Made class menus and a class data dump console command.

This commit is contained in:
richard
2009-04-15 23:40:45 +02:00
parent b2d4b9b4ad
commit b481546dc4
14 changed files with 445 additions and 94 deletions

View File

@@ -5,7 +5,6 @@
*
* File: classmenus.inc
* Description: Provides functions for managing class menus.
* Author: Richard Helgeby, Greyscale
*
* ============================================================================
*/
@@ -34,15 +33,25 @@ Admin mode is enabled!
*/
/* ------------------------------------
*
* MAIN CLASS MENU
*
* ------------------------------------
*/
/**
* Displays the main class menu with the players class settings.
*
* @param client The client index.
*/
ClassMenuMain(client)
{
new Handle:classmenu = CreateMenu(ClassMenuMainHandle);
new Handle:menu = CreateMenu(ClassMenuMainHandle);
new itemdraw = (IsClientAdmin(client)) ? ITEMDRAW_DEFAULT : ITEMDRAW_DISABLED;
SetGlobalTransTarget(client);
SetMenuTitle(classmenu, "%t\n", "!zclass title");
SetMenuTitle(menu, "%t\n", "!zclass title");
decl String:zombieclass[128];
decl String:humanclass[128];
@@ -53,78 +62,216 @@ ClassMenuMain(client)
decl String:adminselect[128];
decl String:inadminmnode[128];
decl String:adminmnode[128];
decl String:toggleadminmnode[128];
decl String:adminmode[128];
decl String:toggleadminmode[128];
// Check if the player is in admin mode.
if (ClassPlayerInAdminMode(client))
if (ClassPlayerInAdminMode[client])
{
// Notify the player.
Format(adminmode, sizeof(adminmode), "%t\n", "!zclass admin mode enabled");
AddMenuItem(classmenu, "", adminmode, ITEMDRAW_RAWLINE);
Format(inadminmnode, sizeof(inadminmnode), "%t\n", "!zclass admin mode enabled");
AddMenuItem(menu, "", inadminmnode, ITEMDRAW_RAWLINE);
}
// List zombie class options.
ClassGetName(ClassSelected[client][ZR_CLASS_TEAM_ZOMBIES, zombieclass, sizeof(zombieclass), ZR_CLASS_CACHE_MODIFIED);
Format(zombieselect, sizeof(zombieselect), "%t\n-%s", "!zclass zombie", zombieclass);
AddMenuItem(classmenu, "", zombieselect);
ClassGetName(ClassSelected[client][ZR_CLASS_TEAM_ZOMBIES], zombieclass, sizeof(zombieclass), ZR_CLASS_CACHE_MODIFIED);
Format(zombieselect, sizeof(zombieselect), "%t\n %s", "!zclass zombie", zombieclass);
AddMenuItem(menu, "", zombieselect);
// List human class options.
ClassGetName(client, humanclass, sizeof(zombieclass));
Format(zombieselect, sizeof(zombieselect), "%t\n-%s", "!zclass human", humanclass);
AddMenuItem(classmenu, "", zombieselect);
// List admin class options.
ClassGetName(client, adminclass, sizeof(adminclass));
Format(adminselect, sizeof(adminselect), "%t\n-%s", "!zclass admin", adminclass);
AddMenuItem(classmenu, "", adminselect);
ClassGetName(ClassSelected[client][ZR_CLASS_TEAM_HUMANS], humanclass, sizeof(humanclass), ZR_CLASS_CACHE_MODIFIED);
Format(humanselect, sizeof(humanselect), "%t\n %s", "!zclass human", humanclass);
AddMenuItem(menu, "", humanselect);
if (IsClientAdmin(client))
{
// Show admin mode toggle option.
AddMenuItem(classmenu, "", " ", ITEMDRAW_SPACER);
// List admin class options.
ClassGetName(ClassSelected[client][ZR_CLASS_TEAM_ADMINS], adminclass, sizeof(adminclass), ZR_CLASS_CACHE_MODIFIED);
Format(adminselect, sizeof(adminselect), "%t\n %s", "!zclass admin", adminclass);
AddMenuItem(menu, "", adminselect, itemdraw);
// TODO: Translate or use core phrases!
// Set admin mode status string.
if (ClassPlayerAdminMode[client])
{
Format(adminmnode, sizeof(adminmnode), "Enabled");
Format(adminmode, sizeof(adminmode), "%t", "On");
}
else
{
Format(adminmnode, sizeof(adminmnode), "Disabled");
Format(adminmode, sizeof(adminmode), "%t", "Off");
}
Format(toggleadminmode, sizeof(toggleadminmode), "%t\n-%s", "!zclass admin mode toggle", adminmode);
// Show admin mode toggle option.
Format(toggleadminmode, sizeof(toggleadminmode), "%t\n %s", "!zclass admin mode toggle", adminmode);
