Made new flags class attribute. Replaced by admin_only.
Made new mother_zombie class flag and zr_class_default_mother_zombie CVAR. Updated zombie config. Added more spacing for better readability. Fixed incorrect off-values in jump boost.
This commit is contained in:
@ -6,8 +6,11 @@
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// Check the plugin configuration section in the manual for detailed info.
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//
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// ============================================================================
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// ----------------------------------------------------------------------------
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// Zombie-Related Server Variables
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// ----------------------------------------------------------------------------
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// Amount of time, in minutes, zombies have to infect all humans.
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// Default: "5"
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mp_roundtime 5
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@ -19,19 +22,24 @@ sv_turbophysics 1
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// Multiplier for how easy props are moved ['1' = No push]
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// Default: "3"
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phys_pushscale 3
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// ----------------------------------------------------------------------------
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// Ammo Reserve Settings
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// ----------------------------------------------------------------------------
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ammo_50AE_max 500 // deagle
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ammo_762mm_max 300 // scout, ak47, g3sg1, aug
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ammo_556mm_box_max 300 // m249
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ammo_556mm_max 300 // galil, sg552, famas, m4a1, sg550
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ammo_338mag_max 100 // awp
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ammo_9mm_max 500 // mp5navy, tmp, glock, elite
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ammo_buckshot_max 64 // m3, xm1014
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ammo_45acp_max 500 // ump45, mac10, usp
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ammo_357sig_max 500 // P228
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ammo_57mm_max 500 // p90, fiveseven
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ammo_50AE_max 500 // deagle
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ammo_762mm_max 300 // scout, ak47, g3sg1, aug
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ammo_556mm_box_max 300 // m249
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ammo_556mm_max 300 // galil, sg552, famas, m4a1, sg550
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ammo_338mag_max 100 // awp
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ammo_9mm_max 500 // mp5navy, tmp, glock, elite
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ammo_buckshot_max 64 // m3, xm1014
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ammo_45acp_max 500 // ump45, mac10, usp
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ammo_357sig_max 500 // P228
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ammo_57mm_max 500 // p90, fiveseven
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// ----------------------------------------------------------------------------
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// Notes
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// ----------------------------------------------------------------------------
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@ -69,9 +77,12 @@ ammo_57mm_max 500 // p90, fiveseven
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//
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// Value:
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// The value of the flag. Usually a referenced cvar.
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// ----------------------------------------------------------------------------
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// Log (core)
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// ----------------------------------------------------------------------------
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// Enable logging of events in the plugin. Fatal errors are logged independent on this setting.
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// Default: "1"
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zr_log "1"
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@ -95,9 +106,12 @@ zr_log_print_admins "0"
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// Print log events to public chat in addition to the log file.
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// Default: "0"
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zr_log_print_chat "0"
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// ----------------------------------------------------------------------------
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// Config (core)
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// ----------------------------------------------------------------------------
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// Path, relative to root sourcemod directory, to models config file.
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// Default: "configs/zr/models.txt"
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zr_config_path_models "configs/zr/models.txt"
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@ -117,6 +131,8 @@ zr_config_path_weapons "configs/zr/weapons.txt"
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// Path, relative to root sourcemod directory, to hitgroups config file.
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// Default: "configs/zr/hitgroups.txt"
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zr_config_path_hitgroups "configs/zr/hitgroups.txt"
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// ----------------------------------------------------------------------------
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// Classes (core)
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// ----------------------------------------------------------------------------
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@ -127,22 +143,26 @@ zr_config_path_hitgroups "configs/zr/hitgroups.txt"
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// Default: "0"
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zr_classes_spawn "0"
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// Player is assigned a random class every spawn. [Override: zr_classes_spawn&zr_classes_default_*]
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// Player is assigned a random class every spawn. [Override: zr_classes_spawn & zr_classes_default_*]
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// Default: "0"
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zr_classes_random "0"
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// Admin class assigned to admins on connect. ['random' = Random class | '""' = Class config default]
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// Admin class assigned to admins on connect. ["random" = Random admin class | "" = Class config default]
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// Default: "random"
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zr_classes_default_admin "random"
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// Human class assigned to players on connect. ['random' = Random class | '""' = Class config default]
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// Human class assigned to players on connect. ["random" = Random human class | "" = Class config default]
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// Default: "random"
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zr_classes_default_human "random"
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// Zombie class assigned to players on connect. ['random' = Random class | '""' = Class config default]
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// Zombie class assigned to players on connect. ["random" = Random zombie class | "" = Class config default]
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// Default: "random"
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zr_classes_default_zombie "random"
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// Zombie class assigned to mother zombies. ["motherzombies" = Random mother zombie class | "random" = Random regular zombie class | "disabled" = Don't change class on mother zombies]
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// Default: "random"
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zr_classes_default_mother_zombie "random"
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// Menu
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// Automatically close class selection menu.
