Made class menus and a class data dump console command.
This commit is contained in:
parent
b2d4b9b4ad
commit
b481546dc4
@ -32,6 +32,7 @@ CreateCommands()
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RegAdminCmd("zr_anticamp_list", Command_AnticampList, ADMFLAG_GENERIC, "List current volumes.");
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RegConsoleCmd("zr_log_flags", Command_LogFlags, "List available logging flags.");
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RegConsoleCmd("zr_class_dump", Command_ClassDump, "Dumps class data at a specified index in the specified cache. Usage: zr_class_dump <cachetype> <index|targetname>");
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}
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public Action:Command_Infect(client, argc)
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@ -19,7 +19,7 @@ enum ZRSettings
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Handle:CVAR_CLASSES,
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Handle:CVAR_CLASSES_SPAWN,
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Handle:CVAR_CLASSES_RANDOM,
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Handle:CVAR_CLASSES_DEFAULT,
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//Handle:CVAR_CLASSES_DEFAULT,
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Handle:CVAR_CLASSES_DEFAULT_ZOMBIE,
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Handle:CVAR_CLASSES_DEFAULT_HUMAN,
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Handle:CVAR_CLASSES_DEFAULT_ADMIN,
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@ -43,6 +43,7 @@ enum ZRSettings
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Handle:CVAR_ZOMBIE_ALPHA_DAMAGE,
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Handle:CVAR_OVERLAY_REDISPLAY,
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Handle:CVAR_ZVISION_ALLOW_DISABLE,
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Handle:CVAR_MENU_AUTOCLOSE,
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Handle:CVAR_DARK,
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Handle:CVAR_DARK_LEVEL,
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Handle:CVAR_DARK_SKY,
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@ -108,7 +109,7 @@ CreateCvars()
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gCvars[CVAR_CLASSES] = CreateConVar("zr_classes", "1", "Enable zombie classes");
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gCvars[CVAR_CLASSES_SPAWN] = CreateConVar("zr_classes_spawn", "0", "Classmenu is re-displayed every spawn (0: Disable)");
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gCvars[CVAR_CLASSES_RANDOM] = CreateConVar("zr_classes_random", "0", "A random class is assigned to each player every round. Overrides zr_classes_spawn and default classes. (0: Disable)");
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gCvars[CVAR_CLASSES_DEFAULT] = CreateConVar("zr_classes_default", "classic", "Default class selected for all players when they connect, or \"random\" to select a random class. Usage zr_classes_default <class name|\"random\">");
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//gCvars[CVAR_CLASSES_DEFAULT] = CreateConVar("zr_classes_default", "classic", "Default class selected for all players when they connect, or \"random\" to select a random class. Usage zr_classes_default <class name|\"random\">");
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gCvars[CVAR_CLASSES_DEFAULT_ZOMBIE] = CreateConVar("zr_classes_default_zombie", "", "Default zombie class selected for all players when they connect. Use \"random\" to select a random class, or blank to use class config defaults.");
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gCvars[CVAR_CLASSES_DEFAULT_HUMAN] = CreateConVar("zr_classes_default_human", "", "Default human class selected for all players when they connect. Use \"random\" to select a random class, or blank to use class config defaults.");
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gCvars[CVAR_CLASSES_DEFAULT_ADMIN] = CreateConVar("zr_classes_default_admin", "", "Default admin-only class selected for admins when they connect. Use \"random\" to select a random class, or blank to use class config defaults.");
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@ -132,6 +133,7 @@ CreateCvars()
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gCvars[CVAR_ZOMBIE_ALPHA_DAMAGE] = CreateConVar("zr_zombie_alpha_damage", "0", "How much damage to do before changing transparency.");
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gCvars[CVAR_OVERLAY_REDISPLAY] = CreateConVar("zr_overlay_redisplay", "3", "Frequency, in seconds, to display overlay on the client's screen (Never go below 0.1, 0.2 seems safe)");
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gCvars[CVAR_ZVISION_ALLOW_DISABLE] = CreateConVar("zr_zvision_allow_disable", "1", "Allow users to disable ZVision with their nightvision key (0: Disable)");
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gCvars[CVAR_MENU_AUTOCLOSE] = CreateConVar("zr_menu_autoclose", "0", "Automatically close menus on selection. If disabled the menu will remain open.");
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gCvars[CVAR_DARK] = CreateConVar("zr_dark", "0", "Default value for darkening maps, most dislike this feature (0: Disable)");
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gCvars[CVAR_DARK_LEVEL] = CreateConVar("zr_dark_level", "a", "The darkness of the map, a being the darkest, z being extremely bright when zr_dark is 1 (n: Default)");
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gCvars[CVAR_DARK_SKY] = CreateConVar("zr_dark_sky", "sky_borealis01", "The sky the map will have when zr_dark is 1");
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@ -9,12 +9,12 @@
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MainMenu(client)
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{
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new Handle:menu_main = CreateMenu(MainMenuHandle);
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new itemdraw = (IsClientAdmin(client)) ? ITEMDRAW_DEFAULT : ITEMDRAW_DISABLED;
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SetGlobalTransTarget(client);
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SetMenuTitle(menu_main, "%t\n ", "!zmenu title");
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decl String:zmenu[128];
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decl String:zadmin[128];
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decl String:zclass[128];
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decl String:zmarket[128];
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@ -22,7 +22,6 @@ MainMenu(client)
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decl String:ztele[128];
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decl String:zhp[128];
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Format(zmenu, sizeof(zmenu), "%t", "!zmenu menu");
