disabled potentially broken weaponalpha functionality (black sprites)

This commit is contained in:
BotoX 2016-01-05 02:50:34 +01:00
parent 8fcbe6ab85
commit b579a38d89

View File

@ -42,6 +42,7 @@ new g_iWeaponDropHookID[MAXPLAYERS + 1] = {-1, ...};
*/
WeaponAlphaClientInit(client)
{
return;
// Hook "Weapon_Drop" on client.
#if defined USE_SDKHOOKS
SDKHook(client, SDKHook_WeaponDrop, WeaponAlphaDrop);
@ -60,6 +61,7 @@ WeaponAlphaClientInit(client)
*/
WeaponAlphaOnClientDisconnect(client)
{
return;
// Unhook "Weapon_Drop" callback, and reset variable.
if (g_iWeaponDropHookID[client] != -1)
{
@ -81,6 +83,7 @@ WeaponAlphaOnClientDisconnect(client)
*/
WeaponAlphaOnItemPickupPost(client, weapon)
{
return;
if (Entity_HasChildren(weapon))
{
// Don't apply alpha value if weapon has children. Render mode is
@ -111,6 +114,7 @@ public Action:WeaponAlphaDrop(client, weapon)
public ZRTools_Action:WeaponAlphaDrop(client, weapon)
#endif
{
return;
// If weapon isn't a valid entity, then stop.
if (weapon < MaxClients)
{
@ -128,6 +132,7 @@ public ZRTools_Action:WeaponAlphaDrop(client, weapon)
*/
WeaponAlphaOnClientAlphaChanged(client, alpha)
{
return;
// Set new alpha on weapons.
WeaponAlphaApplyWeaponAlpha(client, alpha);
}
@ -141,6 +146,7 @@ WeaponAlphaOnClientAlphaChanged(client, alpha)
*/
WeaponAlphaApplyWeaponAlpha(entity, alpha)
{
return;
if (entity > MaxClients)
{
// Turn rendermode on, on the weapon.