ZombieReloaded: Double MaxHealth for MotherZM.

They spawn with more HP, but don't regen it? Defaq?
This commit is contained in:
zaCade 2018-06-28 15:39:17 +02:00
parent b1fda64d22
commit b883273e77
1 changed files with 7 additions and 2 deletions

View File

@ -62,7 +62,7 @@ bool:ClassApplyAttributes(client, bool:improved = false)
ClassApplyNightVision(client, classindex);
ClassApplyFOV(client, classindex);
ClassApplyHealth(client, classindex, improved);
ClassApplyHealthRegen(client, classindex);
ClassApplyHealthRegen(client, classindex, improved);
ClassApplySpeed(client, classindex);
return true;
@ -371,7 +371,7 @@ bool:ClassApplyHealth(client, classindex, bool:boost = false, cachetype = ZR_CLA
* ZR_CLASS_CACHE_PLAYER (default) - Player cache.
* @return True if applied, false otherwise.
*/
bool:ClassApplyHealthRegen(client, classindex, cachetype = ZR_CLASS_CACHE_PLAYER)
bool:ClassApplyHealthRegen(client, classindex, bool:boost = false, cachetype = ZR_CLASS_CACHE_PLAYER)
{
new Float:interval;
new amount;
@ -391,6 +391,11 @@ bool:ClassApplyHealthRegen(client, classindex, cachetype = ZR_CLASS_CACHE_PLAYER
max = ClassGetHealth(classindex, cachetype);
}
if (boost)
{
max *= 2;
}
if (interval > 0)
{
ClassHealthRegenInitClient(client, interval, amount, max);