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Format(zadmin, sizeof(zadmin), "%t", "!zmenu admin");
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Format(zclass, sizeof(zclass), "%t", "!zmenu class", ITEMDRAW_DISABLED);
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Format(zmarket, sizeof(zmarket), "%t", "!zmenu market");
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@ -30,17 +29,7 @@ MainMenu(client)
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Format(ztele, sizeof(ztele), "%t", "!zmenu tele");
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Format(zhp, sizeof(zhp), "%t (%d HP)", "!zmenu hp", GetClientHealth(client));
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AddMenuItem(menu_main, "zmenu", zmenu, ITEMDRAW_DISABLED);
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if (GetAdminFlag(GetUserAdmin(client), Admin_Generic))
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{
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AddMenuItem(menu_main, "zadmin", zadmin);
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}
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else
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{
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AddMenuItem(menu_main, "zadmin", zadmin, ITEMDRAW_DISABLED);
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}
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AddMenuItem(menu_main, "zadmin", zadmin, itemdraw);
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AddMenuItem(menu_main, "zclass", zclass);
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if (market)
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@ -65,39 +54,36 @@ public MainMenuHandle(Handle:menu_main, MenuAction:action, client, slot)
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{
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switch(slot)
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{
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case 1:
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case 0:
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{
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if (!ZRAdminMenu(client))
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{
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MainMenu(client);
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}
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}
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case 2:
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case 1:
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{
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/*if (!ZClass(client))
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{
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MainMenu(client);
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}*/
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ClassMenuMain(client);
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}
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case 3:
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case 2:
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{
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if (!ZMarket(client))
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{
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MainMenu(client);
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}
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}
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case 4:
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case 3:
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{
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ZSpawn(client);
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}
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case 5:
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case 4:
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{
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if (!ZTele(client))
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{
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MainMenu(client);
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}
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}
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case 6:
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case 5:
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{
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ZHP(client);
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MainMenu(client);
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@ -5,7 +5,6 @@
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*
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* File: apply.inc
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* Description: Functions for applying attributes and effects on a client.
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* Author: Richard Helgeby
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*
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* ============================================================================
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*/
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@ -5,7 +5,6 @@
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*
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* File: attributes.inc
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* Description: Retrieving class attributes from certain caches.
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* Author: Richard Helgeby
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*
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* ============================================================================
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*/
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99
src/zr/playerclasses/classcommands.inc
Normal file
99
src/zr/playerclasses/classcommands.inc
Normal file
@ -0,0 +1,99 @@
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/*
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* ============================================================================
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*
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* Zombie:Reloaded
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*
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* File: classcommands.inc
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* Description: Console commands for working with classes.
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*
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* ============================================================================
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*/
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/**
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* Dumps class data at a specified index in the specified cache.