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@ -162,6 +182,8 @@ zr_classes_overlay_togglecmds "nightvision"
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// Default class overlay toggle state set on connecting player. [Dependency: zr_classes_overlay_toggle]
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// Default: "0"
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zr_classes_overlay_default "0"
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// ----------------------------------------------------------------------------
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// Weapons (core)
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// ----------------------------------------------------------------------------
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@ -195,12 +217,17 @@ zr_weapons_zmarket_rebuy "1"
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// Allow players to automatically rebuy their previous weapons. [Dependency: zr_weapons_zmarket&zr_weapons_zmarket_rebuy]
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// Default: "1"
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zr_weapons_zmarket_rebuy_auto "1"
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// ----------------------------------------------------------------------------
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// Hitgroups (core)
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// ----------------------------------------------------------------------------
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// Enable hitgroups module, disabling this will disable hitgroup-related features. (hitgroup knockback multipliers, hitgroup damage control)
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// Default: "1"
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zr_hitgroups "1"
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// ----------------------------------------------------------------------------
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// Infect (core)
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// ----------------------------------------------------------------------------
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@ -268,6 +295,8 @@ zr_infect_shake_frequency "1.0"
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// Duration of shaking effect. [Dependency: zr_infect_shake]
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// Default: "5.0"
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zr_infect_shake_duration "5.0"
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// ----------------------------------------------------------------------------
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// Damage (core)
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// ----------------------------------------------------------------------------
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@ -301,15 +330,21 @@ zr_damage_suicide_human "1"
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// List of client commands to intercept as suicide attempts. [Delimiter: ", "]
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// Default: "kill, spectate, jointeam"
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zr_damage_suicide_cmds "kill, spectate, jointeam"
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// ----------------------------------------------------------------------------
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// Overlays (core)
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// ----------------------------------------------------------------------------
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// How often to update overlays on players. [0.0 = Disabled]
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// Default: "1.0"
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zr_overlays_update_time "1.0"
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// ----------------------------------------------------------------------------
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// Round End (core)
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// ----------------------------------------------------------------------------
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// Show specified overlay to players depending on winner when the round ends.
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// Default: "1"
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zr_roundend_overlay "1"
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@ -321,9 +356,12 @@ zr_roundend_overlays_zombie "overlays/zr/zombies_win"
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// Overlay, relative to "materials" folder, to display when humans win the round. [Dependency: zr_roundend_overlay]
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// Default: "overlays/zr/humans_win"
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zr_roundend_overlays_human "overlays/zr/humans_win"
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// ----------------------------------------------------------------------------
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// Account (module)
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// ----------------------------------------------------------------------------
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// Reset player's cash each spawn.
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// Default: "1"
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zr_account_cashfill "1"
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@ -335,6 +373,8 @@ zr_account_cashfill_value "12000"
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// Attacker receives amount of cash equivalent to the damage that was inflicted.
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// Default: "0"
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zr_account_cashdmg "0"
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// ----------------------------------------------------------------------------
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// Visual Effects (module)
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// ----------------------------------------------------------------------------
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@ -412,6 +452,8 @@ zr_veffects_ragdoll_dissolve "-1"
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// Time to wait before removing the ragdoll. [Dependency: zr_veffects_ragdoll_remove]
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// Default: "0.5"
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zr_veffects_ragdoll_delay "0.5"
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// ----------------------------------------------------------------------------
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// Sound Effects (module)
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// ----------------------------------------------------------------------------
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@ -447,9 +489,12 @@ zr_ambientsounds_length "60.0"
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// Volume of the ambient sound. [1.0 = Max volume | 0.0001 = Not audible | Dependency: zr_ambientsounds]
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// Default: "0.8"
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zr_ambientsounds_volume "0.8"
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// ----------------------------------------------------------------------------
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// Anti-Stick (module)
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// ----------------------------------------------------------------------------
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// Automatically unstick players when stuck within each others' collision hull.
