Changes in docs, and minior fixes. See details.

Updated docs with class multipliers.
Other minior changes in docs.
Removed "Zombie:Reloaded" server title suggestion. If people like this plugin its popularity will grow by itself.
Fixed typo in attribute parser.
This commit is contained in:
richard 2009-07-25 00:36:49 +02:00
parent f6565bc81c
commit ba04f668be
2 changed files with 60 additions and 10 deletions

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@ -42,6 +42,7 @@ INDEX
3.7.3 . . . Class Requirements
3.7.4 . . . Class Console Variables
3.7.5 . . . Modifying Class Attributes
3.7.6 . . . Attribute Multipliers
3.8 . . . Weapon Configuration
3.8.1 . . . Attributes
3.8.2 . . . Weapon List
@ -121,7 +122,7 @@ At a random time after the round starts, one or more random humans are turned
into zombies. Zombies have certain advantages as running faster and more
health points. Humans have huge amounts of ammo (or unlimited), and their
bullets knock back zombies. A lot more attributes can be adjusted for both
zombies and humans.
zombies and humans in different classes.
1.3 CREDITS
@ -135,18 +136,26 @@ Developers and testers:
Greyscale
- Author of Zombie:Reloaded. The one who started remaking Zombie Mod for the
SourceMod platform.
Related server: "Zombie Strippers - Zombie:Reloaded"
74.201.57.54:27015 - USA, California
Richard Helgeby
- Zombie:Reloaded developer. Started working on the plugin from version
2.5.1. Fixed bugs and made new features.
Related server: (same as Cpt. Moore)
Cpt. Moore
- Owner of the Zombie:Reloaded server "Zombie World Domination by
SwissQuake". Helped testing and debuging issues. Made some new features,
and used the server for testing.
SwissQuake". Helped debuging issues and made some new features. Used the
server for testing.
Related server: "Zombie World Domination by SwissQuake"
85.195.74.201:13010 - Switzerland, Basel
Additional testers:
Additional testers and contributors:
Grey Echo
zhelev81
@ -182,10 +191,6 @@ Extract the content of the zip file into "cstrike/" on the server.
This plugin is often confused by Zombie Mod, which is actually ovbious since
Zombie:Reloaded is a SourceMod alternative to Zombie Mod.
We suggest having "Zombie:Reloaded" instead of "Zombie Mod" in the server name
if that's the case. No offense to the Zombie Mod team, of course, but we just
suggest this to help marketing Zombie:Reloaded.
2.3 TEST RUN
---------------
@ -936,7 +941,7 @@ Console commands:
Parameters:
class The class to modify. Can be any class name, or one of
the following team names; "all", "humans", "zombies" or
the following team names: "all", "humans", "zombies" or
"admins".
attribute The name of the class attribute.
value Value to set, or multiplier if a multiplier.
@ -944,6 +949,51 @@ Console commands:
multiplied by the specified value. Default is false.
3.7.6 ATTRIBUTE MULTIPLIERS
Making a balanced zombie map is difficult, and all maps have different balance.
The knock back and other settings may work fine on one map, but not on other
maps. This is where multipliers are useful.
With class attribute multipliers, numeric class attributes can be scaled and
configured with map configuration files. There's a set of multipliers for both
humans and zombies.
Warning: Currently these multipliers aren't validated, so using too high or
negative values may cause unexpected behaviour, or even crash the
plugin.
Attribute multipliers are set using this console command:
Syntax:
===========================================================================
zr_class_set_multiplier <team> <attribute> <value>
---------------------------------------------------------------------------
Sets the multiplier on a class attribute.
Parameters:
team What multiplier set to use.
Options: "zombies" or "humans"
attribute A numeric class attribute. See Class Attributes (3.7.2)
for details on attributes. Valid attribute multipliers:
"napalm_time" (zombies only)
"health"
"health_regen_interval"
"health_regen_amount"
"health_infect_gain" (zombies only)
"speed"
"knockback" (zombies only)
"jump_height"
"jump_distance"
value The multiplier to set. Note that a multiplier might be
very sensitive to big change.
Default: 1.0
Multipliers can also be adjusted in the zombie admin menu, but the changes
aren't saved. The menu is useful for finding the correct value, and then use it
in a map configuration file.
3.8 WEAPON CONFIGURATION
---------------------------

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@ -1153,7 +1153,7 @@ stock ClassMultipliers:ClassAttributeNameToMultiplier(const String:attributename
{
return ClassM_HealthRegenInterval;
}
else if (StrEqual(attributename, "health_regen_interval", false))
else if (StrEqual(attributename, "health_regen_amount", false))
{
return ClassM_HealthRegenAmount;
}