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*/
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public Action:Command_ClassDump(client, argc)
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{
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decl String:syntax[1024];
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syntax[0] = 0;
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if (argc < 2)
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{
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// Write syntax info.
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StrCat(syntax, sizeof(syntax), "Dumps class data at a specified index in the specified cache. Usage: zr_class_dump <cachetype> <index|targetname>\n\n");
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StrCat(syntax, sizeof(syntax), "Cache types:\n");
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StrCat(syntax, sizeof(syntax), "original - Unmodified class data\n");
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StrCat(syntax, sizeof(syntax), "modified - Newest class data\n");
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StrCat(syntax, sizeof(syntax), "player - Players class data\n");
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ReplyToCommand(client, syntax);
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return Plugin_Handled;
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}
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new cachetype = -1;
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new index = -1;
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decl String:type[64];
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decl String:target[64];
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decl String:buffer[2048];
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// Quick initialize buffer.
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buffer[0] = 0;
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// Get cache type.
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GetCmdArg(1, type, sizeof(type));
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// Set cache type depending on parameter setting.
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if (StrEqual(type, "original", false))
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{
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cachetype = ZR_CLASS_CACHE_ORIGINAL;
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}
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else if (StrEqual(type, "modified", false))
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{
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cachetype = ZR_CLASS_CACHE_MODIFIED;
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}
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else if (StrEqual(type, "player", false))
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{
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cachetype = ZR_CLASS_CACHE_PLAYER;
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// Get client index.
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GetCmdArg(2, target, sizeof(target));
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index = FindTarget(client, target, _, false);
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// Check if failed.
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if (index < 0)
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{
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ReplyToCommand(client, "Invalid target name.");
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return Plugin_Handled;
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}
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}
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// Check if cachetype is valid.
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if (cachetype < 0)
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{
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ReplyToCommand(client, "Invalid cache type.");
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return Plugin_Handled;
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}
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// Validate class index.
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if (cachetype != ZR_CLASS_CACHE_PLAYER)
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{
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// Get class index.
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GetCmdArg(2, target, sizeof(target));
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index = StringToInt(target);
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if (!ClassValidateIndex(index))
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{
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ReplyToCommand(client, "Invalid class index.");
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return Plugin_Handled;
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}
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}
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// Dump the specified cache.
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ReplyToCommand(client, "DUMPING CACHE: \"%s\" (%d classes total)\n========================================\n", type, ClassCount);
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ClassDumpData(index, cachetype, buffer, sizeof(buffer));
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ZR_ReplyToCommandLong(client, buffer);
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return Plugin_Handled;
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}
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@ -5,7 +5,6 @@
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*
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* File: classevents.inc
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* Description: Functions for handling class related events.
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* Author: Richard Helgeby
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*
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* ============================================================================
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*/
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@ -45,7 +44,7 @@ ClassOnClientSpawn(client)
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if (showmenu && !randomclass)
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{
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//ClassMenu(client);
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ClassMenuMain(client);
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}
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// Assign random classes if enabled.
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@ -5,7 +5,6 @@
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*
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* File: classmenus.inc
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* Description: Provides functions for managing class menus.
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* Author: Richard Helgeby, Greyscale
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*
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* ============================================================================
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*/
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@ -34,15 +33,25 @@ Admin mode is enabled!
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*/
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/* ------------------------------------
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*
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* MAIN CLASS MENU
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*
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* ------------------------------------
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*/
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/**
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* Displays the main class menu with the players class settings.
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*
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* @param client The client index.
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*/
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ClassMenuMain(client)
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{
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new Handle:classmenu = CreateMenu(ClassMenuMainHandle);
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new Handle:menu = CreateMenu(ClassMenuMainHandle);
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new itemdraw = (IsClientAdmin(client)) ? ITEMDRAW_DEFAULT : ITEMDRAW_DISABLED;
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SetGlobalTransTarget(client);
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SetMenuTitle(classmenu, "%t\n", "!zclass title");
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SetMenuTitle(menu, "%t\n", "!zclass title");
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decl String:zombieclass[128];
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decl String:humanclass[128];
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@ -53,78 +62,216 @@ ClassMenuMain(client)
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decl String:adminselect[128];
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decl String:inadminmnode[128];
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decl String:adminmnode[128];
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decl String:toggleadminmnode[128];
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decl String:adminmode[128];
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decl String:toggleadminmode[128];
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// Check if the player is in admin mode.