AddMenuItem(menu, "", toggleadminmode);
}
/*for (new x = 0; x < classCount; x++)
{
GetClassName(x, display, sizeof(display));
GetClassMenuDescription(x, menu_description, sizeof(menu_description));
if (pNextClass[client] == -1)
{
if (x == pClass[client])
{
Format(display, sizeof(display), "%s (current)", display);
}
}
else if (x == pNextClass[client])
{
Format(display, sizeof(display), "%s (current)", display);
}
Format(display, sizeof(display), "%s\n %s", display, menu_description);
AddMenuItem(menu_classes, "", display);
}
SetMenuExitBackButton(menu_classes, true);*/
DisplayMenu(classmenu, client, MENU_TIME_FOREVER);
SetMenuExitBackButton(menu, true);
DisplayMenu(menu, client, MENU_TIME_FOREVER);
}
ClassMenuMainHandle(Handle:classmenu, MenuAction:action, client, slot)
/**
* Main class menu handle.
*/
public ClassMenuMainHandle(Handle:menu, MenuAction:action, client, slot)
{
switch (action)
{
case MenuAction_Select:
{
switch(slot)
{
case 0:
{
ClassMenuSelect(client, ZR_CLASS_TEAM_ZOMBIES);
}
case 1:
{
ClassMenuSelect(client, ZR_CLASS_TEAM_HUMANS);
}
case 2:
{
ClassMenuSelect(client, ZR_CLASS_TEAM_ADMINS);
}
case 3:
{
ClassMenuToggleAdmin(client);
}
}
}
case MenuAction_End:
{
CloseHandle(menu);
}
case MenuAction_Cancel:
{
if (slot == MenuCancel_ExitBack)
{
MainMenu(client);
}
}
}
}
/* ------------------------------------
*
* ZOMBIE CLASS SELECTION MENU
*
* ------------------------------------
*/
/**
* Displays the class selection menu.
*
* @param client The client index.
* @param teamid What class types to display.
*/
ClassMenuSelect(client, teamid)
{
new Handle:menu = CreateMenu(ClassMenuSelectHandle);
new arraycount;
new classindex;
decl String:title[64];
decl String:classname[64];
decl String:description[256];
decl String:menuitem[320];
SetGlobalTransTarget(client);
// Set correct menu title depending on team ID.
switch (teamid)
{
case ZR_CLASS_TEAM_ZOMBIES:
{
Format(title, sizeof(title), "%t\n", "!zclass zombie");
}
case ZR_CLASS_TEAM_HUMANS:
{
Format(title, sizeof(title), "%t\n", "!zclass human");
}
case ZR_CLASS_TEAM_ADMINS:
{
Format(title, sizeof(title), "%t\n", "!zclass admin");
}
}
SetMenuTitle(menu, title);
// Create buffer array.
new Handle:classarray = CreateArray();
// Copy all class indexes into the array, with the specified team filter.
if (ClassAddToArray(classarray, teamid))
{
// Get number of classes.
arraycount = GetArraySize(classarray);
// Loop through each class.
for (new i = 0; i < arraycount; i++)
{
// Get index, name and description.
classindex = GetArrayCell(classarray, i);
ClassGetName(classindex, classname, sizeof(classname), ZR_CLASS_CACHE_MODIFIED);
ClassGetDescription(classindex, description, sizeof(description), ZR_CLASS_CACHE_MODIFIED);
// Add menu item.
Format(menuitem, sizeof(menuitem), "%s\n %s", classname, description);
AddMenuItem(menu, classname, menuitem);
}
}
else
SetMenuExitBackButton(menu, true);
DisplayMenu(menu, client, MENU_TIME_FOREVER);
}
/**
* Class selection menu handle.
*/
public ClassMenuSelectHandle(Handle:menu, MenuAction:action, client, slot)
{
decl String:classname[64];
new classindex;
new teamid;
new bool:autoclose = GetConVarBool(gCvars[CVAR_MENU_AUTOCLOSE]);
switch (action)
{
case MenuAction_Select:
{
// Get class name from the information string.
GetMenuItem(menu, slot, classname, sizeof(classname));
// Solve class index from the name.
classindex = ClassGetIndex(classname);
// Solve teamid from the class index.
teamid = ClassGetTeamID(classindex, ZR_CLASS_CACHE_MODIFIED);
// Set the players active class to the specified class.
ClassSelected[client][teamid] = classindex;
}
case MenuAction_Cancel:
{
if (slot == MenuCancel_ExitBack)
{
ClassMenuMain(client);
}
}
case MenuAction_End:
{
CloseHandle(menu);
}
}
// Redisplay the main class menu if autoclose is disabled.
if (!autoclose)
{
ClassMenuMain(client);
}
}
ClassMenuToggleAdmin(client)
{
}
}