ZombieReloaded: Double MaxHealth for MotherZM.
They spawn with more HP, but don't regen it? Defaq?
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@ -62,7 +62,7 @@ bool:ClassApplyAttributes(client, bool:improved = false)
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ClassApplyNightVision(client, classindex);
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ClassApplyNightVision(client, classindex);
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ClassApplyFOV(client, classindex);
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ClassApplyFOV(client, classindex);
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ClassApplyHealth(client, classindex, improved);
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ClassApplyHealth(client, classindex, improved);
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ClassApplyHealthRegen(client, classindex);
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ClassApplyHealthRegen(client, classindex, improved);
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ClassApplySpeed(client, classindex);
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ClassApplySpeed(client, classindex);
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return true;
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return true;
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@ -371,7 +371,7 @@ bool:ClassApplyHealth(client, classindex, bool:boost = false, cachetype = ZR_CLA
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* ZR_CLASS_CACHE_PLAYER (default) - Player cache.
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* ZR_CLASS_CACHE_PLAYER (default) - Player cache.
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* @return True if applied, false otherwise.
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* @return True if applied, false otherwise.
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*/
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*/
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bool:ClassApplyHealthRegen(client, classindex, cachetype = ZR_CLASS_CACHE_PLAYER)
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bool:ClassApplyHealthRegen(client, classindex, bool:boost = false, cachetype = ZR_CLASS_CACHE_PLAYER)
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{
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{
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new Float:interval;
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new Float:interval;
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new amount;
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new amount;
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@ -391,6 +391,11 @@ bool:ClassApplyHealthRegen(client, classindex, cachetype = ZR_CLASS_CACHE_PLAYER
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max = ClassGetHealth(classindex, cachetype);
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max = ClassGetHealth(classindex, cachetype);
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}
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}
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if (boost)
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{
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max *= 2;
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}
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if (interval > 0)
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if (interval > 0)
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{
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{
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ClassHealthRegenInitClient(client, interval, amount, max);
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ClassHealthRegenInitClient(client, interval, amount, max);
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