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if (ClassPlayerInAdminMode(client))
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if (ClassPlayerInAdminMode[client])
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{
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// Notify the player.
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Format(adminmode, sizeof(adminmode), "%t\n", "!zclass admin mode enabled");
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AddMenuItem(classmenu, "", adminmode, ITEMDRAW_RAWLINE);
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Format(inadminmnode, sizeof(inadminmnode), "%t\n", "!zclass admin mode enabled");
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AddMenuItem(menu, "", inadminmnode, ITEMDRAW_RAWLINE);
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}
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// List zombie class options.
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ClassGetName(ClassSelected[client][ZR_CLASS_TEAM_ZOMBIES, zombieclass, sizeof(zombieclass), ZR_CLASS_CACHE_MODIFIED);
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Format(zombieselect, sizeof(zombieselect), "%t\n-%s", "!zclass zombie", zombieclass);
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AddMenuItem(classmenu, "", zombieselect);
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ClassGetName(ClassSelected[client][ZR_CLASS_TEAM_ZOMBIES], zombieclass, sizeof(zombieclass), ZR_CLASS_CACHE_MODIFIED);
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Format(zombieselect, sizeof(zombieselect), "%t\n %s", "!zclass zombie", zombieclass);
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AddMenuItem(menu, "", zombieselect);
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// List human class options.
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ClassGetName(client, humanclass, sizeof(zombieclass));
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Format(zombieselect, sizeof(zombieselect), "%t\n-%s", "!zclass human", humanclass);
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AddMenuItem(classmenu, "", zombieselect);
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// List admin class options.
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ClassGetName(client, adminclass, sizeof(adminclass));
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Format(adminselect, sizeof(adminselect), "%t\n-%s", "!zclass admin", adminclass);
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AddMenuItem(classmenu, "", adminselect);
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ClassGetName(ClassSelected[client][ZR_CLASS_TEAM_HUMANS], humanclass, sizeof(humanclass), ZR_CLASS_CACHE_MODIFIED);
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Format(humanselect, sizeof(humanselect), "%t\n %s", "!zclass human", humanclass);
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AddMenuItem(menu, "", humanselect);
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if (IsClientAdmin(client))
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{
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// Show admin mode toggle option.
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AddMenuItem(classmenu, "", " ", ITEMDRAW_SPACER);
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// List admin class options.
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ClassGetName(ClassSelected[client][ZR_CLASS_TEAM_ADMINS], adminclass, sizeof(adminclass), ZR_CLASS_CACHE_MODIFIED);
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Format(adminselect, sizeof(adminselect), "%t\n %s", "!zclass admin", adminclass);
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AddMenuItem(menu, "", adminselect, itemdraw);
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// TODO: Translate or use core phrases!
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// Set admin mode status string.
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if (ClassPlayerAdminMode[client])
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{
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Format(adminmnode, sizeof(adminmnode), "Enabled");
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Format(adminmode, sizeof(adminmode), "%t", "On");
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}
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else
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{
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Format(adminmnode, sizeof(adminmnode), "Disabled");
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Format(adminmode, sizeof(adminmode), "%t", "Off");
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}
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Format(toggleadminmode, sizeof(toggleadminmode), "%t\n-%s", "!zclass admin mode toggle", adminmode);
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// Show admin mode toggle option.
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Format(toggleadminmode, sizeof(toggleadminmode), "%t\n %s", "!zclass admin mode toggle", adminmode);
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AddMenuItem(menu, "", toggleadminmode);
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}
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/*for (new x = 0; x < classCount; x++)
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{
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GetClassName(x, display, sizeof(display));
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GetClassMenuDescription(x, menu_description, sizeof(menu_description));
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if (pNextClass[client] == -1)
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{
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if (x == pClass[client])
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{
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Format(display, sizeof(display), "%s (current)", display);
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}
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}
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else if (x == pNextClass[client])
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{
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Format(display, sizeof(display), "%s (current)", display);
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}
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Format(display, sizeof(display), "%s\n %s", display, menu_description);
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AddMenuItem(menu_classes, "", display);
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}
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SetMenuExitBackButton(menu_classes, true);*/
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DisplayMenu(classmenu, client, MENU_TIME_FOREVER);
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SetMenuExitBackButton(menu, true);
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DisplayMenu(menu, client, MENU_TIME_FOREVER);
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}
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ClassMenuMainHandle(Handle:classmenu, MenuAction:action, client, slot)
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/**
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* Main class menu handle.
