
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Currently it's only two lists; models and downloads.</p>
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Currently it's only two lists; models and downloads.</p>
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<p><strong>Note:</strong> The ambiecne sound file doesn't need to be listed.</p>
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<h4><a name="6.1.2" />6.1.2 Adding Models</h4>
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<h4><a name="6.1.2" />6.1.2 Adding Models</h4>
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<p>When adding models, update following modules:</p>
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<ul>
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<li>Place model files on the server in "cstrike/models/player/<...>" and model materials
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in "cstrike/materials/player/<...>".</li>
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<li>Add model in <a href="#3.5">model configuration</a>.</li>
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<li>Add model material files to <a href="#3.6">download list</a>.</li>
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<li>Update model_path attribute on one or more classes in <a href="#3.7">class configuration</a>
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to use new models. Either by using a predefined setting for random selection, or by directly
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specifying a model file.</li>
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</ul>
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<h3><a name="6.2" />6.1 Briefing - Map Configuration Files</h3>
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<h3><a name="6.3" />6.2 Map Balance</h3>
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<h3><a name="6.1" />6.1 Briefing - Map Configuration Files</h3>
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<h3><a name="6.4" />6.3 Tuning Knock Back</h3>
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<h3><a name="6.2" />6.2 Map Balance</h3>
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<h3><a name="6.3" />6.3 Knock Back Settings</h3>
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<p>A guide on tuning knock back. It will help finding the default knock back that is used as base
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<h3><a name="6.4" />6.4 Map Time</h3>
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value for all classes.</p>
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<h3><a name="6.5" />6.5 Servers With Unlimited Ammo And No Reloading</h3>
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<ol>
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<li>Make a new zombie class with normal Counter-Strike: Source settings:
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<blockquote><table>
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<tr><td class="parameter">fov</td><td class="code">90</td></tr>
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|
<tr><td class="parameter">speed</td><td class="code">300</td></tr>
|
||||||
|
<tr><td class="parameter">knockback</td><td class="code">1.0</td></tr>
|
||||||
|
<tr><td class="parameter">jump_height</td><td class="code">1.0</td></tr>
|
||||||
|
<tr><td class="parameter">jump_distance</td><td class="code">1.0</td></tr>
|
||||||
|
</table></blockquote>
|
||||||
|
</li>
|
||||||
|
<li>Disable hit groups module.</li>
|
||||||
|
<li>Set all weapon knock back multipliers to 1.0 in weapon configuration.</li>
|
||||||
|
<li>Join the game and get someone to help. Use that new zombie class.</li>
|
||||||
|
<li>Open knock back multiplier menu and leave it open: !zadmin > Class Multipliers > Zombies
|
||||||
|
> Knock Back</li>
|
||||||
|
<li>Experiment by increasing or decreasing multiplier to get a good feeling on its sensitivity.
|
||||||
|
Then start testing in an open area to make a good balance between zombies and humans. Also test
|
||||||
|
it while climbing on boxes.</li>
|
||||||
|
<li>Once the balance is good, note the multiplier value. This is the actual value since all
|
||||||
|
other multipliers are 1.0. This value will be used as base knock back and can be set on all
|
||||||
|
zombies. Currently there's no in-game multiplier menu for hit groups, but it can be reloaded
|
||||||
|
after changes are made, whithout restarting the server.</li>
|
||||||
|
<li>Set knock back on other zombie classes in class configuration based on this vlaue, whether
|
||||||
|
they should be stronger or weaker.</li>
|
||||||
|
<li>Enable hit groups and adjust the knock back multiplier per hit group. Note that it's a
|
||||||
|
multiplier and there should be only tiny changes from 1.0.</li>
|
||||||
|
<li>Adjust weapon knock back in weapon configuration. The best is to keep these as close to
|
||||||
|
1.0 as possible. Knock back also depends on how much damage that's done, so pistols could
|
||||||
|
have increased values, and shot guns can be decreased.</li>
|
||||||
|
</ol>
|
||||||
|
|
||||||
|
<h3><a name="6.5" />6.4 Map Time</h3>
|
||||||
|
<h3><a name="6.6" />6.5 Servers With Unlimited Ammo And No Reloading</h3>
|
||||||
|
|
||||||
|
|
||||||
<h2><a name="7" />7. Reporting Bugs And Problems</h2>
|
<h2><a name="7" />7. Reporting Bugs And Problems</h2>
|
||||||
|
Loading…
Reference in New Issue
Block a user