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// Default: "1"
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zr_antistick "1"
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@ -457,9 +502,12 @@ zr_antistick "1"
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// Time between each check for stuck players. [Dependency: zr_antistick]
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// Default: "0.5"
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zr_antistick_interval "0.5"
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// ----------------------------------------------------------------------------
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// Spawn Protect (module)
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// ----------------------------------------------------------------------------
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// Player will be protected from infection when spawning into the game late.
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// Default: "1"
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zr_spawnprotect "1"
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@ -475,9 +523,12 @@ zr_spawnprotect_speed "600.0"
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// Alpha of the player during protection. ['255' = Fully visible | '0' = Completely invisible | Dependency: zr_spawnprotect]
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// Default: "0"
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zr_spawnprotect_alpha "0"
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// ----------------------------------------------------------------------------
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// Respawn (module)
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// ----------------------------------------------------------------------------
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// Respawn players after death. [Recommended: (Enable) zr_zspawn*]
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// Default: "0"
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zr_respawn "0"
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@ -493,15 +544,21 @@ zr_respawn_team_zombie "1"
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// Respawn player as a zombie if player was killed by the world. [Override: zr_respawn_team_zombie]
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// Default: "1"
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zr_respawn_team_zombie_world "1"
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// ----------------------------------------------------------------------------
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// Napalm (module)
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// ----------------------------------------------------------------------------
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// Ignite grenade in mid-air after player throws it. [Dependency: Human Attribute 'napalm']
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// Default: "1"
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zr_napalm_ignite "1"
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// ----------------------------------------------------------------------------
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// Jump Boost (module)
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// ----------------------------------------------------------------------------
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// Prevent players from using forward jump boost multipliers to bunny hop.
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// Default: "1"
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zr_jumpboost_bunnyhop_protect "1"
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@ -513,9 +570,12 @@ zr_jumpboost_bunnyhop_max "275"
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// Specifies whether the speed should be reset, or limited to maximum when the limit is reached.
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// Default: "1"
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zr_jumpboost_bunnyhop_reset "1"
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// ----------------------------------------------------------------------------
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// Volumetric Features (module)
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// ----------------------------------------------------------------------------
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// Enables volumetric features.
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// Default: "1"
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zr_vol "1"
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@ -527,9 +587,12 @@ zr_vol_update_interval "1.0"
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// How often to check for delayed events, in seconds. Use lower values for more precise delays.
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// Default: "1.0"
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zr_vol_trigger_interval "1.0"
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// ----------------------------------------------------------------------------
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// ZSpawn (module)
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// ----------------------------------------------------------------------------
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// Allow players to spawn into the game late.
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// Default: "1"
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zr_zspawn "1"
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@ -549,9 +612,12 @@ zr_zspawn_timelimit "1"
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// Time from the start of the round to allow ZSpawn. [Dependency: zr_zspawn_timelimit]
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// Default: "120.0"
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zr_zspawn_timelimit_time "120.0"
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// ----------------------------------------------------------------------------
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// ZTele (module)
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// ----------------------------------------------------------------------------
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// Allow zombies to use ZTele.
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// Default: "1"
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zr_ztele_zombie "1"
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@ -587,9 +653,12 @@ zr_ztele_autocancel "1"
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// Maximum distance, in feet, player is allowed to travel before teleport is cancelled. [Dependency: zr_ztele_autocancel]
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// Default: "20"
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zr_ztele_autocancel_distance "20"
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// ----------------------------------------------------------------------------
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// ZHP (module)
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// ----------------------------------------------------------------------------
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// Allow player to toggle real HP display as a zombie.
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// Default: "1"
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zr_zhp "1"
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