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*/
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public ClassMenuMainHandle(Handle:menu, MenuAction:action, client, slot)
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{
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switch (action)
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{
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case MenuAction_Select:
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{
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switch(slot)
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{
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case 0:
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{
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ClassMenuSelect(client, ZR_CLASS_TEAM_ZOMBIES);
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}
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case 1:
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{
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ClassMenuSelect(client, ZR_CLASS_TEAM_HUMANS);
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}
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case 2:
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{
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ClassMenuSelect(client, ZR_CLASS_TEAM_ADMINS);
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}
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case 3:
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{
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ClassMenuToggleAdmin(client);
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}
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}
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}
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case MenuAction_End:
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{
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CloseHandle(menu);
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}
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case MenuAction_Cancel:
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{
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if (slot == MenuCancel_ExitBack)
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{
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MainMenu(client);
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}
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}
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}
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}
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/* ------------------------------------
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*
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* ZOMBIE CLASS SELECTION MENU
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*
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* ------------------------------------
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*/
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/**
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* Displays the class selection menu.
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*
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* @param client The client index.
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* @param teamid What class types to display.
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*/
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ClassMenuSelect(client, teamid)
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{
|
||||
new Handle:menu = CreateMenu(ClassMenuSelectHandle);
|
||||
new arraycount;
|
||||
new classindex;
|
||||
|
||||
decl String:title[64];
|
||||
decl String:classname[64];
|
||||
decl String:description[256];
|
||||
decl String:menuitem[320];
|
||||
|
||||
SetGlobalTransTarget(client);
|
||||
|
||||
// Set correct menu title depending on team ID.
|
||||
switch (teamid)
|
||||
{
|
||||
case ZR_CLASS_TEAM_ZOMBIES:
|
||||
{
|
||||
Format(title, sizeof(title), "%t\n", "!zclass zombie");
|
||||
}
|
||||
case ZR_CLASS_TEAM_HUMANS:
|
||||
{
|
||||
Format(title, sizeof(title), "%t\n", "!zclass human");
|
||||
}
|
||||
case ZR_CLASS_TEAM_ADMINS:
|
||||
{
|
||||
Format(title, sizeof(title), "%t\n", "!zclass admin");
|
||||
}
|
||||
}
|
||||
SetMenuTitle(menu, title);
|
||||
|
||||
// Create buffer array.
|
||||
new Handle:classarray = CreateArray();
|
||||
|
||||
// Copy all class indexes into the array, with the specified team filter.
|
||||
if (ClassAddToArray(classarray, teamid))
|
||||
{
|
||||
// Get number of classes.
|
||||
arraycount = GetArraySize(classarray);
|
||||
|
||||
// Loop through each class.
|
||||
for (new i = 0; i < arraycount; i++)
|
||||
{
|
||||
// Get index, name and description.
|
||||
classindex = GetArrayCell(classarray, i);
|
||||
ClassGetName(classindex, classname, sizeof(classname), ZR_CLASS_CACHE_MODIFIED);
|
||||
ClassGetDescription(classindex, description, sizeof(description), ZR_CLASS_CACHE_MODIFIED);
|
||||
|
||||
// Add menu item.
|
||||
Format(menuitem, sizeof(menuitem), "%s\n %s", classname, description);
|
||||
AddMenuItem(menu, classname, menuitem);
|
||||
}
|
||||
}
|
||||
else
|
||||
|
||||
SetMenuExitBackButton(menu, true);
|
||||
DisplayMenu(menu, client, MENU_TIME_FOREVER);
|
||||
}
|
||||
|
||||
/**
|
||||
* Class selection menu handle.
|
||||
*/
|
||||
public ClassMenuSelectHandle(Handle:menu, MenuAction:action, client, slot)
|
||||
{
|
||||
decl String:classname[64];
|
||||
new classindex;
|
||||
new teamid;
|
||||
new bool:autoclose = GetConVarBool(gCvars[CVAR_MENU_AUTOCLOSE]);
|
||||
|
||||
switch (action)
|
||||
{
|
||||
case MenuAction_Select:
|
||||
{
|
||||
// Get class name from the information string.
|
||||
GetMenuItem(menu, slot, classname, sizeof(classname));
|
||||
|
||||
// Solve class index from the name.
|
||||
classindex = ClassGetIndex(classname);
|
||||
|
||||
// Solve teamid from the class index.
|
||||
teamid = ClassGetTeamID(classindex, ZR_CLASS_CACHE_MODIFIED);
|
||||
|
||||
// Set the players active class to the specified class.
|
||||
ClassSelected[client][teamid] = classindex;
|
||||
}
|
||||
case MenuAction_Cancel:
|
||||
{
|
||||
if (slot == MenuCancel_ExitBack)
|
||||
{
|
||||
ClassMenuMain(client);
|
||||
}
|
||||
}
|
||||
case MenuAction_End:
|
||||
{
|
||||
CloseHandle(menu);
|
||||
}
|
||||
}
|
||||
|
||||
// Redisplay the main class menu if autoclose is disabled.
|
||||
if (!autoclose)
|
||||
{
|
||||
ClassMenuMain(client);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
ClassMenuToggleAdmin(client)
|
||||
{
|
||||
|
||||
}
|
@ -5,7 +5,6 @@
|
||||
*
|
||||
* File: clientalpha.inc
|
||||
* Description: Handles transparency on clients.
|
||||
* Author: Richard Helgeby
|
||||
*
|
||||
* ============================================================================
|
||||
*/
|
||||
|
@ -5,7 +5,6 @@
|
||||
*
|
||||
* File: clientoverlays.inc
|
||||
* Description: Handles overlays on clients, as a part of class attributes.
|
||||
* Author: Richard Helgeby
|
||||
*
|
||||
* ============================================================================
|
||||
*/
|
||||
|
@ -4,8 +4,7 @@
|
||||
* Zombie:Reloaded
|
||||
*
|
||||
* File: filtertools.inc
|
||||
* Description: Class system: Validating, getting indexes or lists
|
||||
* Author: Richard Helgeby
|
||||
* Description: Class system tools; validating, getting indexes or lists
|
||||
*
|
||||
* ============================================================================
|
||||
*/
|
||||
|
@ -5,7 +5,6 @@
|
||||
*
|
||||
* File: healthregen.inc
|
||||
* Description: Functions for managing health regeneration on a client.
|
||||
* Author: Richard Helgeby
|
||||
*
|
||||
* ============================================================================
|
||||
*/
|
||||
|
@ -5,7 +5,6 @@
|
||||
*
|
||||
* File: playerclasses.inc
|
||||
* Description: Provides functions for managing classes.
|
||||
* Author: Richard Helgeby, Greyscale
|
||||
*
|
||||
* ============================================================================
|
||||
*/
|
||||
@ -36,12 +35,6 @@
|
||||
depends on the original class knockback values. A solution might be
|
||||
to have another array of class data, which is never canged.
|
||||
|
||||
TODO: Make a solution with default valueas for each class team, without
|
||||
using CVARs.
|
||||
|
||||
SOLVED: Added boolean team_default class attribute. Default values
|
||||
will be used from the first class with this value set.
|
||||
|
||||
TODO: Make class attributes for for changing model render mode and colors.
|
||||
|
||||
TODO: Make class attributes for fancy effects, like a glow (if possible).
|
||||
@ -249,6 +242,8 @@ new bool:ClassPlayerAdminMode[MAXPLAYERS + 1];
|
||||
#include "zr/playerclasses/clientalpha"
|
||||
#include "zr/playerclasses/healthregen"
|
||||
#include "zr/playerclasses/classevents"
|
||||
#include "zr/playerclasses/classmenus"
|
||||
#include "zr/playerclasses/classcommands"
|
||||
|
||||
/**
|
||||
* Loads class attributes from playerclasses.txt into the ClassData array. If
|
||||
@ -632,3 +627,114 @@ ClassClientSetDefaultIndexes(client = -1)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Dump class data into a string. String buffer length should be at about 2048
|
||||
* cells.
|
||||
*
|
||||
* @param index Index of the class in a class cache or a client index,
|
||||
* depending on the cache type specified.
|
||||
* @param cachetype Optional. Specifies what class cache to read from. Options:
|
||||
* ZR_CLASS_CACHE_ORIGINAL - Unchanced class data.
|
||||
* ZR_CLASS_CACHE_MODIFIED (default) - Changed/newest class
|
||||
* data.
|
||||
* ZR_CLASS_CACHE_PLAYER - Player cache. If this one is used,
|
||||
* index will be used as a client index.
|
||||
* @return Number of cells written.
|
||||
*/
|
||||
ClassDumpData(index, cachetype, String:buffer[], maxlen)
|
||||
{
|
||||
new cellcount;
|
||||
decl String:attribute[320];
|
||||
decl String:format_buffer[256];
|
||||
|
||||
if (maxlen == 0)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
Format(format_buffer, sizeof(format_buffer), "Class data at index %d:\n", index);
|
||||
cellcount += StrCat(buffer, maxlen, format_buffer);
|
||||
cellcount += StrCat(buffer, maxlen, "-------------------------------------------------------------------------------\n");
|
||||
|
||||
Format(attribute, sizeof(attribute), "enabled: \"%d\"\n", ClassIsEnabled(index, cachetype));
|
||||
cellcount += StrCat(buffer, maxlen, attribute);
|
||||
|
||||
Format(attribute, sizeof(attribute), "team: \"%d\"\n", ClassGetTeamID(index, cachetype));
|
||||
cellcount += StrCat(buffer, maxlen, attribute);
|
||||
|
||||
Format(attribute, sizeof(attribute), "team_default: \"%d\"\n", ClassGetTeamDefault(index, cachetype));
|
||||
cellcount += StrCat(buffer, maxlen, attribute);
|
||||
|
||||
ClassGetName(index, format_buffer, sizeof(format_buffer), cachetype);
|
||||
Format(attribute, sizeof(attribute), "name: \"%s\"\n", format_buffer);
|
||||
cellcount += StrCat(buffer, maxlen, attribute);
|
||||
|
||||
ClassGetDescription(index, format_buffer, sizeof(format_buffer), cachetype);
|
||||
Format(attribute, sizeof(attribute), "description: \"%s\"\n", format_buffer);
|
||||
cellcount += StrCat(buffer, maxlen, attribute);
|
||||
|
||||
ClassGetModelPath(index, format_buffer, sizeof(format_buffer), cachetype);
|
||||
Format(attribute, sizeof(attribute), "model_path: \"%s\"\n", format_buffer);
|
||||
cellcount += StrCat(buffer, maxlen, attribute);
|
||||
|
||||
Format(attribute, sizeof(attribute), "alpha_initial: \"%d\"\n", ClassGetAlphaInitial(index, cachetype));
|
||||
cellcount += StrCat(buffer, maxlen, attribute);
|
||||
|
||||
Format(attribute, sizeof(attribute), "alpha_damaged: \"%d\"\n", ClassGetAlphaDamaged(index, cachetype));
|
||||
cellcount += StrCat(buffer, maxlen, attribute);
|
||||
|
||||
Format(attribute, sizeof(attribute), "alpha_damage: \"%d\"\n", ClassGetAlphaDamage(index, cachetype));
|
||||
cellcount += StrCat(buffer, maxlen, attribute);
|
||||
|
||||
ClassGetOverlayPath(index, format_buffer, sizeof(format_buffer), cachetype);
|
||||
Format(attribute, sizeof(attribute), "overlay_path: \"%s\"\n", format_buffer);
|
||||
cellcount += StrCat(buffer, maxlen, attribute);
|
||||
|
||||
Format(attribute, sizeof(attribute), "nvgs: \"%d\"\n", ClassGetNvgs(index, cachetype));
|
||||
cellcount += StrCat(buffer, maxlen, attribute);
|
||||
|
||||
Format(attribute, sizeof(attribute), "fov: \"%d\"\n", ClassGetFOV(index, cachetype));
|
||||
cellcount += StrCat(buffer, maxlen, attribute);
|
||||
|
||||
Format(attribute, sizeof(attribute), "napalm_time: \"%f\"\n", ClassGetNapalmTime(index, cachetype));
|
||||
cellcount += StrCat(buffer, maxlen, attribute);
|
||||
|
||||
Format(attribute, sizeof(attribute), "immunity_mode: \"%d\"\n", ClassGetImmunityMode(index, cachetype));
|
||||
cellcount += StrCat(buffer, maxlen, attribute);
|
||||
|
||||
Format(attribute, sizeof(attribute), "immunity_amount: \"%f\"\n", ClassGetImmunityAmount(index, cachetype));
|
||||
cellcount += StrCat(buffer, maxlen, attribute);
|
||||
|
||||
Format(attribute, sizeof(attribute), "no_fall_damage: \"%d\"\n", ClassGetNoFallDamage(index, cachetype));
|
||||
cellcount += StrCat(buffer, maxlen, attribute);
|
||||
|
||||
Format(attribute, sizeof(attribute), "health: \"%d\"\n", ClassGetHealth(index, cachetype));
|
||||
cellcount += StrCat(buffer, maxlen, attribute);
|
||||
|
||||
Format(attribute, sizeof(attribute), "health_regen_interval: \"%f\"\n", ClassGetHealthRegenInterval(index, cachetype));
|
||||
cellcount += StrCat(buffer, maxlen, attribute);
|
||||
|
||||
Format(attribute, sizeof(attribute), "health_regen_amount: \"%d\"\n", ClassGetHealthRegenAmount(index, cachetype));
|
||||
cellcount += StrCat(buffer, maxlen, attribute);
|
||||
|
||||
Format(attribute, sizeof(attribute), "health_infect_gain: \"%d\"\n", ClassGetHealthInfectGain(index, cachetype));
|
||||
cellcount += StrCat(buffer, maxlen, attribute);
|
||||
|
||||
Format(attribute, sizeof(attribute), "kill_bonus: \"%d\"\n", ClassGetKillBonus(index, cachetype));
|
||||
cellcount += StrCat(buffer, maxlen, attribute);
|
||||
|
||||
Format(attribute, sizeof(attribute), "speed: \"%f\"\n", ClassGetSpeed(index, cachetype));
|
||||
cellcount += StrCat(buffer, maxlen, attribute);
|
||||
|
||||
Format(attribute, sizeof(attribute), "knockback: \"%f\"\n", ClassGetKnockback(index, cachetype));
|
||||
cellcount += StrCat(buffer, maxlen, attribute);
|
||||
|
||||
Format(attribute, sizeof(attribute), "jump_height: \"%f\"\n", ClassGetJumpHeight(index, cachetype));
|
||||
cellcount += StrCat(buffer, maxlen, attribute);
|
||||
|
||||
Format(attribute, sizeof(attribute), "jump_distance: \"%f\"\n", ClassGetJumpDistance(index, cachetype));
|
||||
cellcount += StrCat(buffer, maxlen, attribute);
|
||||
|
||||
return cellcount;
|
||||
}
|
||||
|
@ -183,6 +183,23 @@ stock ZR_ReplyToCommand(client, any:...)
|
||||
ReplyToCommand(client, phrase);
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds support for printing long strings.
|
||||
*/
|
||||
stock ZR_ReplyToCommandLong(client, const String:text[])
|
||||
{
|
||||
decl String:partbuffer[1000];
|
||||
new pos;
|
||||
new cellswritten = 1; // Initialize for the loop.
|
||||
|
||||
while (cellswritten)
|
||||
{
|
||||
cellswritten = strcopy(partbuffer, sizeof(partbuffer), text[pos]);
|
||||
ReplyToCommand(client, partbuffer);
|
||||
pos += cellswritten;
|
||||
}
|
||||
}
|
||||
|
||||
stock ZR_PrintToAdminChat(String:message[])
|
||||
{
|
||||
decl String:buffer[256];
|
||||
|
Loading…
Reference in New Issue
Block a user